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Combining Group And Solo Queues - 4 Week Test


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#821 Larsh

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Posted 02 May 2020 - 06:20 AM

View PostMagic Pain Glove, on 01 May 2020 - 04:05 PM, said:



PGI is the only party that can do "objective research" with larger sample size but their "data" tends to be skewed or misinterpreted by them a lot . Just with the simple fact that they don't play their game and sometimes fail to see things that are obvious to people who do .

The only thing you can do is make an unbiased poll with no misleading questions , post it on various places where MWO comunity resides and try to get as many inputs as possible .


I've been requesting this for a few days now. Would at least reduce the salt and in-fighting we have here.

A poll, or survey on the in-game splash screen could give proper insight I think. Placing it in multiple areas may not be the best idea though. This would allow players to vote in multiple sections, and could skew the response.

Also, place a new one each week when a change is made, and players try the new "experience"

#822 Alreech

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Posted 02 May 2020 - 06:36 AM

View PostWeeny Machine, on 02 May 2020 - 04:38 AM, said:


And I can guarantee you one thing: Group players who call it now a good change and laugh at solo players will be the first ones who complain and whine when either the queue time skyrockets or the game is closed because a substantial portion of the people just turns around and leaves.

The game will closed then PGI doesn't make enough money with selling Mechpacks & MCs.
And because old customers have most Mechs & other stuff they want (or not playing anymore) PGI needs new customers.
Most players get into a game by friends, so not being able to play MWO with a friend will also hurt it.

Just ask your self:
How many of my friends play MWO because of me?
How much money did they / did I spent on the Game?

#823 East Indy

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Posted 02 May 2020 - 06:36 AM

I had time to play a few matches last night. Luck of draw saw more balanced matches but I came away with a couple observations.

Flexible tonnage for groups introduces too many variables. Even if PGI figured out how to pull in solos to balance for every combination of weight class, it would increase wait times and couldn't account for different groups themselves anyway. Limit groups in Mixed Queue to 1 of each weight class. This makes filling solo slots much easier, closes the gap between choices of different groups, and reduces the number of wiseacre/troll combos. If groups want to get fancy with a matching set, there's this thing called Group Queue.

PSR is the elephant in the room, but based on statements from Russ and Paul, it sounds like PGI wants to redesign instead adjusting to get rid of the XP bar effect. This doesn't need to be complicated. Re-seed Tier based on average matchscore, following the bell curve. Default to Tier 3 in lieu of good data. Only add points when players perform outside the average. It doesn't make things perfect, but it certainly feeds better information to the matchmaker.

#824 Excessive Paranoia

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Posted 02 May 2020 - 06:42 AM

View PostEast Indy, on 02 May 2020 - 06:36 AM, said:

PSR is the elephant in the room, but based on statements from Russ and Paul, it sounds like PGI wants to redesign instead adjusting to get rid of the XP bar effect.


Can you provide a source for this assertion?

#825 Alreech

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Posted 02 May 2020 - 06:50 AM

View Postcrazytimes, on 01 May 2020 - 04:39 PM, said:

'Ex' players with full mechbays and huge bankroll of credits and MC sitting there aren't doing anything for the games financial situation. Game needs new people willing to spend money. Cadets dropping in trail mechs against a bunch of experienced players is not encouraging them to hang around.

Fixed it:
Cadets dropping in Solo Quickplay with trail mechs against a bunch of experienced players is not encouraging them to hang around.
Cadets dropping in Group Quickplay with trail mechs with a group of experienced players may stay.

Telling your friends about MWO and then tellinge them you can't play together because Groups have long waiting times is not the best advertisement.

#826 Marquis De Lafayette

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Posted 02 May 2020 - 06:52 AM

View PostMagic Pain Glove, on 01 May 2020 - 03:39 PM, said:


True enough ,those numbers were indeed my subjective experience . But if I did bother to record every match that month and compared it to every solo match this month . There would be objective proof that solo experience has deteriorated and that there are mo stomps now while I play . The only thing I can do Is take the screenshots now . I mean go to b33fs stream and see live how "competitive" the matches are , they are switching to meme decks now due to constant stomps . 11-1 Win Loss streak right now . Do you think b33f or anyone else would be able to maintain that WLR in solo queue playing alone ?

And thats why I take issue with PGI "data" . Like the statement earlier from Russ . They cant even differentiate grouped Win Loss Ratio from Solo Win Loss ratio .
b33f could now end the stream and lose 5 matches in a row dropping solo . It would appear as 11-6 WL . And PGI in all their wisdom would conclude that the experience is the same for solos , based on merged win loss ratio . Hilarious . Relying on that kind of "data" got us this far . And I am much more afraid of that than any opinion in this thread.


Some of the top guys (like yourself) should just only drop in teams for this 4 week test run, so as not to dilute your results. PGI needs to see this for what it is and then they can make a determination of if it’s worth it (we get group drops, but top 4-mans are going to stomp solos and average joe teams). I was solo’ing last night and won the majority of matches....most teams aren’t that good....however, when I ran into your team and a couple of 228 groups it was a foregone conclusion who would win. The final score was the only question, but it wasn’t going to be close....I felt good to only lose 12-5 in a couple of those matches, considering how the matches were “balanced”.

#827 Larsh

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Posted 02 May 2020 - 06:57 AM

View PostAlreech, on 02 May 2020 - 06:50 AM, said:


Telling your friends about MWO and then tellinge them you can't play together because Groups have long waiting times is not the best advertisement.



So much this. I had a friend that was brand new to MWO last year, and he didn't care to stay around since he couldn't group up to learn the game.

The in-game tutorial kinda sucks IMO, and playing in a more experienced group is a better learning experience. But, if they can't be bothered to wait 30 min for a match, they don't care to stay.

I mentioned this change to them this week, and they are interested to play again with the shorter wait times.

Granted going forward the PSR and ranking system definitely needs looked at.

#828 East Indy

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Posted 02 May 2020 - 07:27 AM

View PostExcessive Paranoia, on 02 May 2020 - 06:42 AM, said:

Can you provide a source for this assertion?

Twitter, as per usual. Posted Image

#829 Larsh

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Posted 02 May 2020 - 07:31 AM

View PostEast Indy, on 02 May 2020 - 07:27 AM, said:

Twitter, as per usual. Posted Image

Pics or it didn't happen
Posted Image

#830 Magic Pain Glove

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Posted 02 May 2020 - 07:34 AM

View PostMarquis De Lafayette, on 02 May 2020 - 06:52 AM, said:

Some of the top guys (like yourself) should just only drop in teams for this 4 week test run, so as not to dilute your results. PGI needs to see this for what it is and then they can make a determination of if it’s worth it (we get group drops, but top 4-mans are going to stomp solos and average joe teams). I was solo’ing last night and won the majority of matches....most teams aren’t that good....however, when I ran into your team and a couple of 228 groups it was a foregone conclusion who would win. The final score was the only question, but it wasn’t going to be close....I felt good to only lose 12-5 in a couple of those matches, considering how the matches were “balanced”.


Sorry man I already diluted my stats by playing solo , even b33f and bows3r diluted theirs since they were dropping solo as well. Ofc PGI in all their wisdom cant make a distinction . Already asked (4 or 5 times) them to answer if they can differentiate between the two in their internal stats . Even revived my dead twitter account to ask Russ (inb4 ban). But I doubt they can , which is whey they will probably stay quiet and wont say anything .

#831 StuntChicken007

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Posted 02 May 2020 - 07:37 AM

I know Alot of the pro's have been upset due to playing with noobs now and no one calling the shots or working together. I think this is great. If you claim to be a pro then lead the noobs. Teach them by example. It may take them a few games to figure it out but if you keep your cool and lead them to the light then we will all have a better experience.

#832 FRAGTAST1C

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Posted 02 May 2020 - 07:58 AM

View PostStuntChicken007, on 02 May 2020 - 07:37 AM, said:

I know Alot of the pro's have been upset due to playing with noobs now and no one calling the shots or working together. I think this is great. If you claim to be a pro then lead the noobs. Teach them by example. It may take them a few games to figure it out but if you keep your cool and lead them to the light then we will all have a better experience.


Dude, the Pros do that on a regular basis. But even they can only take so much stubborness and stupidity at a time. Like MPG is pointing out, just check the streams of the top players on Twitch and you can see for yourself.

The bigger problem is that if the 4-man Pros try to hold the hands of newbies who can't even aim, then they're going to lose. So, fix the PSR first and when people come up through the tiers by merit of playing well, then the switch between PUG-play and Team-Play will be way easier than for someone who can't aim, brings bad builds constantly and then stubbornly argues against logic.

#833 Dee Eight

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Posted 02 May 2020 - 07:58 AM

View PostStuntChicken007, on 02 May 2020 - 07:37 AM, said:

I know Alot of the pro's have been upset due to playing with noobs now and no one calling the shots or working together. I think this is great. If you claim to be a pro then lead the noobs. Teach them by example. It may take them a few games to figure it out but if you keep your cool and lead them to the light then we will all have a better experience.


Experience has shown them repeatedly already that its pointless to waste their time attempting that though. That's why they're largely not bothering to use the in-game voice comms while grouped up. Why waste time telling people who are incapable of listening to simple information, let alone will follow instructions. Just do their own thing and have less stress for themselves.

#834 Dee Eight

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Posted 02 May 2020 - 08:16 AM

View PostMagic Pain Glove, on 02 May 2020 - 07:34 AM, said:


Sorry man I already diluted my stats by playing solo , even b33f and bows3r diluted theirs since they were dropping solo as well. Ofc PGI in all their wisdom cant make a distinction . Already asked (4 or 5 times) them to answer if they can differentiate between the two in their internal stats . Even revived my dead twitter account to ask Russ (inb4 ban). But I doubt they can , which is whey they will probably stay quiet and wont say anything .


And even diluted, b33f's wlr has more than doubled thanks to the merged queue compared to the three prior years of jarl's data.

#835 nopempele

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Posted 02 May 2020 - 08:29 AM

First of all, a big thank you for making this possible. At last me and my friend were able to play together after a long time. I can only hope that this change is here to stay. One might wonder why queues were separated in the first place (rather than limiting the size of the groups which can participate in QP).

The downside of it is that random MM seems indeed very random. No tonnage or skill balancing was sighted (a team without a single assault mech matched against a team with multiple, total tonnage was like 1 to 3). It might be due to the low population in the game. But when choosing between playing a badly balanced game and not being able to play at all, the former is definetely better.

Let's all hope that the game population will increase.

Edited by nopempele, 02 May 2020 - 08:31 AM.


#836 Brauer

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Posted 02 May 2020 - 08:44 AM

View PostDee Eight, on 02 May 2020 - 05:13 AM, said:


What you're missing is that anyone who bothered to organize a 4-some could do that. Its not rocket science to apply basic tactics to a game where the default tactic is to go in a circle around the map. Its got zilch to do with "competitive players" and everything to do with application of some basic common sense.


Okay, let's go back and look at what I said instead of a selectively edited quote.

Quote

What you're missing here is that having four players in suitable mechs grab a power position anywhere on a map can almost guarantee a win unless there is a strong team on the other side (which is highly unlikely at this point). For example, a four man in 6AC2 Rifleman IIcs can take wall on HPG, a number of different hills on Grim, High ground on the edge of Caustic, a number of positions on Canyon/Hibernal, a number of hills on Alpine, a variety of building tops on Mining, pretty much any small rise on Polar, etc. and dominate a game. Those aren't the only mechs capable of that either, but they're probably one of the easier ones to do it in.

Saying "Oh you could set one mech up against the direction of the NASCAR in old solo queue" is completely missing the point of the impact of a reasonably competent 4 player group on solo queue (much less a high level one).


I didn't say "competitive players" in there anywhere, and anyway that term doesn't mean anything in my opinion. In the first paragraph I just said 4 players, in the second one I went on to say a reasonably competent team doing this has a much greater impact that one player in old solo queue. By reasonably competent I mean they took decent enough mechs and builds, can shoot, can move and shoot at the same time with some accuracy, and have the discipline to actually hold a power position. Those aren't the most common traits among the playerbase, but they aren't traits possessed only by players on the top teams and units in the game. Nowhere does that contradict what you said in your most recent comment, so try to read what I posted next time.

Nevertheless, there will be a rather different impact on the game based on the ability of the players involved. A group of four players who had circa 1.00 WLRs and KDRs under the old solo queue who are working together will probably still see their stats improve in this new system simply because bringing a group of four is a big advantage now. A group of four top pilots will smash the queue much harder and see their WLRs and KDRs jump from what may have been 2.00 to 5.00 under the old system to likely near double digits.

I'm not sure exactly why you're arguing this point here, or what your argument is exactly. If your case is that people could fight outside of the rotation in old solo queue sure that was possible, but it didn't lead to double digit WLRs and KDRs for pretty much anyone. If your point is that any four man will smash the current queue, well that's not quite true either, but running in a group does confer an advantage, which in my opinion harms the solo experience and has so far seen me play quite a bit less than in the past. If you're arguing something else please take some time to explain it rather than misrepresenting my posts.

#837 The Teddy Bear

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Posted 02 May 2020 - 08:47 AM

View Postnopempele, on 02 May 2020 - 08:29 AM, said:


Let's all hope that the game population will increase.


When I first noticed this thread and read through the first pages I put the numbers 40-50 down on a piece of paper. This number refers to my stomach feeling at the time on how many solo players will be lost during 4 weeks with the present implentation. And it does not mean 40-50 players, it is the percentage of the solo player base the number refers to. Now this might be a tad over pesimistic, but I do really believe that it is a fully realistic and possible outcome.

#838 Dee Eight

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Posted 02 May 2020 - 08:50 AM

View Postnopempele, on 02 May 2020 - 08:29 AM, said:

First of all, a big thank you for making this possible. At last me and my friend were able to play together after a long time. I can only hope that this change is here to stay. One might wonder why queues were separated in the first place (rather than limiting the size of the groups which can participate in QP).


Because as has been explained many times over the past 42 pages... the truly good players were constantly stomping a mudhole out of the majority of the player base.... most of whom were truly bad players. And those players were quitting the game in droves.

Quote

The downside of it is that random MM seems indeed very random. No tonnage or skill balancing was sighted


Quick play has not had any skill balancing since they replaced the previous ELO system with the psr/tier nonsense.


Quote

Let's all hope that the game population will increase.


If that was the goal, this was not the way to achieve it.

#839 East Indy

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Posted 02 May 2020 - 09:09 AM

Played a few this morning. Very quickly getting excited to go outside and do yard work.

I'm noticing the other end of the group effect: a gigantic X-factor of match contribution, presumably caused by making PSR a non-factor or it being inaccurate in the first place. But two matches out of three, behavior that's indistinguishable from griefing. I mean, horrible. Sitting in the spawn, inching along walls...I don't know if these are refugees from FW or something? When I dabbled several months ago I saw some unspeakably unhelpful things.

Solo Queue wasn't perfect, but even if people were clueless they were driven by self-interest. Hasn't been too many games, but enough, of this tribe-effect "we're doing out own thing with underwear on our heads" phenomenon.

#840 Ratybor

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Posted 02 May 2020 - 09:39 AM

As for me the matches have become more interesting. There still are stomps 12-3 (no reasons for them to disappear completely) but subjectively there are way more matches now that first have 6-6 score and only then one or the other team starts gaining advantage or even continue being even and ending 12-10 or 12-11.

I don't know whether it is the result of the merger or the inflow of players due to the tests and the better working PSR, but I now have better experince.





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