Hazeclaw, on 13 November 2018 - 05:33 PM, said:
I tried playing comp for a bit, in a div B team, that miraculously got pushed up to div A after because half the div A players left the game or comp. I couldn't maintain it because of the reasons I described above. It took more time and effort than I was willing/able to spend on MWO, and I couldn't keep up with the scheduling requirements. It takes a lot more than 4 hours a week to play at that level. A lot of things I've described above you're choosing not to include in your "comp time" but are none the less necessary to be a high level comp player.
I have great respect for you as a player, especially given how much effort you're contributing to keeping the game alive, but I also like to correct false statements when I see them.
Before this game dies off completely, I am just enjoying FP because I can drop in a few nights a week for a drop or 2 with some fun people that enjoy the franchise I loved as a kid and like being good at whatever it is they do, as do I. This is not possible playing comp, so you can call that making excuses if you like, but that's how it is.
It took your team more time than what Ash described because you're not on an established team that already has most things figured out. You and your team had to basically put in the legwork to reach a certain level/competency of play because you're learning comp. What Ash is describing is maintaining that level/competency which in today's comp scene is like 4-6 hrs a week. EmP practices 2-3 times a week, for about 2-2.5 hrs at a time. Not everyone makes it to every practice, but the bulk of attendance is probably 85% range. Probably half that group only plays MWO for those practice hours, and do not play quick play, group queue, or faction play. In fact, those modes outside of comp can actually lead to bad habits forming due to the lower skill in the general population (example is overstaying a peek because in group queue/solo queue you can out trade people for free, vs not being able to do so against true competition).
For the last season of BFM, EmP devoted a grand total of 1 hour to figuring out BFM 6vs6 Conquest. We basically decided 15 mins prior to playing the actual matches what mechs we should use, and many times people just played whatever they wanted (this is probably why we actually lost a few drops here and there).
In a way, you're both right. It takes a lot of work, dedication and innate skill to get to a high end comp level, but once you're at that level, maintaining it isn't as hard as it seems. PGI making this year's WC stock mode doesn't help things either, since only certain skills translate over from normal game to stock comp mode, which can't really be practiced outside private lobbies.
Edited by Vxheous, 13 November 2018 - 06:36 PM.