Vellron2005, on 10 November 2018 - 03:37 AM, said:
I can't help but wonder what brainiac thought that the locust wasn't mobile enough.. As probably the fastest, most mobile mech in the game, and a constant nuisance.. it's fast enough (for you old man ;-) ).
Other mechs I get.. but Locust.. Not so much..
Caelvin, on 10 November 2018 - 11:16 AM, said:
When are we going to get the Firemoth omnimech? Originally you said the game couldn't handle its speed but here you are increasing the speed of the locust?
Okay... except Commando was always the fastest in game (um just ignore the slow COM-2D variant).
Commando was in game by August 2012 and currently can move 167.16 Kph maxed.
Locust was in game by January 2013 and currently can move 165.44 Kph maxed.
Locusts has alway been slightly slower then Commandos.
Plenty other mechs can move at 165.44 Kph maxed like Incubus, Javelin, Osiris, and the Assassin ASN-101 variant.
But that means Commando still the fastest and all other mechs are dust-suckers.
All we know is that tomorrows update for locust and jenner and it probably means acceleration and perhaps other things in the Mobility branch of the skill tree.
Because if PGI used a mech other then Commando as their base mech for maximum speed in game after the engine desync then... well you know.