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Combining Group And Solo Queues - 4 Week Test


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#381 Firefox54

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Posted 28 April 2020 - 08:37 PM

Something is now broken after the patch. I just played 6 matches ... four were stomp or be stomped by the 4-group team that I dropped with/against. Games lasted less than 5 minutes and those not in the group of 4 in the alpha lance were left fighting for damage. If winning, but not doing anything is fun, so be it ... clearly the match making is bad (sounds like it's worse than what it was).

I didn't enjoy the game ... if this keeps up, I'll probably leave again (only came back in the last month).

I also watched a twitch stream of a group of 4 just ripping through pretty much every match this afternoon ... again, match making is poor (to be kind).

#382 Janet Yellen

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Posted 28 April 2020 - 08:39 PM

Getting groups to drop together again is great. Not balancing the teams in terms of average match score is not. Your going to have more unbalanced games then before and drive off players, because they will have no where to go. Tonnage should also favor the side with less groups in it, provided that the group used its tonnage. Groups not using their tonnage at least 85% of it should be punished with Negative C-bills, XP and match score if their team loses. Hopefully they will make changes to this before its too late.

Edited by Janet Yellen, 30 April 2020 - 12:31 PM.


#383 Lokor Kitsune

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Posted 28 April 2020 - 08:45 PM

Thank you for taking a page from your contemporaries. I've been waiting to see if this change would be made before the lights were turned off. Thank you PGI. I might even return with my Unit.

#384 RickySpanish

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Posted 28 April 2020 - 08:46 PM

After an evening of duo queuing I have to say it was rather fun, there's potential for stomping but is that really all that different from regular solo queue? I don't think it is. What's the difference between getting smashed by a good four man, and getting smashed because your lancemates took heavy machine guns and tried to snipe on HPG wall with them? We even saw some actual attempts at strategy, like tunnel push midway into a Frozen City match, and a clever base cap on Grim Plexus after the enemy team set up a firing line first between us and our base.

#385 Liveish

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Posted 28 April 2020 - 08:46 PM

View PostJanet Yellen, on 28 April 2020 - 08:39 PM, said:

Tonnage should also favor the side with less groups in it. hopefully they will make changes to this before its too late.



Its hard as some of the better mechs are low tons. would it better be 1/1/1/1 for 4 mans... who knows :P haha

#386 OmniFail

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Posted 28 April 2020 - 09:11 PM

View PostDAEDALOS513, on 28 April 2020 - 07:57 PM, said:

[Redacted]


Yesterday

View PostOmniFail, on 27 April 2020 - 06:43 PM, said:

Go ahead.

Bring your noob friends.

We'll even let you guys have dibs on tonnage.


Today

I had fun playing with you GQ noobs today

You noobs can come back tomorrow

You are welcome at my house anytime

#387 Toast3r

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Posted 28 April 2020 - 09:43 PM

This is fun if you like clubbing seals. I haven't lost a match playing in groups yet. Tonnage restrictions need to be severely tightened, and I'm not sure that is enough.

#388 justcallme A S H

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Posted 28 April 2020 - 09:49 PM

View PostTranderas, on 28 April 2020 - 06:56 PM, said:


Tier MM has been off for over a year.


Incorrect.

It has been +/- 2 since May 2018. It was not turned off, I tested it

#389 Vxheous

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Posted 28 April 2020 - 09:53 PM

View PostToast3r, on 28 April 2020 - 09:43 PM, said:

This is fun if you like clubbing seals. I haven't lost a match playing in groups yet. Tonnage restrictions need to be severely tightened, and I'm not sure that is enough.


Problem is, if you lower the tonnage, it really messes up the average 4 mans. Say you drop the tonnage to 265 from 280, that's not gonna stop good groups from bringing 2 Summoners/2 Veagles and still ROLFstomping. Drop the tonnage further, and you'll see 4 man skill eagles....so fun.

#390 justcallme A S H

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Posted 28 April 2020 - 09:54 PM

View PostToast3r, on 28 April 2020 - 09:43 PM, said:

This is fun if you like clubbing seals. I haven't lost a match playing in groups yet. Tonnage restrictions need to be severely tightened, and I'm not sure that is enough.


Even knocking off 70T isn't gonna make a shred of difference. Because it will affect everyone... And good players will continue to make a mockery of all of this. Casuals will, for the majority hate it more and more...

Nothing good is coming from this.

#391 denAirwalkerrr

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Posted 28 April 2020 - 09:58 PM

View PostToast3r, on 28 April 2020 - 09:43 PM, said:

This is fun if you like clubbing seals. I haven't lost a match playing in groups yet. Tonnage restrictions need to be severely tightened, and I'm not sure that is enough.

I mean worst case you take 4 Piranhas.

#392 Zirconium Kaze

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Posted 28 April 2020 - 10:32 PM

View PostToast3r, on 28 April 2020 - 09:43 PM, said:

This is fun if you like clubbing seals. I haven't lost a match playing in groups yet. Tonnage restrictions need to be severely tightened, and I'm not sure that is enough.

A better solution would be to allow your drop decks into qp to choose the one mech you want to go in with. That would actually balance things much better without having to take a stab at better players.

#393 Anomalocaris

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Posted 28 April 2020 - 10:57 PM

View Postjustcallme A S H, on 28 April 2020 - 09:54 PM, said:

Even knocking off 70T isn't gonna make a shred of difference. Because it will affect everyone... And good players will continue to make a mockery of all of this. Casuals will, for the majority hate it more and more...

Nothing good is coming from this.


You know how this is going to turn out, right? The guys who wanted it are going to talk about how they love it and its no more stompy than regular QP (because they were getting stomped plenty anyways). All the streamer evidence from today and future drops showing the utter dominance of good groups will be dismissed as tryhards taking advantage of early hiccups and not representative. Paul will cherry pick whatever data he wants. And solo queue will suffer

I watched 3 different streams today with players averaging between 300 and low 400 avg match score career according to Jarl's. Of the 30 or so games I watched, the streamers might have lost 4, and they were not going full meta cheese. They did LRM/NARC drops, MG lights, Uziels, Vulcans, LBX spam, and lots of mixed lances in addition to meta drops.

I only saw one game where the groups on each team were reasonably well matched. In the rest it was high skill group vs a mediocre to absolutely bad group (scored lower than the rest of the team). Plenty of 12-0 to 12-2 matches. A few 12-6 or better, but I'd say the avg was probably 12-4.

It was rare to see the solos teamed up with a high skill group do much. Maybe 1 would pull their weight but the rest recorded low dmg and match scores while the high skill groups racked up most of the kills and damage. There were cadets in a number of matches.

With an observed WLR in the 5-6:1 range it was pretty clear that dropping with a high skill group vastly increased chances of winning vs. solo drops. There are fewer than 50 players in the game with a 5:1 or better WLR this season and a lot of them earned that in group play prior to today (you can tell in part by the high WLR and KDR with relatively low match score IMO, if you don't simply recognize the names and where they drop from their streams).

Is this anecdotal? Of course. But players averaging 300 match score dropping alone would not be consistently recording a 5:1 WLR in solo queue. And just as balancing weapons/mechs according to the lowest common denominator causes problems, ignoring the disruptive effects of high skill players grouping up in solo queue is unhealthy for the player base as a whole.

#394 Liveish

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Posted 28 April 2020 - 11:07 PM

View PostToast3r, on 28 April 2020 - 09:43 PM, said:

This is fun if you like clubbing seals. I haven't lost a match playing in groups yet. Tonnage restrictions need to be severely tightened, and I'm not sure that is enough.

Why dont you group as two if you want to make it harder ?
Your top 1% player, and at a guess playing with other top 3% players plus players.
I would say your team would always have a high change to win, even if its veruse a full premade 12 man.

Its only been a day, hopefully some normal players will go, i got smashed what can i change up. ( i can dream tho Posted Image)

please tell me its more fun than CW :P i wont get to play to friday.

Edited by live1991, 28 April 2020 - 11:10 PM.


#395 AndiMech

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Posted 28 April 2020 - 11:23 PM

View PostOZHomerOZ, on 28 April 2020 - 09:48 AM, said:

All solo's we should objective rush cap every game, we can win in under a few minutes.
Makes for a hughly entertaining very short winning match.
Groups love that.

Groups have moar armour and make even better meat shields than solo's
Can't wait.

LOL man, i really need to go back in my stream, i bet i read your name, when someone suggested a ROLL BACK! LMAO! GGs btw

#396 Magic Pain Glove

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Posted 28 April 2020 - 11:26 PM

As someone who played over 12000 matches in solo queue I think I will be playing less after this update. Simply because it throws the pug queue completely out of balance . If you thought you had stompy matches before ,well multiply that by 4/5 now and you will get an accurate picture of how things are atm.

With the addition of groups to the queue solo experience has deteriorated to the extent where a dice roll of the matchmaker decides the outcome of the match . Will you get a sweaty group ? Or will get a bunch of cadet friends playing together on one side ?

Once we decided to form a semi casual group just to troll the other GOON group , we lost 2 matches (1 to 228 and 1 to EMP guys ) and won all matches after that ( stomps mostly) . In one match , we were able to come back from 6/1 in favor of the enemy team . Because 4 decent players with some coordination can just stomp the queue and 95% of groups out there even outnumbered . So effectively if you care about winning I hope you know some decent players , otherwise you are screwed since your impact on the matches is greatly reduced. Even if you are among top 100 .

I know this is gonna push solo puggies further away from the game , and since the groups were always a smaller part of the population I think its a net negative . You will satisfy a small part of the population for the price of match balance and all the puggies . While you might get a small bump now I am confident its gonna increase the played bleed in the long run.

I hope it was worth it PGI , the game is in a decline and instead of fixing the main reasons behind the population bleed you are attempting to treat the symptoms ( dead group queue ).Trying to bandaid internal bleeding while causing even more harm in the process .

#397 Alreech

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Posted 28 April 2020 - 11:34 PM

View Postlive1991, on 28 April 2020 - 11:07 PM, said:

Why dont you group as two if you want to make it harder ?
Your top 1% player, and at a guess playing with other top 3% players plus players.
I would say your team would always have a high change to win, even if its veruse a full premade 12 man.

Less players per group for the good players?
Group Size ristriction by player stats could work...

#398 Anomalocaris

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Posted 28 April 2020 - 11:52 PM

View PostMagic Pain Glove, on 28 April 2020 - 11:26 PM, said:

As someone who played over 12000 matches in solo queue I think I will be playing less after this update. Simply because it throws the pug queue completely out of balance . If you thought you had stompy matches before ,well multiply that by 4/5 now and you will get an accurate picture of how things are atm.


So glad you posted. I watched you try in vain to carry your team against Bows3r, B33f and Fragasaurus today on several occasions, but one great player scoring 1k dmg simply can't beat 3-4 guys scoring 600-700 each in a team effort.

Hope PGI listens to you.

#399 Sniper09121986

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Posted 29 April 2020 - 12:01 AM

View PostAlreech, on 28 April 2020 - 11:34 PM, said:

Less players per group for the good players?
Group Size ristriction by player stats could work...


Will not stop alt accounts.

#400 AndiMech

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Posted 29 April 2020 - 12:12 AM

When you lose, it is foremost the bad players on your team that are responsible. We were up 2 kills... then the score looked like this:
Posted Image
at the end we won and survived, but barely: https://www.twitch.tv/videos/605905087
Posted Image
i played over 40 matches last night, lost 6 of them, 3 with good groups on the other side, 3 cause our pugs just were bad/yoloed/brought bad builds/did their own thing...

Oh and what was more obvious yesterday than normal, when someone on the other team just:
(i think cause of the 4man on both teams or at least because most of the teams were more organized)
- yoloed to focus down one player that he wanted dead because of fame or stuff (e.g. streamer, unit tag, comp name)
- yoloed into our line with an invicible PIR/Flea/ACH/Locust to throw a UAV up or just die without..
- yoloed without calling a push or anything, just running into an enemy firing line of more than 5 mechs, not stoping not twisting... nothing
- standing still far from the team lurming
and the comms are hilarious also: "it was called a push on the left, what are you guys doing on the right?" "oh i were just hunting down that locust with streaks" "we just wanted to X" "i just wanted to Y"...

ALL IN ALL, most fun i had in QP since ever Posted Image

Edited by AndiMech, 29 April 2020 - 12:50 AM.






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