Eurystheus, on 05 August 2019 - 06:55 AM, said:
I only play Call of Duty MW3 and MWO. I asked my son, who plays a lot more games and is much more familiar with the various launchers than I am about this controversy. He shrugged his shoulders and said the gaming community has a lot of entitled whiners. That's the best explanation I've heard so far to explain all the vitriol over this.
Sorry, mate, but in that case your son has no idea what he's talking about.
The main issue here is the
bait and switch that was pulled on us
after we were assured multiple times that the game would be on Steam and delivered as a Steam key.
Thing is, it came to light that we have been outright lied to - PGI signed the Epic exclusivity deal while the preorders were still up for sale and
kept it going even after it rendered itself unable to fulfill the preorders on the terms it promised.
So yes, people
are bitter about being lied to multiple times. If you wouldn't be then you deserve getting ripped off on every purchase you make for the remainder of your life.
That Epic's platform is **** is just a ****-colored "cherry" on top of the original issue - because I've got to hand it to them, that as unpopular as Origin and Uplay have been Epic makes them look like paragons of competence and virtue in comparison.
1. Epic launched their platform some two years before they were actually ready. Better part of a year after launch, it's still charitable to call it an open alpha, EXCEPT IT'S FULLY COMMERCIAL AND WANTS YOU TO GIVE IT YOUR MONEY.
2. Epic failed at security. They launched without 2FA and didn't have e-mail verification until last week. Yes, that means you could lose all your purchases if you made a typo creating your account. And people did.
3. They don't have a cart. And they started banning customers because the customers made several purchases one after another. During a sale.
4. They have sent customers' personal information to other customers.
5. Epic's client datamines your system. (
see this)
6. EGS features, library and user base are not competitive with Steam, so Epic's genius executives decided that since they're sitting on a giant mountain of Fortnite cash, they can fake competitiveness with platform exclusives and force customers to come to them by getting developers to jump platforms after they've already taken a shitload of preorders (or, in some cases, Kickstarter pledges). Most of the PC gaming crowd are not fans of hostageware, much less of bait-and-switch tactics. This bait and switch riles people up and as a result Epic's poorly designed shitshow of a platform is pretty much considered radioactive by the bulk of the PC gaming community.
Let it sink in for a moment and then ask yourself if any sane person right now would touch a platform with that history.
Yeah, yeah, "give them time"... I've heard that spiel. Epic isn't travelling back in time to compete with Steam of 2003, they're here
NOW to compete with Steam of 2019, after fifteen years of watching Steam take upon itself the live market testing to determine what does and what doesn't work in their hybrid digital distribution platform / social network. Epic is coming to this with a budget and market position much better than what Steam had in 2003 too.
And yet, EGS launched in a state that was about a year away from being a minimally viable beta and is already falling behind development schedule. There is no excuse for this {LT-MOB-25}-up.
This is even without going into the views of their CEO, who apparently thinks that PC market is
too open and should be walled up...
Edited by Horseman, 05 August 2019 - 08:58 AM.