Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside
#81
Posted 02 August 2012 - 01:48 PM
#82
Posted 02 August 2012 - 02:53 PM
#83
Posted 02 August 2012 - 03:06 PM
#84
Posted 03 August 2012 - 04:04 AM
ohmwrecker, on 25 July 2012 - 12:55 PM, said:
Please do not share these images with anyone outside of the beta.
Image for download: http://www.dotamento...hhardpoint8.JPG
PDF for download or printing: http://www.dotamento...mwohardpoint3.pdf
Excel for download: http://www.dotamento...MWO.xlsx
Much like my hardpoints content, here's a quick reference sheet covering just the weapons in Mechwarrior Online. I know there's other data out there like the impulse rating (aka camera shake) on weapons, but I don't see it as all that relevant. I've included what I felt was most important for a quick look.
Missile damage assumes landing a full volley, which isn't typically realistic due to terrain, AMS, and of course general guidance issues. LB-X spreads damage over the areas hit by 10 mini-shells. Lasers need to retain focus on the target in order to apply full damage.
Range on anything but the missiles designates the effective range of the weapon, where full damage can be applied. The distance between range and max range designates where damage tapers over distance. For missiles SRMs apply full damage at 0-270, nothing further and LRMs apply full damage (if they are able to hit) up to their max range.
Image for download: http://www.dotamento...chweapons3.JPG
PDF for download or printing: http://www.dotamento...mwoweapons5.pdf
Excel for download: http://www.dotamento...MWO.xlsx
Pilot lab data now entered and available in full!
Image for download: http://www.dotamento...pilotlab.JPG
PDF for download or printing: http://www.dotamento....pilotlab.pdf
Excel for download: http://www.dotamento...MWO.xlsx
Very nice thanks
Though it does make me wonder why they don't have more detailed descriptions when outfitting mechs, like what the range, heat, dmg etc is of weapons as you are configuring, how much ammo you are putting in etc.
#85
Posted 03 August 2012 - 09:24 AM
Fides, on 03 August 2012 - 04:04 AM, said:
Very nice thanks
Though it does make me wonder why they don't have more detailed descriptions when outfitting mechs, like what the range, heat, dmg etc is of weapons as you are configuring, how much ammo you are putting in etc.
I'm sure a lot of the info you're looking for is coming, but we're still in a somewhat early phase of the beta. Technically founders weren't even supposed to have access yet.
We'll all be lucky enough to witness MWO as it changes a lot over the coming months.
#86
Posted 03 August 2012 - 11:58 AM
I've already downloaded the JPGs, but this should be sticky'd.
#87
Posted 03 August 2012 - 09:09 PM
Thanks again, it's people like you that make this community great.
#88
Posted 04 August 2012 - 06:40 AM
#89
Posted 04 August 2012 - 08:30 AM
Joehunk, on 04 August 2012 - 06:40 AM, said:
They're in the client data files. The JR7-K was actually in one of the previous beta builds and was just removed.
-kris
#90
Posted 04 August 2012 - 08:37 AM
#91
Posted 04 August 2012 - 12:42 PM
#92
Posted 04 August 2012 - 05:19 PM
#93
Posted 04 August 2012 - 05:21 PM
#94
Posted 04 August 2012 - 11:41 PM
Blue for the win!
Kelebril
#95
Posted 05 August 2012 - 12:02 AM
#96
Posted 05 August 2012 - 10:30 AM
#97
Posted 05 August 2012 - 10:50 AM
#98
Posted 05 August 2012 - 12:33 PM
#99
Posted 05 August 2012 - 03:33 PM
#100
Posted 05 August 2012 - 04:03 PM
But, I am afraid you are now forever cursed to keep updating it all
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