D V Devnull, on 27 August 2020 - 11:02 AM, said:
Of course, that then leaves the whole Match Score System to need pumping up on almost all the Non-Damage Actions that exist in non-Skirmish-only modes. Without this change, the PSR & MM Systems simply can not properly recognize & place any Mech Pilots who are better at things other than Damage during gameplay. Like, where the heck was our Role-Based Warfare supposed to fit into this anyway?
With a caveat: they should
only be rewarded higher
if you won by objective rather than killing the entire opfor.
And no, your defense of "being better at things other than damage" doesn't hold water. Consider the match in very abstract terms: you have two teams competing to either eliminate the entire enemy force or complete the objective before the other team does.
Thing is... "being good at dealing damage" matters even there:
each mech is an asset and by tying up those assets, forcing them out of position or eliminating them entirely your team's damage dealers are allowing the "objective players" to do their job at all.
Consider these two scenarios. Conquest. Your entire team was wiped out. Caps are at 600 and 730, you have one cap left and the enemy took four already.
- The enemy team has five mechs remaining, two of them are fully mobile lights able to reach your cap point in ten seconds
- The enemy team has five mechs remaining, all halved and/or legged and only able to reach your cap point in ~20 seconds
One of those is a loss. One is a narrow win, and only because your damage dealers did their job.
Edited by Horseman, 30 August 2020 - 02:52 AM.