Einherier96, on 04 May 2020 - 09:17 AM, said:
literally any other game besides certain shooters are able to pull in these players, and put them in the same queue while not having to divide them into group and solo queue, the question is rather why is/should mwo not be able to do the same.
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To make that work I think PGI would have to change the structure of the game modes. Right now, once you die, for you that’s it for the current match. In many other games, I’ll borrow the example of combat flight sims, once you are shot down you can immediately spawn back into the same match, for as long as said match lasts. The benefit to new and/or less talented players is that if they are killed in the first few seconds/minutes, they can immediately re-join the match, which is good if they are playing with friends. Also, in many PvP games you can join a match already in progress which can save a lot of time. Servers in other games accommodate more players per match and don’t know how well this would work with the current 24-player limit.
You could still keep the current match structure for the comp scene and FW.
This would be a major departure from the current match structure and I’m not under any illusion that PGI could/would do it with this game.
Good hunting,
CFC Conky
Edited by CFC Conky, 04 May 2020 - 10:03 AM.