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Combining Group And Solo Queues - 4 Week Test


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#801 crazytimes

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Posted 01 May 2020 - 09:22 PM

View PostBrauer, on 01 May 2020 - 09:03 PM, said:

My experience so far has also been that matchmaking has been pretty abysmal with both even larger skill and tonnage disparities than the prior solo queue matchmaker


I feel the decision to turn MM off completely was not great. At least there was weight balance before. Now, it is literally "Are there 24 people in queue? Give them a game". The only caveat appears to be not putting two 4 man grouips on the same team.

There's never going to be enough people anymore to balance by any kind of skill metric, but throwing weight out the window is an odd decision at best. Sure, take the first 24 in queue for a match, but at least balance them roughly by tonnage.

#802 Magic Pain Glove

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Posted 01 May 2020 - 09:26 PM

Well for people who doubted 42 / 4 win loss in pug queue , now you have a whole stream vod , every single match . You can also give it to Russ before he starts throwing "DATA" at you .

Once again PGI for the third time , If you want to gather "data" about this change . Consider differentiating between players playing solo and grouped players because you are gonna get wildly different statistics . If I didnt group up today , I probably wouldnt have 10 win loss ratio . Also remember.

View PostPaul Inouye, on 27 April 2020 - 10:23 AM, said:

- Matches will become more competitive.


haha

#803 Slothasaurus

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Posted 01 May 2020 - 09:53 PM

View PostSwamp *** MkII, on 01 May 2020 - 08:36 PM, said:

Well, until this whole issue of weight classes spawning in the lances they should, I am done at least in Quick Play... Perhaps I'll give Fraction Play a shot as a solo... Might enjoy it more, but, the damn que times are stupid... So, that might not happen either...


It's just too frustrating now to keep playing. Tonight most of the matches had large assault imbalances and I was on the receiving end. Last game other team had 5 assault advantage. Really starts sucking.

Maybe I had bad luck tonight. Maybe it's just too late and I need sleep. Will see how I feel in the morning.

#804 Caldek

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Posted 01 May 2020 - 10:38 PM

This is the dumbest idea I think I've ever heard of. So you are literally removing solo que from the game and also punting on any notion of a balanced match or matchmaker solution?...<slow golf clap>.

Well, I guess this is how it ends. I had thought that solo quick play would be the last bastion of the game but I guess you are deleting that early.

It was somewhat fun while it lasted. I guess it really is only VERY juicy events from now on out for the majority of us.

Edited by Caldek, 01 May 2020 - 10:42 PM.


#805 MTier Slayed Up

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Posted 01 May 2020 - 11:13 PM

View PostBrain Cancer, on 01 May 2020 - 08:22 PM, said:

I'd like to also point out must obviously be a clearly unbalanced weapon whose use is further destabilizing the new grolo queue.

Clan AC/2's. Not inferior UAC or LBX-2s. Standard, Paul-made Clan AC/2s. Taken into the game in large numbers to stomp less equipped opponents! I mean, first they strap them on Rifleman IICs and kill 9/12 of the enemy team, making sure to focus down the one elite AC/2 carrier on the enemy team. RIP Dakkalistic.

Then, they do it again, only worse. Clearly, the matchmaker is working well here as seven of the most OP 'Mechs in the game gather together and once again, kill three-quarters of the enemy team by themselves. The only thing slowing them down is it was Frozen City under blizzard conditions


They probably could have ran 4 STD 60 urbies with an AC20 and it would still be called OP.

#806 Brain Cancer

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Posted 01 May 2020 - 11:13 PM

View PostCaldek, on 01 May 2020 - 10:38 PM, said:

This is the dumbest idea I think I've ever heard of. So you are literally removing solo que from the game and also punting on any notion of a balanced match or matchmaker solution?...<slow golf clap>.


This is a problem that existed years ago when the MM/PSR system was implemented, it was shown repeatedly with math, and the resulting implosion of the playerbase from forcibly combining actually good players with relative fodder predicted with great accuracy.

It's one sole benefit is that it was very good at feeding players into matches so that the most active players would keep getting the best chances to find a match. That we're down to feeding players into the wood chipper of the actual best players of the game regardless of actual skill is just the way it is, I guess.

#807 Brain Cancer

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Posted 01 May 2020 - 11:21 PM

View PostAvril Lavigne, on 01 May 2020 - 11:13 PM, said:


They probably could have ran 4 STD 60 urbies with an AC20 and it would still be called OP.


Nah. They'd run out of ammo before killing 3/4 of the enemy team.

Probably.

#808 Tarl Cabot

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Posted 02 May 2020 - 12:26 AM

I do have a question. Were you all previously dropping in the group queue, and with the same mech configuration?

Simply pointing out units/groups generally setup their dropdesk with the same mechs because they act as a multiplier, just as does team cohesiveness.

But then PGI does not really play their own game, or at least not nearly as effectively as many do. But they sure do have a hard-on for "lore" and a lance in as part of a company. And if not reduce group size to 3, I would like to see them try it with 1 of each weight class for the grouped players.

edit. I do find it sorta of funny though I was previously advocating only allow duos into the solo queue, opt in with different weight class. Kills two birds, generates more interest for "group" play without severely affecting solo queue. Players would be able to opt in for solo queue on duo, but could not opt out of group play.

Edited by Tarl Cabot, 02 May 2020 - 12:56 AM.


#809 SATAN 666

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Posted 02 May 2020 - 01:38 AM

stop crying, go find yourself someone to group up with and enjoy the game.
Im enjoing because finally i can play with friends and no nascaring

#810 Excessive Paranoia

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Posted 02 May 2020 - 02:56 AM

View PostConstalation, on 01 May 2020 - 06:17 PM, said:

While this is true, there still has to be a bare minimum player count for new players to actually fight against. If old veterans can come back (I'm hoping for a 2~3man today with a whale and a relative newbie) and fill up the queue a bit better, it would still reduce any negative MM experiences since there would be more veterans to go around... Although considering that they threw out the baby(matchmaker) with the bathwater it probably won't work out that way.


While there might be some veterans who come back as a result of this, its poor implementation is likely going to run them off again fairly quickly. The problem is that its not enough just to be able to play with your friends, but you also have to have enjoyable matches. The current state of affairs has made that nearly impossible to accomplish with any degree of certainty.

Quote

I do remember the game before the new skill tree.(affinity based on mech variant sets owned) I played a couple soloQ matches yesterday and it wasn't nearly as bad as what you seemingly experienced. Then again maybe I've gotten a bit dull to individual player skill, what with the extra RNG my ping adds to games.


You might not be playing enough to get dropped in with the guys who are out there pug-stomping everyone. I even didn't have to face any of them, but I definitely got more than a few games where many of the other people in the match were clearly low tier and even without any recognizable unit tags, I watched the groups just plow through them like bowling balls. The problem that isn't shown with all of these screenshots that are going around is that these stomps aren't just really one-sided, many of these matches are going from 12v12 to 4v12 within a couple of minutes as people who either aren't very good or who are just casual players are getting focused down by 3-5 artillery strikes in a row, followed by a whole lance deleting them with accurate fire. Honestly, I'm going to be surprised if any low tiers actually make it through this month without at least quitting temporarily.

Quote

Do you think there is any way to get Duos working with SoloQ? Personally, I think there needs to be some way for a veteran and new player to queue together into a more casual experience. You just couldn't do that with how GroupQ was, what with 12 man units with full meta builds. Having Sync dropping as a requirement to play together was quite literally why I couldn't get people into this game. (Along with some of the grind before the income buff)


The issue isn't the amount of people really, its that the matchmaker doesn't attempt to balance anything at all, not even the 16 solo players. If this is going to be done correctly, PGI ABSOLUTELY MUST create a matchmaker that not only balances the 16 solo players in the same way that the solo queue used to before the 28th, but then it also must balance the included groups, both against the other group, and the other 16 players in the match. In most games that I've played that mix groups in with solo players, the "power level" of the group (I used that term because there are a variety of metrics used like average W/L, ELO, or even just who's got the more advanced vehicle / weapons) is set as the highest of the members of the group.

So for example, if I were to group with you and I'm a tier 1 while you're a tier 5 (no clue what you actually are, but just an example), then our group would be put into the matchmaker at tier 1 where we'd face another group who was in the T1 matchmaker, and then the rest of the players in the match would also be in the same T1 matchmaker bracket. On the other hand, if you (at T5 again) were to group with a new friend who was also T5, then you'd be put into the matchmaker at T5 and face only other groups / solos who fell into the same MM bracket.

This system would not correct for the fact that many people at T1 don't actually belong there, nor that a group of GOON for example would likely still be far more proficient than a 4-man of random friends who just happened to have a T1 in the mix, but at the very least it would give the matches some semblance of balance that they are currently completely lacking.

EDIT: BTW, the fix I describe here is that absolute bare minimum that I believe PGI must do if they want to merge the queue without deep-sixing the game entirely. I won't claim to know why people left the group queue before the solo queue, but what I can say is that the main complaint literally everyone I knew had with the group queue when we played it often (this was before it was difficult to get a match in a timely fashion there), was that it had zero balancing... there was nothing stopping a coordinated, top-tier, 12-man from getting faced off against a mish-mash of 2-4 man groups who were all really just casuals who wanted to play together. Bringing that issue into solo queue and shoving it down the throats of the people who enjoyed the status quo there before this is nothing more than trading one problem (people can't play with their friends) for another problem (solo queue players leave in droves because there is no semblance of balance anymore and that makes their game experience just plain miserable). If PGI do nothing to fix this issue, at the very least they are likely to lose the entire contents of tiers 4-5, plus likely many (if not most) of the upper tier players who'd managed to fail upwards thanks to the broken PSR system. Then they are likely to lose many of the higher tier players who belong there, but explicitly drop solo queue to avoid the exact situation we're seeing now. If there are enough people left over after all of that to keep the game going, then good for PGI, but I suspect that I've just described a rather large portion of the current player base, so I (like many here apparently) believe that this will likely be the beginning of the end...

Edited by Excessive Paranoia, 02 May 2020 - 03:50 AM.


#811 Horseman

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Posted 02 May 2020 - 03:14 AM

View PostDAEDALOS513, on 01 May 2020 - 02:44 PM, said:

Besides what do you think is gonna happen when 4 good players take meta? It doesn't take a genius to figure that out. No one said this system is perfect but we have to work with what we have.. ie. drop in 2 or 3man groups in lower tier mechs..
They don't need to take meta to be a threat.

View PostThe Teddy Bear, on 01 May 2020 - 02:52 PM, said:

This post must be one of the most rediculus I have seen in a long while. Of course there are stomps ,but i think someone public just said the stomps increased by 5%, that is not something you would take like a breath in the air. Thats is quite plenty of them.
The question is if that's 5% relative to overall number of matches, 5% relative to proportion of stomps to matches we got before or a 5% increase in the number itself with no other context. Each of those is quita a different thing.

View PostDAEDALOS513, on 01 May 2020 - 02:56 PM, said:

Could it be because drops are happening more rapidly and so we're getting in more drops per unit of time? Would that not mean that non-stomps are also increasing? Relatively speaking?
See above. 5% can mean several different things.

View PostGagis, on 01 May 2020 - 04:32 PM, said:

I'm seeing a lot of players coming back to the game with enthusiasm. This seems to be going over well.
The issue isn't whether they came back.. it's whether or not they'll run away screaming. :P

View PostBastionk, on 01 May 2020 - 07:11 PM, said:

When I proposed this change(a few months back), I was trying to share an idea that would allow people to play together, especially with newer players, but mitigate the risk of repeated stomps(I'm referring to limiting group sizes to 4 and balancing groups on opposing teams). This seems like a decent compromise
They need at least a semi-functional matchmaker for that to work. Right now, it matchmakes by cucumber.

View PostTarl Cabot, on 02 May 2020 - 12:26 AM, said:

But then PGI does not really play their own game, or at least not nearly as effectively as many do. But they sure do have a hard-on for "lore" and a lance in as part of a company. And if not reduce group size to 3, I would like to see them try it with 1 of each weight class for the grouped players.
That wouldn't help much. Without a functional matchmaker, those four players are as likely to be on a team of bad to mediocre solo pugs against a team of average-to-good ones as they are to turn up on the average-to-good team and roll the bad-to-mediocres.

#812 FRAGTAST1C

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Posted 02 May 2020 - 04:21 AM

View Postlive1991, on 01 May 2020 - 08:16 PM, said:


Do you mean a good team can, bad teams can not?

This change has been good, played 3 hours last night and 2 hours today and only 1 person bitched about it in game.

Games was 100% better then 1 year ago.


So, your 3hrs of personal experience data should be taken more seriously than ACTUAL VIDEO EVIDENCE spanning more than 10x that? [Redacted]

#813 Weeny Machine

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Posted 02 May 2020 - 04:38 AM

View PostDAEDALOS513, on 01 May 2020 - 02:44 PM, said:

but we have to work with what we have..


Why do players "have to"? There is a multitude of other games out there. I for example hardly play anymore because of the current situation but play some games from my pile of shame which I inteded to reduce anyway.

The game surly cannot afford to lose another wave of players. Paul and people abusing the system (some groups are also sync dropping with solo buddies to make it even more "fun") are, however, pushing them hard


And I can guarantee you one thing: Group players who call it now a good change and laugh at solo players will be the first ones who complain and whine when either the queue time skyrockets or the game is closed because a substantial portion of the people just turns around and leaves.

Edited by Weeny Machine, 02 May 2020 - 04:46 AM.


#814 Dee Eight

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Posted 02 May 2020 - 05:04 AM

View PostBrain Cancer, on 01 May 2020 - 06:35 PM, said:

The beatings will continue until morale improves. (Note: 5+ GOON is the matchmaker's fault, not sync drops.)


The 5+ GOON's together might be my fault. I told Fragosaurus yesterday that I'd already discovered the group queue matchmaker is placing all members of the same unit on the same team if they are in the queue together, regardless of how they're grouped up. I specifically said if 5 GOONs want to play together, go as a 2-man element and 3-man element and the MM will put them on the same team, even if no other groups are in the queue at that moment.... the MM will not put them on seperate teams. PGI apparently would rather have a super competitive 5 or 6 man group of high skilled potato mashers on one team against 12 rando solos on the other team than make the Potato Mashers face each other by splitting them between the two teams.

#815 GaelicWolf

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Posted 02 May 2020 - 05:09 AM

Having watched the aformentioned Streamer. It wouldn't have mattered if they brought 4 Bright pink Yugo's to fight in.
The fact that 4 players of like skill level (top tier) were able to rack up 40+ wins straight with only a few losses (only one where even they admit they got outplayed) should be evidence enough that SOMETHING needs to be done with the MATCHMAKER!
[Redacted]

#816 Ignatius Audene

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Posted 02 May 2020 - 05:12 AM

bring back tier separation!!!!!!"!!!!!!!!!
i check one name i dont know every beginning of a mtach now. 20-25% jarls max. This is not working as intended. The groups are not even the bad part. Max +1-tier is needed in this enviroment.

Edited by Ignatius Audene, 02 May 2020 - 05:12 AM.


#817 Dee Eight

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Posted 02 May 2020 - 05:13 AM

View PostBrauer, on 01 May 2020 - 08:04 PM, said:


What you're missing here


What you're missing is that anyone who bothered to organize a 4-some could do that. Its not rocket science to apply basic tactics to a game where the default tactic is to go in a circle around the map. Its got zilch to do with "competitive players" and everything to do with application of some basic common sense.

#818 Spare Knight

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Posted 02 May 2020 - 05:17 AM

View PostGaelicWolf, on 02 May 2020 - 05:09 AM, said:

Having watched the aformentioned Streamer. It wouldn't have mattered if they brought 4 Bright pink Yugo's to fight in.
The fact that 4 players of like skill level (top tier) were able to rack up 40+ wins straight with only a few losses (only one where even they admit they got outplayed) should be evidence enough that SOMETHING needs to be done with the MATCHMAKER!
[Redacted]

The narcissism of a few of the upper Tier is enough to drive many away.

Like I said before, I was told that unless I had a "Founder" badge, I shouldn't be allowed to play this game. Now, they are proving that point.

#819 ShooterMcGavin80

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Posted 02 May 2020 - 05:19 AM

Gentlemen, I have a solution I think we can agree on.

If indeed highly skilled players want good quality play, reduce group queue size to 6 v 6.

6 is enough for team play and is also a low threshold for number of bodies you need to bring together. Most people I think can still muster a 12-man. So if you want to arrange your scrimmages just arrange it with your friends and set up a game where EMPS, GOONS, SA's, 42's, 228' MJ12's, etc, can have elite level scrimmages easily.

And if newbie groups want to 'play with their friends' they can jump in there and form mentor/tutor relationships with the higher level skill groups, who I'm sure will take the time to show them good sportsmanship, communicate in a friendly manner on the comms with them, and generally give them a good experience in the game (ideally). 6v6 should make it an easier job to segregate by skill level, if you can get a pool of a hundred playing in there, the top tier guys would be lined up against each other every game to get the higher level skilled experience they are seeking.

Right now dropping four mans into 12 man mixed solo queue is not a good formula and I'm seeing the behaviors that resulted in the death of group queue.

Keep solo queue a true solo 12v12 for a place where people not trying to swing their epeens around can enjoy themselves.

#820 Grumpy Old Man

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Posted 02 May 2020 - 06:16 AM

I am still torn on whether I think this is a good thing or not. I have had matches that I really enjoyed, the one time it resulted in Nascar I was downright surprised. However, I also ran into a 4 Person premade with my T3 Alt twice. Bowser, Ash and two lower Tier friends of theirs. The first one ended very predictably with a stomp, but the second was actually much closer than I thought. We lost 8:12 and I did have fun on that one.

Kudos to Ash and Bowser for bringing "normal" players along in their 4-man instead of 4 comp players... But yeah, I can see how you can do **** all if you go against a top flight 4 man premade, no matter what you try or do.

Edited by Grumpy Old Man, 02 May 2020 - 06:17 AM.






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