VonBruinwald, on 10 May 2020 - 05:10 AM, said:
Imagine you could pick up full immunity to enemy strikes via 10 nodes (and yes, I understand that's a silly concept).
From my limited point of view :
- It takes 16 nodes "per mech" : That's a whopping ~192 QP nodes spent on fully countering your 10 nodes !
- It only affects mechs out of any friendly sight : If the locked mech stays in sight, it stays locked ~all day.
- A mech out of any friendly sight is about to become unlocked any second, and might already be shielded behind a physical lrm obstacle : You'd be wasting your time, heat and amo shooting lrms at it.
So I'd argue that in most cases, not only the enemy is doing you a favor by removing himself from your list of worthwhile lrm targets, but it's costing the enemy team ~16 nodes per mech (~64 nodes per deck, for a total of up to 768 nodes per FP team) to provide you that favor, of fully countering your 10 nodes.
I mean imagine if there was no fog of war (because you know... advanced ground radars, permanent high orbit satellites, aircrafts, spacecrafts, or just truly advanced drones that can fly all over the place all day long...) and that every enemy mech on the map could be locked at any and all times : You'd spend most of your time locking and shooting mechs that are shielded behind (indestructible) physical lrm cover.
So again it's basically about the enemy team spending up to 768 skill nodes, to kindly inform you when one of them stops or is about to stop being a worthwhile lrm target, so you can go lock a worthwhile lrm target instead.
JediPanther, on 27 May 2020 - 09:24 AM, said:
I just use rocks. Nothing shoots through rocks.
AMS shoots through rocks because... REASONS (©Tiny Tina).
Edited by Warning incoming Humble Dexterer, 01 June 2020 - 10:00 AM.