A weird thought i just had but, why are we even being allowed input in the first place?
Crazy to ask, i know but pause and think for a second
:
Have you ever heard of a company asking its players for input on design decisions involving their matchmaking system?
Like I get having player input, but I just realized that in decades of playing games with matchmaking systems I don't think any one of them has ever asked "Do you want us to change x, y, or z" about said matchmaking system.
Generally companies handle such decisions in the background and may or may not even inform the population about it, because matchmaking isn't a function of democracy it's a mathematical equation based on making fast and fair matches and tweaks to that system are based on whether one finds "fast" or "fair" more of a priority under given situations.
We're not game designers here, why is our input even remotely important to creating a functional system of this level of fundamental to a functioning product?
Like, if most players had said "no keep the broken matchmaker" would PGI have just said "oh okay then, we need to fix this critical system, but our players don't want it so i guess it will just stay broken as players slowly bleed out and stop using our product?
TL;DR I just realized this thread isn't a request and if we had said no to PSR reset PGI (if they're in they are in their right mind) would have simply kept the tier xp bar visible to players and then quietly disconnected tier from matchmaking while using an invisible new PSR system in the background to fix exactly what they wanted to fix.
This "discussion" is a bit of theater, if you really think about it.
Edited by OneTeamPlayer, 31 May 2020 - 03:16 AM.