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100% Op But Nobody Complains?


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#81 Teenage Mutant Ninja Urbie

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Posted 14 May 2020 - 04:43 AM

View PostBrizna, on 14 May 2020 - 04:03 AM, said:

I opened this thread fearful someone might actually put the focus in the Quarantine yelling so much the devs would actually hear and do something about it... but nope I can keep farming assault clan mechs in FW, people are still worried about lurms...

Keep calm,

carry murming





eh, no worries;

as long as there's an easy to use weapon system, which you can IDF and abuse your team for, people are gonna complain about it;
the most vocal being those who are just too frikkin st*pid to use it properly in the first place. Posted Image

#82 VonBruinwald

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Posted 14 May 2020 - 04:45 AM

Following feedback and discussions I've got a proposal for new values.

If radar deprivation used -1.2 seconds as a node, it would be better balanced. At 5 nodes of deprivation you would still get 100% counter vs. Base Decay + nodes whilst players who specialise in decay (Quirks+Nodes) can still make use of their investment. There's also a counter buff in there for decay as the stacked values are greater than the the cumulative 20% which means you can potentially get 100% derp against people who don't take full decay for a lesser cost.

It would also be the first step towards the addition of a deprivation quirk for specific mechs.

Edit: something went wrong, updating chart

Posted Image

Edited by VonBruinwald, 14 May 2020 - 06:16 AM.


#83 Brauer

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Posted 14 May 2020 - 05:51 AM

View PostVellron2005, on 13 May 2020 - 11:38 PM, said:



I hear you man.

And people who use this are usually the same people killing you in 3-4 shots from 1200 meters with gazillion AC2.. and they said LRMs were OP.. Unless you yourself are using the same cheeze spam as them, you're underpowered and castrated in comparison.. and that's why we currently play "snipewarrior online"..


If they're killing you in 3-4 volleys from 1200 meters there is something seriously wrong with your build, skill tree, and play. The largest alpha pure AC2 boat does 16 damage per shot, so that'd only be 64 damage within optimal. At 1200+ meters they're already doing less than full damage, probably something like 80% damage so about 50 over four volleys. Even if they put all of that damage in one component it shouldn't be enough to kill much of anything in the heavy or assault weight class.

And anyway, mid-range is probably the strongest at the moment, though AC2 boats, brawl, skirmishers, and other builds all have roles. including ridiculously strong lurm boats like the Meme Baby and FNR-5E.

#84 FRAGTAST1C

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Posted 14 May 2020 - 06:02 PM

View PostVellron2005, on 13 May 2020 - 11:38 PM, said:



I hear you man.

And people who use this are usually the same people killing you in 3-4 shots from 1200 meters with gazillion AC2.. and they said LRMs were OP.. Unless you yourself are using the same cheeze spam as them, you're underpowered and castrated in comparison.. and that's why we currently play "snipewarrior online"..


Ah, I see now. It's so difficult to place red circle in a square that by the time you actually do it, more than 30 seconds would have passed with you being in the open.

#85 Sjorpha

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Posted 14 May 2020 - 10:42 PM

View PostRickySpanish, on 13 May 2020 - 01:30 PM, said:


Well no, if your strategy includes damage up to and including the entire healtth pool of the enemy team, then that's a winning strategy. Clearly then, at some point higher damage is a better strategy, evwn moreso than moderate pinpoint damage.


In which case it would be a winning strategy, as evidenced by the win. Seems like you're agreeing with me.

#86 Monkey Lover

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Posted 14 May 2020 - 11:10 PM

Does any skilled player even use Radar Derp? LoL

#87 Sjorpha

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Posted 14 May 2020 - 11:35 PM

View PostVellron2005, on 13 May 2020 - 11:38 PM, said:



I hear you man.

And people who use this are usually the same people killing you in 3-4 shots from 1200 meters with gazillion AC2.. and they said LRMs were OP.. Unless you yourself are using the same cheeze spam as them, you're underpowered and castrated in comparison.. and that's why we currently play "snipewarrior online"..


4 ac2 volleys is a maximum of 48 damage (6ac2s),and at 1200m its less than that. So no one is killing you in 3-4 volleys with ac2s.

Ac2 boats normally do not take radar dep as they want to max out firepower and toughness, and have no other reason to go deep in sensors. Radar dep is a waste on FaceTime dps mechs like ac2 boats because you're fighting in the open, it's high alpha poke mechs that benefit from radar dep.

Do you just make things up?

Edited by Sjorpha, 16 May 2020 - 12:16 AM.


#88 Zirconium Kaze

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Posted 16 May 2020 - 10:20 AM

Gonna have to agree with people who say that target derp should be default. It was on the older games.

#89 o0 FreeMan 0o

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Posted 26 May 2020 - 08:57 PM

You can always power down once you break LOS.

#90 JediPanther

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Posted 27 May 2020 - 09:24 AM

I just use rocks. Nothing shoots through rocks.

#91 Teenage Mutant Ninja Urbie

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Posted 27 May 2020 - 09:54 AM

View PostJediPanther, on 27 May 2020 - 09:24 AM, said:

I just use rocks. Nothing shoots through rocks.


rocks are surely gonna get nerfed next patch;
FAR too many people can't handle them. -> OP

Edited by Teenage Mutant Ninja Urbie, 27 May 2020 - 09:54 AM.


#92 Warning incoming Humble Dexterer

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Posted 01 June 2020 - 02:18 AM

View PostVonBruinwald, on 10 May 2020 - 05:10 AM, said:

Imagine you could pick up full immunity to enemy strikes via 10 nodes (and yes, I understand that's a silly concept).

From my limited point of view :
- It takes 16 nodes "per mech" : That's a whopping ~192 QP nodes spent on fully countering your 10 nodes !
- It only affects mechs out of any friendly sight : If the locked mech stays in sight, it stays locked ~all day.
- A mech out of any friendly sight is about to become unlocked any second, and might already be shielded behind a physical lrm obstacle : You'd be wasting your time, heat and amo shooting lrms at it.

So I'd argue that in most cases, not only the enemy is doing you a favor by removing himself from your list of worthwhile lrm targets, but it's costing the enemy team ~16 nodes per mech (~64 nodes per deck, for a total of up to 768 nodes per FP team) to provide you that favor, of fully countering your 10 nodes.

I mean imagine if there was no fog of war (because you know... advanced ground radars, permanent high orbit satellites, aircrafts, spacecrafts, or just truly advanced drones that can fly all over the place all day long...) and that every enemy mech on the map could be locked at any and all times : You'd spend most of your time locking and shooting mechs that are shielded behind (indestructible) physical lrm cover.

So again it's basically about the enemy team spending up to 768 skill nodes, to kindly inform you when one of them stops or is about to stop being a worthwhile lrm target, so you can go lock a worthwhile lrm target instead.

View PostJediPanther, on 27 May 2020 - 09:24 AM, said:

I just use rocks. Nothing shoots through rocks.

AMS shoots through rocks because... REASONS (©Tiny Tina).

Edited by Warning incoming Humble Dexterer, 01 June 2020 - 10:00 AM.


#93 Willard Phule

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Posted 01 June 2020 - 04:44 AM

View PostJediPanther, on 27 May 2020 - 09:24 AM, said:

I just use rocks. Nothing shoots through rocks.

Except AMS.

#94 JediPanther

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Posted 01 June 2020 - 03:08 PM

View PostWillard Phule, on 01 June 2020 - 04:44 AM, said:

Except AMS.


I forgot ams did. My bad. Now if only I could get my techs to duck tape or glue rocks as armor on my mech i'd be set. Seems duck tape is lostech as we can't find out how to make it. We tried taping ducks to the mech and did a live fire test with lrm 15 and 20 at 191m. All the ducks died horrible,my mech paint job was ruined and then I lost that bet that none of the ducks would live but one managed to survive a few hours with only a leg and wing blown off before submitting to its wounds.

#95 Warning incoming Humble Dexterer

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Posted 06 June 2020 - 04:22 AM

View PostJediPanther, on 01 June 2020 - 03:08 PM, said:

if only I could get my techs to... glue rocks as armor on my mech i'd be set. Seems duck tape is lostech

You don't glue rocks to armor : You glue armor to rocks, using LRMs as the glue. I do it all the time.
You can find Duct Tape in : Mechlab/Cockpit/Standing/Duct Tape.

If you want Ducks : Mechlab/Cockpit/Duck Crossing.

#96 VonBruinwald

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Posted 06 June 2020 - 05:20 AM

View PostWarning incoming Humble Dexterer, on 06 June 2020 - 04:22 AM, said:

You can find Duct Tape in : Mechlab/Cockpit/Standing/Duct Tape.


I prefer Mechlab/Cockpit/Hanging/Duct Tape, saves me the time having to find the edge.





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