It needs to be a new calculation that measures individual player contribution to victory much more accurately than the colorful boxes that have been posted here in the past, with big, coarse groups of "performance". We have computers now, saying you are going to do something like "250-299 = skill bracket +, 300-349 = ++" is a bit crude.
The issues I see are:
1) The resolution is too coarse. There are 5 tiers, how do you combine them to speed things up if you need to, but still have good (tighter skill groups) matches if you can? You can't, you need twelve, twenty four or some other large number of tiers so you can combine them when the MM is slow. Even better would be to program the MM to look at the players as a continuous spectrum and divide them up on the fly into as many or few groups as needed to match the desired drop time.
2) The skill curve is a J curve. I don't care if MM wait is a minute or even two or three, there needs to be separation of skill groups, especially the way that high individual skill + premade teams multiply each other.
A premade of casual, wanna have fun with by buds players in tier 3 is a far different thing from a premade of Jarl's list 97%ers. Those top players need to be playing other top players, not lumped in with tier 3 players. Motivation is different, talent is different, experience is different, mechs are different, C&C is different. All those things add up.
3) Any system accumulates error over time. Measure performance over a rolling period of time or number of games with the oldest games or months dropping off. Ability and experience change over time. People get older, (or grow up depending on where they are when they started), PCs get old, or replaced. Eyes get older, glasses get replaced, people discover gaming mice with sensitivity buttons. Make it long enough to be representative but short enough that people can move up and down to find their comfort zone in a reasonable time or number of games.
edit: Because spelling matters.
Edited by Nearly Dead, 29 May 2020 - 02:51 PM.