Marquis De Lafayette, on 28 December 2018 - 03:40 PM, said:
I do think Clan laser vomit just got crushed (maybe crushed is too strong a word...but “made much riskier” for sure) by this change...i liked Clan laser vomit where it was, but the question of if/what PGI should do with it has been out there for years...to me this change was just another one of PGI’s ham-handed balance attempts on Clan laser vomit. The only reason they might hold the line is that many of the highest performing IS heavy (and some assaults) mechs had LFE’s...those got nerfed as well. So, much like PGI to balance via nerfing the high performers on both sides...mediocrity for everyone! Maybe I just expect them to balance to the worst performing mechs/weapons/etc.....not by making the worst things better...but making the better things worse. A lot of the best mechs in the game got worse with this change...so par for the course on how PGI balances. I guess I just don’t expect any different.
I didn't think you were arguing for it (you said you didn't really care either way), but I was pointing out that the hypothesized logic behind why PGI would do it/keep it didn't work.
Even from a nerfing certain mechs perspective, it really doesn't affect the top IS assault builds which tend to run standard engines and big ballistics (need the slots and are not heat sensitive - for the most part).
It's just another poorly thought out change by PGI, probably spurred by listening to some small group of people who have their ear and an agenda.


























