Y E O N N E, on 07 February 2019 - 01:16 PM, said:
You demonstrated nothing because all you did was make a list of line items. What you are not doing is putting any of those items together, let alone comparing them to similar inquired IS builds. Try it, it will prove most illuminating and show you why the quirks are necessary.
Hate to say it but your statement doesn't make alot of sense. Those line items illustrate something like 20-25 disadvantages Clan mechs have that you need to be aware about in order to be able to make a comparison. Example, if I was going to compare a IS ER Med Laser to a Clan ER ML I need to know that the Clan laser is significantly hotter, significant, has a significant longer cooldown and beam duration than the IS ER ML. Then I have to factor in the the Clan ER ML has a fairly significant range advantage. Then have to consider the fact potentially due to clan DHS being smaller than IS DHS, depending on the mech and build, I might be able to offset or overcome the Clan heat disadvantage but that still leaves the cooldown and beam duration disadvantage. Then I have to ask myself do the range advantage outweigh the cooldown and beam duration disadvantage or another way to look at is is analyze my typical engagement profile, ie how time I spend in fights where am I engaging at ranges longer than I can reach with an IS ER ML but are within ranges an Clan ER ML can reach and does that time give me enough advantage to offset the cooldown and beam duration disadvantage of the Clan ER ML has all all ranges the IS ER ML. I also have to consider the 6.5 damage vs 5 damage and how that weighs against the cooldown and beam duration disadvantage. Then I have to account for how the beam duration will tend to spread damage and if the extra 1.5 damage is worth less concentrated damage. Then I have to ask if the extra face time required out in the open, exposed to enemy fire waiting for the beam duration to finish is offset by the greater damage potential and range advantage.
So yeah, I think I am using that list and putting it all together to come up with a very solid, well thought out conclusion on the Clan advantages. In fact I highly doubt 95% of the people who play this game actually put anywhere near as much thought into this as I do simply because I am one of those idiots who love to take things a part in order to make out the fine details and come to conclusions based on trying to think about every situation, event or action where these details come in to play.