Weeny Machine, on 22 June 2020 - 05:26 AM, said:
snip...
Add to that, that mech and build diversity went down the drains with the change.
If they think it is a good idea to put the majority at a drawback, just because of a minority - well, it is PGI's decision. But on the long run I am sure it will force more people out than bring back - at the latest when the ones who profit now suddenly realize they are the new cannon fodder because most solo players left. I mean, there is a reason why GQ was dead.
That is one of the reasons I believe it should go to 1/weight class and drop it to max 3. Lance+ would have faction play (hint hint), and organized events/competitions. Sadly PGI may not be able to implement a 1/weight class due to their coding, ie it is not unique and would have ramifications in other queues, unless there is another check while trying to drop in the combined QP. If an issue then dropping it 3-max then tinkering with the min/max would help alleviate majority of it.
And the above is also about the perception, whether it is 3 urbies, 3 arctic wolves or 2 Annis + with unit colors, and with the change, the other team will know they would not be facing multiples of the same mech in the same group, good or bad, even while reviewing the group on their side.
As for myself, any concerns I have of the combined queue I am sitting at the 60-40 of liking the combined queue but that would increase if the above changes were made. Even now, when there is even an okay group, there tends to be more communication/direction, and the the few times it does happen and I am on the side that got stomped, the other team was aggressive at the start. There has been a few games, where both sizes were initially aggressive then pulled back/rotated away from each other. These tend to be the close games.
Stomps happen due to one side being more aggressive, more as a team, potentially communicating than the other side, more so while formed up then the losing side starts retreating/running away, but usually retreating without actually trading fire which feeds the blood frenzy.
Look at the MWOC series. 8vs8 but weren't many of the encounters more one-sided than not?
Edited by Tarl Cabot, 22 June 2020 - 06:37 AM.