

Combining Group And Solo Queues - 4 Week Test
#381
Posted 28 April 2020 - 08:37 PM
I didn't enjoy the game ... if this keeps up, I'll probably leave again (only came back in the last month).
I also watched a twitch stream of a group of 4 just ripping through pretty much every match this afternoon ... again, match making is poor (to be kind).
#382
Posted 28 April 2020 - 08:39 PM
Edited by Janet Yellen, 30 April 2020 - 12:31 PM.
#383
Posted 28 April 2020 - 08:45 PM
#384
Posted 28 April 2020 - 08:46 PM
#385
Posted 28 April 2020 - 08:46 PM
Janet Yellen, on 28 April 2020 - 08:39 PM, said:
Its hard as some of the better mechs are low tons. would it better be 1/1/1/1 for 4 mans... who knows

#386
Posted 28 April 2020 - 09:11 PM
DAEDALOS513, on 28 April 2020 - 07:57 PM, said:
Yesterday
OmniFail, on 27 April 2020 - 06:43 PM, said:
Bring your noob friends.
We'll even let you guys have dibs on tonnage.
Today
I had fun playing with you GQ noobs today
You noobs can come back tomorrow
You are welcome at my house anytime
#387
Posted 28 April 2020 - 09:43 PM
#389
Posted 28 April 2020 - 09:53 PM
Toast3r, on 28 April 2020 - 09:43 PM, said:
Problem is, if you lower the tonnage, it really messes up the average 4 mans. Say you drop the tonnage to 265 from 280, that's not gonna stop good groups from bringing 2 Summoners/2 Veagles and still ROLFstomping. Drop the tonnage further, and you'll see 4 man skill eagles....so fun.
#390
Posted 28 April 2020 - 09:54 PM
Toast3r, on 28 April 2020 - 09:43 PM, said:
Even knocking off 70T isn't gonna make a shred of difference. Because it will affect everyone... And good players will continue to make a mockery of all of this. Casuals will, for the majority hate it more and more...
Nothing good is coming from this.
#392
Posted 28 April 2020 - 10:32 PM
Toast3r, on 28 April 2020 - 09:43 PM, said:
A better solution would be to allow your drop decks into qp to choose the one mech you want to go in with. That would actually balance things much better without having to take a stab at better players.
#393
Posted 28 April 2020 - 10:57 PM
justcallme A S H, on 28 April 2020 - 09:54 PM, said:
Nothing good is coming from this.
You know how this is going to turn out, right? The guys who wanted it are going to talk about how they love it and its no more stompy than regular QP (because they were getting stomped plenty anyways). All the streamer evidence from today and future drops showing the utter dominance of good groups will be dismissed as tryhards taking advantage of early hiccups and not representative. Paul will cherry pick whatever data he wants. And solo queue will suffer
I watched 3 different streams today with players averaging between 300 and low 400 avg match score career according to Jarl's. Of the 30 or so games I watched, the streamers might have lost 4, and they were not going full meta cheese. They did LRM/NARC drops, MG lights, Uziels, Vulcans, LBX spam, and lots of mixed lances in addition to meta drops.
I only saw one game where the groups on each team were reasonably well matched. In the rest it was high skill group vs a mediocre to absolutely bad group (scored lower than the rest of the team). Plenty of 12-0 to 12-2 matches. A few 12-6 or better, but I'd say the avg was probably 12-4.
It was rare to see the solos teamed up with a high skill group do much. Maybe 1 would pull their weight but the rest recorded low dmg and match scores while the high skill groups racked up most of the kills and damage. There were cadets in a number of matches.
With an observed WLR in the 5-6:1 range it was pretty clear that dropping with a high skill group vastly increased chances of winning vs. solo drops. There are fewer than 50 players in the game with a 5:1 or better WLR this season and a lot of them earned that in group play prior to today (you can tell in part by the high WLR and KDR with relatively low match score IMO, if you don't simply recognize the names and where they drop from their streams).
Is this anecdotal? Of course. But players averaging 300 match score dropping alone would not be consistently recording a 5:1 WLR in solo queue. And just as balancing weapons/mechs according to the lowest common denominator causes problems, ignoring the disruptive effects of high skill players grouping up in solo queue is unhealthy for the player base as a whole.
#394
Posted 28 April 2020 - 11:07 PM
Toast3r, on 28 April 2020 - 09:43 PM, said:
Why dont you group as two if you want to make it harder ?
Your top 1% player, and at a guess playing with other top 3% players plus players.
I would say your team would always have a high change to win, even if its veruse a full premade 12 man.
Its only been a day, hopefully some normal players will go, i got smashed what can i change up. ( i can dream tho

please tell me its more fun than CW

Edited by live1991, 28 April 2020 - 11:10 PM.
#395
Posted 28 April 2020 - 11:23 PM
OZHomerOZ, on 28 April 2020 - 09:48 AM, said:
Makes for a hughly entertaining very short winning match.
Groups love that.
Groups have moar armour and make even better meat shields than solo's
Can't wait.
LOL man, i really need to go back in my stream, i bet i read your name, when someone suggested a ROLL BACK! LMAO! GGs btw
#396
Posted 28 April 2020 - 11:26 PM
With the addition of groups to the queue solo experience has deteriorated to the extent where a dice roll of the matchmaker decides the outcome of the match . Will you get a sweaty group ? Or will get a bunch of cadet friends playing together on one side ?
Once we decided to form a semi casual group just to troll the other GOON group , we lost 2 matches (1 to 228 and 1 to EMP guys ) and won all matches after that ( stomps mostly) . In one match , we were able to come back from 6/1 in favor of the enemy team . Because 4 decent players with some coordination can just stomp the queue and 95% of groups out there even outnumbered . So effectively if you care about winning I hope you know some decent players , otherwise you are screwed since your impact on the matches is greatly reduced. Even if you are among top 100 .
I know this is gonna push solo puggies further away from the game , and since the groups were always a smaller part of the population I think its a net negative . You will satisfy a small part of the population for the price of match balance and all the puggies . While you might get a small bump now I am confident its gonna increase the played bleed in the long run.
I hope it was worth it PGI , the game is in a decline and instead of fixing the main reasons behind the population bleed you are attempting to treat the symptoms ( dead group queue ).Trying to bandaid internal bleeding while causing even more harm in the process .
#397
Posted 28 April 2020 - 11:34 PM
live1991, on 28 April 2020 - 11:07 PM, said:
Your top 1% player, and at a guess playing with other top 3% players plus players.
I would say your team would always have a high change to win, even if its veruse a full premade 12 man.
Less players per group for the good players?
Group Size ristriction by player stats could work...
#398
Posted 28 April 2020 - 11:52 PM
Magic Pain Glove, on 28 April 2020 - 11:26 PM, said:
So glad you posted. I watched you try in vain to carry your team against Bows3r, B33f and Fragasaurus today on several occasions, but one great player scoring 1k dmg simply can't beat 3-4 guys scoring 600-700 each in a team effort.
Hope PGI listens to you.
#400
Posted 29 April 2020 - 12:12 AM

at the end we won and survived, but barely: https://www.twitch.tv/videos/605905087

i played over 40 matches last night, lost 6 of them, 3 with good groups on the other side, 3 cause our pugs just were bad/yoloed/brought bad builds/did their own thing...
Oh and what was more obvious yesterday than normal, when someone on the other team just:
(i think cause of the 4man on both teams or at least because most of the teams were more organized)
- yoloed to focus down one player that he wanted dead because of fame or stuff (e.g. streamer, unit tag, comp name)
- yoloed into our line with an invicible PIR/Flea/ACH/Locust to throw a UAV up or just die without..
- yoloed without calling a push or anything, just running into an enemy firing line of more than 5 mechs, not stoping not twisting... nothing
- standing still far from the team lurming
and the comms are hilarious also: "it was called a push on the left, what are you guys doing on the right?" "oh i were just hunting down that locust with streaks" "we just wanted to X" "i just wanted to Y"...
ALL IN ALL, most fun i had in QP since ever

Edited by AndiMech, 29 April 2020 - 12:50 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users