Jump to content

Alpha Balance Pts 1.1 Friday July 27Th


280 replies to this topic

#81 admiralbenbow123

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 442 posts
  • LocationMoscow

Posted 25 July 2018 - 10:39 PM

View PostSen7en7ia, on 25 July 2018 - 10:21 PM, said:

STOP "BALANCE" WEAPONS AND 'MECHS EVERY MONTH!!!
OMFG, after years and years this game is still in BETA!
Or it's so because the constant whining gives rules to developers...


Yes, there's always a bunch of people whining about every single change in the game.

Also, I would like PGI to see BlackhawkSC's suggestions regarding "alpha balance" and hopefully implement his changes in the next PTS.

#82 Verlorene

    Member

  • Pip
  • The Solitary
  • The Solitary
  • 11 posts

Posted 25 July 2018 - 10:40 PM

Are you legit trying to kill the game? I am 100% serious. Every single time you post something its even more ******** than the last load of horse **** you post. Chris you do not understand the game, you can not just go and nerf everything just to try and balance the game, no one ever said the IS mechs need armour reductions that was never an issue.

Wait i actually dont give a **** any more, do what you want and when you have a game with no one left playing it you can cancel MW5 and give the IP to a company who knows what they are doing.

#83 Khalcruth

    Member

  • PipPipPipPipPipPipPip
  • Hero of Steiner
  • Hero of Steiner
  • 819 posts
  • LocationYou gotta lose your mind in Detroit! Rock City!

Posted 25 July 2018 - 10:42 PM

Oh sure, yeah, decrease the survivability of the IS assaults with the literal bombs in their torsos, makes total and complete sense. Right. Sure.

#84 FrontlineAssembly

    Member

  • PipPipPip
  • The God of Death
  • The God of Death
  • 84 posts
  • LocationFort Smith Arkansas...can't belive I moved to Arkansas of all places....

Posted 25 July 2018 - 10:44 PM

So with this new round of BS they insist the game needs....PGI has again shown the have no clue as to what they are doing when it comes to balancing aspects of the game.
All this new PTS is doing is screwing the clans with a different twig on the same branch. These changes make the C-pulse lasers useless for the most part. There is NO benefit to them with these changes! Using QP for metrics for the incorrect need for an Alpha Balance to begin with is incompetent. Then evaling the changes in a PTS for 2 days???what the Hell is that? It was useless for that purpose....unless...the purpose was to give the player base the illusion that they have a say in this.
These changes make no sense. They do not correct the issue stated as being the reason for all this BS. Both in the previous PTS and this one coming up. Keep this up PGI and the player base will keep shrinking and the game dies...No one wants continual nerfs every damn month. I cringe when the patch notes and patches come out. Afraid to see what you have screwed up again!

#85 OmniFail

    Member

  • PipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 438 posts

Posted 25 July 2018 - 11:02 PM

The balance team gets paid to balance.
If the balance team balances the game.
The balance team will not be needed.

Where is the incentive.

Think about it. How is it that a five year old game is always in a preternatural state of heavy balancing?

Edited by OmniFail, 25 July 2018 - 11:03 PM.


#86 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 25 July 2018 - 11:09 PM

Duration increase is none sense. Kill Pulse Laser with it, defintily incoming.

PGI seems to want to have no viale play style for Clans anymore.

#87 Yondu Udonta

    Member

  • PipPipPipPipPipPipPip
  • CS 2020 Gold Champ
  • CS 2020 Gold Champ
  • 645 posts

Posted 25 July 2018 - 11:16 PM

None of your developers play this game enough to know what should be nerfed and buffed. You guys can balance your books all you want but leave the balancing of tech sides to people who know and love this game. Hire someone from the community to oversee tech-side balance issues, especially those who have shown in countless forum posts that they have the support of some of the best pilots in this game with regards to balances. PGI fails to realize that we as consumers are the most important people in the game and if you developers continue to go down this road of plain terrible and ignorant balancing we will take our money and give it to other games instead of PGI.

Many players have already been speculating the demise of this game because of the blatant lack of communication between developers and players. I suggest that PGI take a look at other successful game developers and realize that the main reason behind success is communication with the player base. After so many years of balancing wrongly it is clearly obvious that you guys know nothing about balancing so why not implement the community-based spreadsheet regarding weapon balances on the PTS and see where it goes from there. If it isn't liked after the community-based PTS then sure go ahead with the current PTS.
WE ARE TRYING TO SAVE THE GAME AND YOUR RICE BOWLS AFTER ALL WHY ARE YOU GUYS NOT LISTENING!?!?!

#88 Jackal Noble

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,863 posts
  • LocationTerra

Posted 25 July 2018 - 11:17 PM

View PostKhalcruth, on 25 July 2018 - 10:42 PM, said:

Oh sure, yeah, decrease the survivability of the IS assaults with the literal bombs in their torsos, makes total and complete sense. Right. Sure.

With the Clan damage values of the PTS considered, the only mechs that will be killing IS assaults, is other IS assaults.

#89 Toek

    Member

  • PipPip
  • The Altruist
  • The Altruist
  • 33 posts

Posted 25 July 2018 - 11:35 PM

The problem is BOATING 1 weapon type (by a few chassis) NOT NUMBERS!

Edited by Toek, 25 July 2018 - 11:41 PM.


#90 FrontlineAssembly

    Member

  • PipPipPip
  • The God of Death
  • The God of Death
  • 84 posts
  • LocationFort Smith Arkansas...can't belive I moved to Arkansas of all places....

Posted 25 July 2018 - 11:47 PM

If this garbage goes thru PGI will not be getting any cash out of me again! Not that they get much now due to all the other BS they have piled on us players. Also I see this as removing the fun from the game in many ways. My time is valuable. why should I spend it on a game that isnt fun anymore????? Answer is I wont! Its obvious that many players have a much better handle on what and how to balance then PGI does!
Hey PGI OPEN YOUR EARS AND LISTEN TO YOUR PLAYER BASE!!!!

#91 Vesper11

    Member

  • PipPipPipPipPip
  • 173 posts

Posted 26 July 2018 - 12:07 AM

Sad to see some IS armor quirks removed, I enjoyed diversity of mechs, making all mechs the same is anti-fun.

Saying that, a mandatory list of DPS/DPH changes, now with duration and range:
cERSL:
DPS: 1.09 DPH: 1.78 D: 1.10 R: 200-400 - old, already bad
DPS: 1.02 DPH: 1.38 D: 1.10 R: 200-400 - new, worthless, it's Nova (and some other) nerf with all clan lights and mediums as colleteral
compare to:
ERSL:
DPS: 0.93 DPH: 1.48 D: 0.75 R: 200-400 - no one ever uses this crap, balancing cERSL to this weapon is...
SL:
DPS: 1.08 DPH: 2.95 D: 0.75 R: 150-300 - very nice IS sidearm but actually balanced due to limited IS hardpoints and DHS stacking.
cSPL:
DPS: 1.60 DPH: 1.95 D: 0.60 R: 165-297 - it was a better alternative to cERSL, it still is.
cERML:
DPS: 1.22 DPH: 1.11 D: 1.25 R: 400-800
DPS: 1.11 DPH: 1.10 D: 1.38 R: 370-800 - still better than crappy IS larges at same range
compare to:
ERML:
DPS: 1.02 DPH: 1.11 D: 0.90 R: 360-720 - now they are more or less balanced I guess, except...
ML:
DPS: 1.14 DPH: 1.47 D: 0.90 R: 270-540 - ...except that it's better to boat these on IS, lose 1/3 range, gain everything else
cERLL:
DPS: 2.16 DPH: 1.10 D: 1.35 R: 740-1480
DPS: 1.79 DPH: 0.93 D: 1.60 R: 740-1480
compare to:
ERLL:
DPS: 2.00 DPH: 1.13 D: 1.10 R: 675-1350 - canonically superior IS large ER laser technology... wait wat
cMPL:
DPS: 1.79 DPH: 1.47 D: 0.90 R: 330-480 - it wasn't bad, wasn't OP
DPS: 1.56 DPH: 1.44 D: 1.17 R: 330-480 - not bad but worse than IS MLs or MPLs if you take into account additional heatsinks to counter the heat. Also has duration higher than ML which makes pulse less suited to brawling than non-pulse...
compare to:
MPL:
DPS: 1.76 DPH: 1.58 D: 0.60 R: 220-440 - less range more everything else deal
ML:
DPS: 1.14 DPH: 1.47 D: 0.90 R: 270-540 - less hardpoint efficiency and a bit less range but better everything else
cLPL:
DPS: 2.80 DPH: 1.20 D: 1.09 R: 600-840 - not a brawling weapon anyway
DPS: 2.27 DPH: 1.00 D: 1.20 R: 600-840 - IS larges suck, now clan large pulse will suck too, also now same burn DPS as IS ERLL just because
compare to:
LPL:
DPS: 2.72 DPH: 1.38 D: 0.67 R: 365-730
cHLL:
DPS: 2.40 DPH: 1.13 D: 1.75 R: 450-900 - expect another nerf
ERLL:
DPS: 2.00 DPH: 1.13 D: 1.10 R: 675-1350
LL:
DPS: 2.14 DPH: 1.29 D: 1.10 R: 450-900 - another example of IS superior laser technology, even ****** one.
cHML:
DPS: 1.44 DPH: 1.25 D: 1.45 R: 270-540
DPS: 1.41 DPH: 1.43 D: 1.60 R: 270-540 - I actually don't mind this buff, maybe it'll see more use (and it probably will after cERML and cMPL nerf) as more hardpoint efficient ****** duration ML
compare to:
ML:
DPS: 1.14 DPH: 1.47 D: 0.90 R: 270-540
cSPL:
DPS: 1.60 DPH: 1.95 D: 0.60 R: 165-297 - less range better everything (except alpha, but that's what heavier are for) else deal
cMPL:
DPS: 1.56 DPH: 1.44 D: 1.17 R: 330-480 - duration still makes it somewhat better for brawling but higher weight makes it inefficient...
cHLL:
DPS: 2.47 DPH: 1.13 D: 1.60 R: 450-900
DPS: 2.40 DPH: 1.13 D: 1.75 R: 450-900 - I don't mind this nerf either but I bet PGI will nerf it once more seeing how hard they nerfed other clan lasers
compare to:
LL:
DPS: 2.14 DPH: 1.29 D: 1.10 R: 450-900


So no longer a blanket nerf because cHML actually got a buff (I think that good DPH+DPS and very bad duration is nice approach to heavies), now we have to wait for PGI to actually buff cERSLs instead of nerfing them but what we'll probably see is (c)SRM nerf to bring them to small laser new level of crappiness.
It will probably take a while till PGI gets to useless IS large lasers and then gets back to overnerfed clan ****.

p.s. they could instead add clan large lasers to the same GH energy group as other lasers and before anyone screams energy draw it's not as all other weapons have vastly differeny cooldowns, effective ranges, projectile speed and spread so they can't be boated as effectively as large+other lasers which was The Reason for all that ********. Adding them to GH will mean that for an OP alpha first medium lasers have to be shot and after 0.5s larges will go meaning more time to twist torso (but for that we need "avoid GH" QoL option). Actually this is what they kinda did by adding duration to all clan larges but hurt (mostly medium) clan harassers in the process.

Edited by Vesper11, 26 July 2018 - 12:14 AM.


#92 Ensaine

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 831 posts
  • LocationOn a frozen rock .....

Posted 26 July 2018 - 12:46 AM

And.. again, total waste of time, energy, money and people.

Testing any or all of this in a 4v4 environment is a complete waste of time. Minimum should be 8v8.

I can't believe these guys think testing for a 12v12 game using 4v4 is in any way a smart idea.

It isn't.

I won't even begin on these idiotic changes.

We're down to a handful of people streaming the game, with an average of 2-8 viewers, with one per night averaging 30 or so, not including NGNG. Nutty and Ash seem to have the largest average viewers overall, and their numbers are about half of what they were a year ago.

Do you guys think the Streamer Round Table is going to help? When it's paying customers you're running out the door?
Yeah, you might boost things for a short while with more 'Anonymous Donor' perks for the streamers.... will work for a short while... I don't see much else.
Streamers need PEOPLE to watch the streams in the first place.

Just the fact that this spreadsheet wasn't proof read is a clear enough sign that no one really cares....

Edited by Ensaine, 26 July 2018 - 12:53 AM.


#93 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 26 July 2018 - 12:47 AM

Anytime someone complains about the lasers I like to point out, ignoring the whole cooldown/duration part (because the original source material did everything firing ONCE in a 10 second game turn) that the MAX range was the long range...none of the optimal/max like this game has... and the max range for things like standard small lasers was 90 meters, for clan small pulse was also 90 meters, and so on... this game is already overly generous with many weapons for "optimal" ranges as it is, let alone the whole maximum range stuff.

#94 lazorbeamz

    Member

  • PipPipPipPipPipPipPip
  • 567 posts

Posted 26 July 2018 - 01:04 AM

Looking forward to it. I like how you are presistent with the very needed idea to nerf lasers. I would love to have 5.25 damage cerml but i think that 370m and longer duration 6.25 cerml is equivalently nerfed. See you in PTS and looking froward to seeing the results and conclusions.

For me its a bit of a disappointment. The clan laser damage is returned. Its not good now and it wont be good anytime.

Edited by lazorbeamz, 26 July 2018 - 01:24 AM.


#95 Serenna187

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 39 posts

Posted 26 July 2018 - 01:22 AM

So...to "fix" clan alpha you made any large lasers not worth using to begin with and close to crippled any other...are you guys THIS disconnected from your own game?A damn spreadsheet is no foundation to balance a game,how often do people need to rub it in your faces?I'm in this game for a handfull of months now and everytime i saw a rebalance it effectively ruined a weapon,further limiting the weapon choices of clans.THINK for a moment,are clan lasers this good?or are any other weapon systems just too heavy for some chassis or outright crap?All i need to say here is pellet count+jam chance for acs and uacs,missile spread and range nerfs for pulse lasers.
Clan mechs are meant to be glass cannons,but you're hell bent on making them glass chins

Edited by Serenna187, 26 July 2018 - 01:27 AM.


#96 B o b R o s s

    Rookie

  • Ace Of Spades
  • 2 posts

Posted 26 July 2018 - 01:25 AM

Posted Image

#97 Guile Votoms

    Member

  • PipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 239 posts

Posted 26 July 2018 - 01:28 AM

IS nerfs are here because Clanners cried enough, time to jump ship.

Nice proofreading btw.

#98 Nema Nabojiv

    Member

  • PipPipPipPipPipPipPipPip
  • 1,783 posts
  • LocationUA

Posted 26 July 2018 - 01:39 AM

I'll save everyone's time adn say this - [REDACTED]

#99 Violator

    Member

  • PipPipPip
  • 58 posts

Posted 26 July 2018 - 01:47 AM

Again, i don't see the reason for this to happen. The vast majority of the community disagrees with this, so who's "feedback" are you talking about? Is there another "community"? Are you asking random people you're meeting on the street or McDonalds something? Even dedicated IS mech players such as me disagree with this.

If you're going to do this, i expect at the very least equal buffs to all those clan mechs who absolutely rely on laser weapons.Give them some massive quirk buffs, otherwise you can simply remove them from the game.

Edited by Violator, 26 July 2018 - 01:48 AM.


#100 SmokeGuar

    Member

  • PipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 450 posts

Posted 26 July 2018 - 02:00 AM

Clearly more drastic solution is needed: brake game in half. If you play with IS mech, you queue with others with IS mechs only. Same with Clan mechs. FW, same deal. All modes same thing.

There is no way to balance all facets of this game with single all compassing values. Those who play FW regular know that balance has clearly shifted on IS side. Solaris is totally dominated by IS mechs.

If you get even teams (premade) on FW, at end of close match, Clan damage numbers are way higher, as much as 50% greater vs same amount of kills. Taking damage (spread, range) capability from Clans will only make things go worse.





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users