Dee Eight, on 02 May 2020 - 05:13 AM, said:
What you're missing is that anyone who bothered to organize a 4-some could do that. Its not rocket science to apply basic tactics to a game where the default tactic is to go in a circle around the map. Its got zilch to do with "competitive players" and everything to do with application of some basic common sense.
Okay, let's go back and look at what I said instead of a selectively edited quote.
Quote
What you're missing here is that having four players in suitable mechs grab a power position anywhere on a map can almost guarantee a win unless there is a strong team on the other side (which is highly unlikely at this point). For example, a four man in 6AC2 Rifleman IIcs can take wall on HPG, a number of different hills on Grim, High ground on the edge of Caustic, a number of positions on Canyon/Hibernal, a number of hills on Alpine, a variety of building tops on Mining, pretty much any small rise on Polar, etc. and dominate a game. Those aren't the only mechs capable of that either, but they're probably one of the easier ones to do it in.
Saying "Oh you could set one mech up against the direction of the NASCAR in old solo queue" is completely missing the point of the impact of a reasonably competent 4 player group on solo queue (much less a high level one).
I didn't say "competitive players" in there anywhere, and anyway that term doesn't mean anything in my opinion. In the first paragraph I just said 4 players, in the second one I went on to say a reasonably competent team doing this has a much greater impact that one player in old solo queue. By reasonably competent I mean they took decent enough mechs and builds, can shoot, can move and shoot at the same time with some accuracy, and have the discipline to actually hold a power position. Those aren't the most common traits among the playerbase, but they aren't traits possessed only by players on the top teams and units in the game. Nowhere does that contradict what you said in your most recent comment, so try to read what I posted next time.
Nevertheless, there will be a rather different impact on the game based on the ability of the players involved. A group of four players who had circa 1.00 WLRs and KDRs under the old solo queue who are working together will probably still see their stats improve in this new system simply because bringing a group of four is a big advantage now. A group of four top pilots will smash the queue much harder and see their WLRs and KDRs jump from what may have been 2.00 to 5.00 under the old system to likely near double digits.
I'm not sure exactly why you're arguing this point here, or what your argument is exactly. If your case is that people could fight outside of the rotation in old solo queue sure that was possible, but it didn't lead to double digit WLRs and KDRs for pretty much anyone. If your point is that any four man will smash the current queue, well that's not quite true either, but running in a group does confer an advantage, which in my opinion harms the solo experience and has so far seen me play quite a bit less than in the past. If you're arguing something else please take some time to explain it rather than misrepresenting my posts.