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Patch Notes - 1.4.198.0 - 19-Mar-2019


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#161 HammerMaster

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Posted 19 March 2019 - 12:16 PM

View PostIshanDeston, on 18 March 2019 - 11:41 PM, said:


What Net Debuff? Not only is the indirect lock-on time dependent on how close you are to the target, but also do the LRMers that go get their own lock, gain the advantage of having a Tag without needing a tag. Which means over all a lot more mechs will be buffed as you don't need to have a high energy mount anymore, so you can paint people with Tag.

So how is any of this a debuff for the people 'in the thick of it' as you put it? This new mechanic does discourage you from sitting at 900meters, waiting for a lock.

You have to explain to me what about any of this is a debuff. If you have a direct line of sight you might actually be able to use the LRM to hit targets on top of HPG or in the HPG basement... the way i see it they made life so much easier for the people 'in the thick of it'.

Even if you loose LOS while being 'in the thick of it'... you still benefit from faster locks, because you are closer to the target.



That depends on the Tripple AMS Mech you are going to use, and given that, if i understood it properly the tripple AMS mechs got nerf'd you could just settle for a double AMS mech, like a Cyclops, Battlemaster, Sunspider and a few others.

Debuff as in people won't risk locking up their own as the benefits of staying out of LOS creeps up to being as good as being IN LOS.
NO ONE SANE wants that.

Edited by HammerMaster, 19 March 2019 - 12:17 PM.


#162 Eweqer

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Posted 19 March 2019 - 12:34 PM

Can we uhhh revert missile HP changes done to srms and mrms?

#163 D V Devnull

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Posted 19 March 2019 - 01:12 PM

--- Bug #3 ---

When going through a Loading Screen transition, the Map Name & Game Mode are no longer displaying in the correct MWO Font. Don't know who blew that, but I would like the other Font back please! :blink:

~D. V. "I hope there is NOT someone trying to get rid of the MWO Font." Devnull

#164 Dee Eight

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Posted 19 March 2019 - 01:32 PM

The Map voting options shouldn't ALL be the classic maps as one group. Mix them in with the other map mixes.

#165 Shrimpstion Dingolfer

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Posted 19 March 2019 - 01:42 PM

Really Love the classic maps, LOVE them Posted Image
Brutal old school brawling, fast, no moving around for 5 minutes....just funPosted Image

#166 FupDup

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Posted 19 March 2019 - 01:57 PM

I've found the new missile HP values in Weapons.XML. Here is my thread in General Discussion: https://mwomercs.com...-health-values/

#167 Dee Eight

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Posted 19 March 2019 - 02:14 PM

Four AMS in close vicinity are enough to completely stop a sixty tube group shot of clan LRMs.

#168 Reality Dysfunction

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Posted 19 March 2019 - 02:26 PM

I gotta say, you guys did this patch right in my opinion.

Good job.

Its made the game fun again.

#169 DeltaWhite

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Posted 19 March 2019 - 02:29 PM

You need to add Dinamic Daylight into the Classic maps, adding 2 maps that are the same is not cool anymore

You also need to UPDATE those classic maps, because they are 8 vs 8 maps and gameplay will have some ugly/weird dinamics, thats why you changed them to the newer ones, remember? . Why not updating them like Snow Canyon Network in the dev roadmap for next update?.
Also you didnt updated the Physics of the Trees, they dont Fall.

So Clasics maps are ok, but this is too muchInconsistency
O7

Edited by DeltaWhite, 19 March 2019 - 02:32 PM.


#170 KursedVixen

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Posted 19 March 2019 - 02:46 PM

soooo umm when did the Inner sphere get Blood asp?


Spoiler
I DEMAND THESE QUIRKS ON MY BLOOD ASP!!!!!!!!!!!! NOW!

Edited by KursedVixen, 19 March 2019 - 02:48 PM.


#171 YUyahoo

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Posted 19 March 2019 - 03:37 PM

View PostDeltaWhite, on 19 March 2019 - 02:29 PM, said:

You need to add Dinamic Daylight into the Classic maps, adding 2 maps that are the same is not cool anymore

You also need to UPDATE those classic maps, because they are 8 vs 8 maps and gameplay will have some ugly/weird dinamics, thats why you changed them to the newer ones, remember? . Why not updating them like Snow Canyon Network in the dev roadmap for next update?.
Also you didnt updated the Physics of the Trees, they dont Fall.

So Clasics maps are ok, but this is too muchInconsistency
O7


The classic maps were originally 8v8 but they had been used for 12v12 right up until they were removed. The biggest issue was on a few of the maps, depending on what side you were on, you could shoot the enemy spawn from load in (I don't think that was ever fixed). The frozen city day map is actually slightly different than frozen city night as well other maps that have a "winter" version were slightly different from their non-winter version. The differences are very minor, they are hard to notice/easy to miss.

#172 K19

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Posted 19 March 2019 - 03:48 PM

View PostHammerMaster, on 18 March 2019 - 05:26 PM, said:

Sorry what?


ups google translate Posted Image

It said that PGI never gave importance "Lore" ... I think it's better Posted Image

#173 Void Angel

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Posted 19 March 2019 - 05:20 PM

That's... really close to what I've wanted done to the LRM system for years now. It'll be interesting to see how it works in practice.

PS: Elo is not an acronym, and does not require full upper case letters. =)

#174 HammerMaster

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Posted 19 March 2019 - 05:23 PM

View PostK19, on 19 March 2019 - 03:48 PM, said:


ups google translate Posted Image

It said that PGI never gave importance "Lore" ... I think it's better Posted Image

And hence the continued failure.

#175 Alstren

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Posted 19 March 2019 - 05:35 PM

The update not downloading on steam for anyone else? Its stuck at 100%

#176 DFM

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Posted 19 March 2019 - 09:17 PM

Weapon doors not working/animating properly? Just saw a archer chainfiring through closed bay doors.

#177 admiralbenbow123

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Posted 19 March 2019 - 11:01 PM

I've just noticed something: the "Patch feedback" subforum is currently called "Patch notes" for some reason.

#178 mack brawler

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Posted 20 March 2019 - 01:14 AM

View PostVoid Angel, on 19 March 2019 - 05:20 PM, said:

That's... really close to what I've wanted done to the LRM system for years now. It'll be interesting to see how it works in practice.

PS: Elo is not an acronym, and does not require full upper case letters. =)


Yes it does, ELO are a great band

#179 Sigmar Sich

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Posted 20 March 2019 - 02:26 AM

Oh dear! Thank you so much for bringing in the old maps!
They play so much better than the new ones. So much more fun.

Please, bring back the old Caustic and River.

New maps have so less distinct areas, and are so visually cluttered.

PGI, return to your roots. This is where you were the strongest.

#180 DeadWeight18

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Posted 20 March 2019 - 05:27 AM

View PostYUyahoo, on 19 March 2019 - 03:37 PM, said:

The classic maps were originally 8v8 but they had been used for 12v12 right up until they were removed. The biggest issue was on a few of the maps, depending on what side you were on, you could shoot the enemy spawn from load in (I don't think that was ever fixed).
...


That's why they felt so small. Was surprised how fast we hit the enemy team. Posted Image





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