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When Is Snipe Spam Gonna Get The Same Treatment?


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#121 thievingmagpi

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Posted 02 April 2020 - 02:09 PM

View PostVonBruinwald, on 02 April 2020 - 01:51 PM, said:



There's really no way around the fact that LRMs require more skill and effort to be used effectively than the anti-lrm crowd portrays.



I can't even believe this is said unironically.

#122 VonBruinwald

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Posted 02 April 2020 - 02:19 PM

View PostTeenage Mutant Ninja Urbie, on 02 April 2020 - 01:59 PM, said:

there's a point where you can't type full sentences anymore; the point where you can't lurm anymore is 5-6 beers after that.


That's normally the point where I bring out my Night Gyr!

The ERLL is for backup...

#123 Brauer

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Posted 02 April 2020 - 02:38 PM

View PostVonBruinwald, on 02 April 2020 - 01:51 PM, said:


Remember that quid pro quo I was referring to?

There's really no way around the fact that LRMs require more skill and effort to be used effectively than the anti-lrm crowd portrays. That misunderstanding is because the anti-LRM crowd are deliberately using the dumbest downed version of lrm play they can to try make their point.

You'll notice that I use the dumbed down version of sniping in my examples. I can freely admit it takes more skill than what I portray to use them effectively but I use the inferior version because I'm portraying it on the same level as they portray lrming.

Maybe if the anti-lrm crowd used the higher skilled playing of lrms in their examples there wouldn't be a falsehood to disillusion in the firstplace.


Except I have played just about every play style, including lrms, and as I stated in my examples it took minimal effort and skill to drop a good chunk of damage on the opposition in my lrm examples. A couple of thoe FW drops required a little moving around, but they didn't require any particular skill.

What is "high skill" lrming? Is it just you making life more difficult for yourself?

You realize I have brought lrms to a grand finals match right? What I did in that match, taking top damage in the match iirc, didn't take a ton of skill. Dropping those numbers with direct fire would have required much more effort.

#124 K O Z A K

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Posted 02 April 2020 - 02:41 PM

View PostVonBruinwald, on 02 April 2020 - 02:19 PM, said:


That's normally the point where I bring out my Night Gyr!

The ERLL is for backup...


I have no idea what that's supposed to show? Is it supposed to be an easy to use mech?

I used to eat breakfast with one hand while playing LRMs in the most meta way possible when BCMC did LRM drops to show everyone how absolutely ridiculous it is. It is by FAR the easiest style of play in this game, and requires practically no input from the pilot.

#125 VonBruinwald

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Posted 02 April 2020 - 02:48 PM

View PostHazeclaw, on 02 April 2020 - 02:41 PM, said:

I have no idea what that's supposed to show? Is it supposed to be an easy to use mech?


I'm showing TMNU the 'mech I lean to when I've had a few.

#126 K O Z A K

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Posted 02 April 2020 - 03:00 PM

View PostVonBruinwald, on 02 April 2020 - 02:48 PM, said:


I'm showing TMNU the 'mech I lean to when I've had a few.


Do you blow yourself up every other drop? That's a terrible drunk mech

#127 VonBruinwald

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Posted 02 April 2020 - 03:28 PM

View PostHazeclaw, on 02 April 2020 - 03:00 PM, said:

Do you blow yourself up every other drop? That's a terrible drunk mech


Once! Back when I was still getting used to it.

View PostVonBruinwald, on 18 June 2018 - 03:44 PM, said:

I test fired my Quad PPC 2MPL Night Gyr, at the start of a match, only I forgot to set the weapons to chain fire and override was engaged...

Game over man, game over.


You should give it a roll sometime, it's actually quite fun if you're capable of managing the heat and firing timings. And the speed, a lot of players struggle at 64kph, me, I'm the other way, my favourite Urbie goes 54!

#128 General Solo

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Posted 02 April 2020 - 03:51 PM

View PostHazeclaw, on 02 April 2020 - 02:41 PM, said:


I have no idea what that's supposed to show? Is it supposed to be an easy to use mech?

I used to eat breakfast with one hand while playing LRMs in the most meta way possible when BCMC did LRM drops to show everyone how absolutely ridiculous it is. It is by FAR the easiest style of play in this game, and requires practically no input from the pilot.


Sure when the meta is that narced locks are provided to you through a team mate.
Amlrite? Cereal without narc just ain't the same.
But eating cereal is something the narc/lerm meta and indirect Zimbo Lermers have in common.

See
We are making progress. Posted Image

Edited by OZHomerOZ, 02 April 2020 - 03:51 PM.


#129 K O Z A K

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Posted 02 April 2020 - 04:06 PM

View PostVonBruinwald, on 02 April 2020 - 03:28 PM, said:

You should give it a roll sometime, it's actually quite fun if you're capable of managing the heat and firing timings. And the speed, a lot of players struggle at 64kph, me, I'm the other way, my favourite Urbie goes 54!


The speed is fine, I have 6 night gyrs and it's one of my favorite mechs to play. I just think 4 ppc is a terrible loadout for it

View PostOZHomerOZ, on 02 April 2020 - 03:51 PM, said:


Sure when the meta is that narced locks are provided to you through a team mate.
Amlrite? Cereal without narc just ain't the same.
But eating cereal is something the narc/lerm meta and indirect Zimbo Lermers have in common.


That's how you're supposed to LRM. Either with someone narcing or with a self narcing LRM poptart. It's not my fault most people who LRM choose to play it wrong. If I choose to brawl with ERLL, or stay at 900m with uac5/uac10 dakka, it's not the problem of the system that I'm using it wrong.

#130 Blood Rose

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Posted 02 April 2020 - 04:12 PM

This is sad. How long has this game been live now? 4 years? 5? And yet the old anti-LRM screeching is still going on.
Now, firstly I am not backing up the OP. He has some valid points, but some ******** ones as well, and speaking of retardation guess what I just read through near 7 pages of? Yeah, there are some people who will never accept hard counters to their COD-approved meta.
So, for a start LRM's are not OP or easy mode. If you had said so back in Beta when LRM's ignored cover and 99% of the time hit your CT then yes I would have agreed with you, but LRM's are not the bogey man they once were. Neither are they a no-skill scrub weapon unless you enjoy underperforming. LRM's are a support weapon, an LRM boat is a support unit. It is not there to snipe the enemy it is there to provide support to the brawlers, or rain hell on the snipers who insist on staying in ONE place. An LRM boat using IDF requires others to get and call the locks, terrain to be right and not in the way, the enemy not to have an AMS blob, there to be no ECM or a friendly mech with counter ECM, they require the work of the team, not of the l33t super lone wolf player.
Now in TT LRM IDF was always meh. The real strength lay in the fact that LRM's were the longest ranged weapon and LRM brawling was common, until the introduction of lostech and clantech. LRM's dropped back but were revitalised with specialist munitions - something that should be added if you ask me. But IDF was always a viable option if you had the bins for it.
My point here is LRM's are not OP, nor are they a scrub weapon. They are a support choice, so get off your high horse and help the boats out for a change, they might just help you.

On to the main point, Snipers. All I can say is "eh". Sniping is yet another symptom of the pandering to the COD kiddies and the removal of the Convergence time. In old beta Mechs used Convergence - your weapons did not automatically point at your reticle the instant you went from point your guns at point blank to 1K. They took time to adjust and you had to wait for them to converge on your aiming point or your shots would miss or spread the damage. If you ask me Convergence should be brought back, it was a lot better and solved a lot of the problems, especially any of the "Instant pinpoint alpha megadamage" builds that Ghost Heat failed spectacularly to address. Aiming took time, poptarting was not an issue and frontloaded megadeath cannons had to be able to survive incoming fire for more than a second.
Sniping is a bit of an issue at the moment although I do admit it requires skill, and a good, steady, hand. However this is as much an issue of map design (why does every map have a big "mosh pit of death here" area in the middle?) and the lack of convergence as it is exploiting game mechanics. To fix it PGI really needs to look at the core of the games structure and change things there.

Finally, I have to say that right now the only real advantage LRM's have is in IDF. LRM's are no longer the range kings. As in TT before the advancing technology and massive increase in direct fire weapon range and damage has all but rendered the LRM obsolete in the direct fire roll, unless they are the secondary weapon on some brawler to soften the foe as it closes. As in TT direct fire long range weapon can consistently deal more damage, and do it without the spread, than an LRM boat can, and do so from a far longer range. Ultimately LRM's need a re-work. Not a buff but with a rework of the core mechanics, and the introduction of specialised munitions. Tandem charge warheads, Inferno rounds, Smoke rounds, FASCAM heads. Missiles in general need to be made what they were in TT: A toolbox.
And for feths sake, show the LRM boats a little love. Those guys are trying to support you and if you help them it will make their lives easier. You dont have to do much, just dont be a griefer and sabotage them on purpose.

>Inb4 "Lol ur just a lurm scrub"
I have not run an LRM boat in years. Might start it up again though, and farm some salt. These days I run brawlers, a beam sniping Stalker, skirmishers and some close support builds.

#131 General Solo

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Posted 02 April 2020 - 04:17 PM

I find lerms better mid range, especially when you take advantage of (Insert Scrub word exploit abuse etc Posted Image) their indirect fire capability.

The thread made me wonder how lerms do in quick play.
They still OK, doh like always they don't carry a bad team like other weapons can.
For a weapon that aims for you and has a unique indirect fire capability, imo thats fair.

Had four games best was on Frozen Classic but forgot to record it. Here's another the most recent.



My aims a bit off, haven't played narc lrms for a bit.

#132 thievingmagpi

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Posted 02 April 2020 - 04:21 PM

View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

This is sad. How long has this game been live now? 4 years? 5? And yet the old anti-LRM screeching is still going on.


Almost like it's still an issue.

View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

Now, firstly I am not backing up the OP. He has some valid points, but some ******** ones as well, and speaking of retardation guess what I just read through near 7 pages of? Yeah, there are some people who will never accept hard counters to their COD-approved meta.


COD approved meta?

LOL

ok boomer. aiming is hard.

View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

So, for a start LRM's are not OP or easy mode.


Nah, LRMs are easy mode. They're also garbage tier game mechanics.



View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

My point here is LRM's are not OP, nor are they a scrub weapon. They are a support choice, so get off your high horse and help the boats out for a change, they might just help you.





Nah, it's simple. They're for scrubs.


View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

On to the main point, Snipers. All I can say is "eh". Sniping is yet another symptom of the pandering to the COD kiddies and the removal of the Convergence time.


Which is happening where and when?




View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

If you ask me Convergence should be brought back, it was a lot better and solved a lot of the problems, especially any of the "Instant pinpoint alpha megadamage" builds that Ghost Heat failed spectacularly to address.



builds such as?


View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

Finally, I have to say that right now the only real advantage LRM's have is in IDF.


Lol, nope. Keep being wrong.



View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

And for feths sake, show the LRM boats a little love.


Why? Why should anyone show lrm boats a little love?


View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

Those guys are trying to support you and if you help them it will make their lives easier. You dont have to do much, just dont be a griefer and sabotage them on purpose.


Bring real mechs. Easy.


View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

>Inb4 "Lol ur just a lurm scrub"
I have not run an LRM boat in years. Might start it up again though, and farm some salt. These days I run brawlers, a beam sniping Stalker, skirmishers and some close support builds.


Is that how you achieved a staggering 0.19 kill death ratio?

#133 General Solo

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Posted 02 April 2020 - 04:37 PM

View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:


My point here is LRM's are not OP, nor are they a scrub weapon. They are a support choice, so get off your high horse and help the boats out for a change, they might just help you.



How about the lermers pilots help themselves a little, check out moi video to see what I mean.

If a lerm pilot has the teams interests at heart, which is winning the match BTW, Sure I will help them out.

I personally don't hate on lerms, I just roll my eyes when they are played in a way that decreases the teams chance of winning.

And then I have to make choices.

Sacrifice the poorly performing lerm mech or sacrifice the teams chance of winning.
or put another way
Sacrifice one mech or sacrifice 11 mechs and the win.

I don't really blame the under performer, as maybe its the best they can do.

I blame the upward bias PSR match maker and PGI's refusal to reset it, but thats another story.

So in the mean time the game is what it is with skill gap due to issues mentioned above.

So I suggest learn from more skilled players and adapt, win more and be happy.

Don't close our mind to improvement coz some one said mean thing.

Best payback is winning and punching above your weight.
But you got work at it and be flexible, not just a one trick pony.

My Opinion

#134 VonBruinwald

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Posted 02 April 2020 - 04:38 PM

View Postthievingmagpi, on 02 April 2020 - 04:21 PM, said:

[Troll post]
Spoiler



Try and dial down the stupid a bit, it makes the trolling less obvious.

#135 ghost1e

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Posted 02 April 2020 - 04:38 PM

View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

>Inb4 "Lol ur just a lurm scrub"

ok, you're maybe not, but as https://leaderboard....ch?u=Blood+Rose shows, you have last played in october 2018 before march, lol.... you played 35 matches with the new LRM system and you are able to have such a clear opinion on how balanced they are? sorry, but lmfao.

Edited by TheUltimateGhost, 02 April 2020 - 04:44 PM.


#136 ghost1e

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Posted 02 April 2020 - 04:42 PM

View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

Finally, I have to say that right now the only real advantage LRM's have is in IDF.

Posted Image

#137 justcallme A S H

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Posted 02 April 2020 - 04:45 PM

26% user telling everyone "whats up"


Posted Image

#138 VonBruinwald

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Posted 02 April 2020 - 04:47 PM

View Postthievingmagpi, on 02 April 2020 - 04:40 PM, said:

sry if the bads got triggered


It's ok, just try and learn from your mistakes.

#139 Brauer

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Posted 02 April 2020 - 05:28 PM

View PostVonBruinwald, on 02 April 2020 - 04:47 PM, said:


It's ok, just try and learn from your mistakes.


Just reminding you that you never explained what "high skill" lrming is.

#140 FRAGTAST1C

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Posted 02 April 2020 - 06:11 PM

View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

My point here is LRM's are not OP, nor are they a scrub weapon. They are a support choice, so get off your high horse and help the boats out for a change, they might just help you.


Name me the LRMers who help people out and I'll gladly not only warn them when they're about to get wrecked but also protect them. So far, the only people who play LRMs properly are the top players who bring LRMs for memes. The rest of the player base who insist on bringing LRMs for every friggin' map and on ANY mech that has missile hardpoints don't know how to move and place the circle in the square at the same time, they ignore target-calls on enemy mechs that are in the open, bring **** builds that has MGs or 3 SMLs to "fend off Light mechs" and refuse to even shoot at the enemies regularly.

How many times have people seen a LRMer from the brain-dead-always-complaining-about-others category actually move to the edge of the centre hill in Canyon and shoot at the enemies on the low ground still making their way to the centre? How many times have these LRMers taken advantageous spots and rained down their missiles in Mining, Caustic, Grim, Viridian? All they do is stay on the effing low ground, block people and then get owned by the Light mechs 'cause their MGs and SML require some actual aiming which they fail at.

I've spent quite a lot of time holding locks during my early days and all I got for that is a low damage game, JUST LIKE THEM. So, no. You tell them to get off their high horse and help THEIR team out for a change and the teammates might help them out.





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