Psr Update And Changes - Jun 2020
#421
Posted 17 June 2020 - 12:25 PM
It's frustrating and demoralizing playing match after match and each game 4 or even half the team scoring below 100pts. Last match for example I had 283pts, but the next highest score on the team was 167pts. It's hard to do anything when put on team after team like that. I'm not good enough to carry a team on my own, but will do good enough to not hurt a team. If placed on teams like that I have no hope of getting a W. I've probably lost 12 of my last 15 matches. I've scored highs of around 500pts and low of 230pts, but loss after loss.
Who knows maybe I'm the problem on the teams. Hoping/praying the work PGI is doing with the matchmaker will help even things out.
#422
Posted 02 July 2020 - 09:25 PM
never mind there was an update since then
...
Edited by NICOLAS78, 03 July 2020 - 11:12 AM.
#423
Posted 02 July 2020 - 09:47 PM
NICOLAS78, on 02 July 2020 - 09:25 PM, said:
since by your own measurements you say that AFTER the FIX,
the stomp rate is STILL WORSE than before the merging...
now 30% of stomp is it just how nature is, or can we do better?
I believe we can likely do better (and without changing much).
#424
Posted 05 July 2020 - 04:13 AM
#425
Posted 05 July 2020 - 09:53 AM
Big-G, on 05 July 2020 - 04:13 AM, said:
Bull. If you're reasonably capable, your score will reflect it and you will be able to increase - or at least break even - on most losses.
Edited by Horseman, 05 July 2020 - 09:54 AM.
#426
Posted 05 July 2020 - 02:17 PM
Horseman, on 05 July 2020 - 09:53 AM, said:
LOL... reasonably capable would also be determined by the quality of the whole team. As you can't face all 12 during a furball alone and succeed. If team mates can't coordinate and keep cover for each other, then you could be the best and still be killed instantly if you were in a bad situation at the time.
If only we could always get mostly these great situations, but alas... reality is a different story.
#427
Posted 05 July 2020 - 02:26 PM
#428
Posted 05 July 2020 - 02:56 PM
#429
Posted 05 July 2020 - 02:57 PM
There is a lot of passion in this thread.
And amazingly, a lot of thought went into some of the feedback/suggestions.
Inevitably, there is a little bit of salt and individuals who want something changed that would benefit themselves, but in general, this is an interesting and open conversation.
Now I'm going to say something that will probably get me shot.
After reviewing this thread, It seems to me that most of the trouble seems to be revolving around two subjects:
Skilled group drops, and individuals who do not contribute to the team win.
The wildcard players issue, I'm afraid cannot be corrected.
I feel that no matter the penalty or benefit you offer, certain players will simply not care because they want to do their own thing.
The skilled group drops issue could be addressed, perhaps, by allowing skilled group drops to only get matches against other skilled groups??? (I'm ducking my head now - - -)
I realize that the player count has dropped and this may result in some longer wait times for groups, but at least it will reduce the blow outs when a pug team faces off against a skilled, well communicating group, and the groups themselves will have better competition.
And speaking about communication, It is my experience that players who use 3rd party comm's are oblivious to players using in game comm's.
They either don't realize, or don't care about letting the rest of the team know the battle or defensive plans, which in turn can easily be the root cause of a loss.
Is there any way MWO can port 3rd party comm's that are permitted to be used in game so all teammates can benefit from strategies?
OK, folks. My shirt is off and my back is turned. Don't miss with the whips. (hearing Stewie's voice say 'cool wh-h-hip' in my head)
Peace
#430
Posted 06 July 2020 - 03:00 AM
Big-G, on 05 July 2020 - 02:17 PM, said:
Quote
Quote
#431
Posted 06 July 2020 - 04:11 AM
#432
Posted 16 July 2020 - 07:56 PM
Second note , 5 min wait for 90% chance of a Nascar match . We all know what those are .I am Tier 1 . If I am still going to get people under Tier 2 , because of population issues , just fast roll it like before . There is no difference in match play. More matches the better . The wait wouldn't be bad if everyone in that match was my Tier.
#433
Posted 20 July 2020 - 02:07 AM
#434
Posted 20 July 2020 - 02:18 AM
Take a look at this nice explanation video that Brios put up:
#435
Posted 20 July 2020 - 02:44 AM
General Vulcan, on 16 July 2020 - 07:56 PM, said:
Second note , 5 min wait for 90% chance of a Nascar match . We all know what those are .I am Tier 1 . If I am still going to get people under Tier 2 , because of population issues , just fast roll it like before . There is no difference in match play. More matches the better . The wait wouldn't be bad if everyone in that match was my Tier.
Are you talking about the boost you get from winning a game?
I don't know why people insisted on it beeing there but hey.
System seams to work for me. Recorded all my matches since the reset. So far I have a PSR change of zero with very slightly more wins then losses (4 more matches won then lost out of 50 total) and average matchscore of 243.
That beeing said, I am a for fun player. Pick the mech of the day, jump into some matches and go off again.
Matches have been all over the place from total stomps to well coordinated fun games. Currently the game is quite fun for me. Have some good players I face, have some stupids and everything in between in a well balanced manner.
Even win and losses are so that I win one match, loose one to just win the next...as said with the very slight trend towards winning.
Personaly I think we need at least another month to sort people out before we can judge the system and match quality.
#436
Posted 20 July 2020 - 06:25 AM
Blackjack Jonesy, on 20 July 2020 - 02:07 AM, said:
The only way one makes 1K damage and drops in rank is if a significant portion of that damage was team damage.
Team damage absolutely craters matchscore (as it should) so an poorly placed arty strike can cost an entire match worth of damage to the enemy team.
#437
Posted 21 July 2020 - 04:07 AM
1. PSR is pilot skill and should have nothing to do with wins and losses. You should not be penalized for the failure of the team.
2. Many complain about the low participation rate which can be attributed too a few points of view (my prospective):
a. Poor performance of lower skilled players.
b. Unforgiving higher skilled players who seek to chastise the skills of newer players thus resulting in bad experience for lower skilled players.
c. Higher skilled players being penalized for losing after they have had great matches.
d. Slow movement in PSR.
3. Real world. Military units are composed of members of all skill levels and it is invaluable. This allows lower skill members to learn off higher skilled members, thus increasing their contribution to the team.
4. Ideally in a match I would hope the following:
a. 5%-10% tier 1
b. 5%-10% tier 2
c. 15%-20% tier 3
d. 25%-30% tier 4
3. 30%> tier 5
This allows for multiple skill levels to balance and give the more effective mech pilots a chance to lead the group using their knowledge and skills to guide the battle.
5. Adding wins and losses as part of the PSR only frustrates those who have no choice on who they are teamed up with.
6. If you want closer more fierce fighting to the end, talent must be spread across the spectrum.
I would rather have great mech duels and fierce fighting that results in narrow victories more
than one sided stomps that only demoralize opponents resulting in them leaving the game.
OneTeamPlayer, on 20 July 2020 - 06:25 AM, said:
Team damage absolutely craters matchscore (as it should) so an poorly placed arty strike can cost an entire match worth of damage to the enemy team.
Miss spoke, sorry. Although my PSR did not change, it is frustrating to have accumulated over 1000 points damage to the ENEMY and not receive any credit.
#438
Posted 21 July 2020 - 04:50 AM
Instead PSR is linked to individual performance heavily (I had terrible losses most of my way to T1 and arrived at a 0.86 win ratio) so T1 is populated by people who best game the system individually with zero regard to skill in the area of teamwork leading the the worst matches I've seen in my time playing MWO from the "best" players.
#439
Posted 21 July 2020 - 05:02 AM
Blackjack Jonesy, on 21 July 2020 - 04:07 AM, said:
1. PSR is pilot skill and should have nothing to do with wins and losses. You should not be penalized for the failure of the team.
This awful emotional argument has been beaten to death a hundred times. Given enough games played your W/L shows your contribution to the team and thus skill. If you perform well you will win more games than you lose regardless of what happens in the losses. You are your W/L.
#440
Posted 21 July 2020 - 05:06 AM
Blackjack Jonesy, on 21 July 2020 - 04:07 AM, said:
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