Next up is the Hellbringer, the one and only. This mech is responsible, back when I ran 2LPL+4ERML, for the single highest cbill reward I have ever received in a quickplay match in the 5 years that I've played (770k cbills).
The build I'll be testing is the more recent 2HLL+4ERML and it won't be changing for testing.
Original alpha was 64 for 57.2 heat. Generally I'd tend to fire off a single alpha and usually be able to fire a 2nd alpha by the time the HLL came off cooldown. After that I'd lean on the ERML for the 28 alpha at only 25.2 heat rather than the 36 alpha at 32 heat, especially due to the duration. HLL were relegated to being used with a full alpha or emergency kill attempts.
New alpha is 53 for 54.8 heat. It doesn't feel like a huge difference. I can feel the difference in alpha but I can also just barely alpha 3 times now on HLL cooldown on canyon with the appropriate skill tree nodes (2/3 of the cooldown nodes, all Duration and Heat Gen, all but the last 2 cool run nodes). I feel a little bit more flexible but that comes at the cost of a decent bit of punch. I managed over 600 damage in each of 2 matches, not bad for a 4v4.
A new build however has opened up for this mech. 3ERLL + 3 ERML. This build is very familiar to anyone who regularly pilots IS laser mechs as 3 LL + 3 ERML has been a staple since civil war tech and 3LPL+ML has been a staple before that. In fact this is exactly what I run on a number of 50-65t mechs like the Uziel, Jester, Rifleman, etc.
Initially it didn't feel as great in the PTS but it's a build much more suited to how a normal quick play or CW match would play out than a 4v4. The 2nd match went much better depsite being a close range brawl, getting close to 500 damage. Lower damage due to worse damage per heat overall is expected (and is made up for in range). The ranged poke is pretty incredible on it with 30 damage at almost 850m. The alpha is a relatively small 45.7 (compared to IS 42 for a similar loadout) and the heat is still a toasty 49.5. If you're not taking advantage of the huge range advantage on the mech you're better off with the HLL build, however it's better than the old 4ERLL build normally found on the hellbringer as it has a bigger alpha while still keeping a respectable mid range alpha. You can not alpha 3 times despite the cooler alpha due the the much shorter ERLL cooldown. However, the ERLL and ERML cooldown and duration sync perfectly. So worse alpha and damage per heat but much better damage at extreme range and better quality alphas (Duration/Sync).
Edited by ForceUser, 13 July 2018 - 03:47 PM.