Patch Notes - 1.4.239.0 - 16-March-2021
#321
Posted 16 March 2021 - 07:18 AM
Skills and Quirks will be more effective. They're based on a percentage and bigger numbers give a bigger percentage, so heat reduction and cooldown reduction nodes will be way more important.
I AM IN NO WAY DEFENDING THE PATCH, JUST STATING A FACT!
#322
Posted 16 March 2021 - 07:21 AM
Feels bad ....... man.
#323
Posted 16 March 2021 - 07:23 AM
#324
Posted 16 March 2021 - 07:24 AM
MarsThunder, on 16 March 2021 - 05:08 AM, said:
btw... what do you think about REALLY ADDING ROLES to game mechanics?
A role should be selected for a mech in mechlab and grants positive and negative quirks and traits.
I might be late to the party, but that kinda would bully some builds... I'd rather not have to lock myself in one build option with the role.... like for example maybe You want a LBX's on Your brawler or rotory2's well that'd be a problem I guess.....
good spirit, but I dont't think locking weapons out would be good...I'd simply make it so, that You get few simple perks but no detrimental things
-brawler = +to armor (% increase based on current armor values<yes, that means brawl urbie would be tanky>)
-sniper = better zoom, better projectile speed & shorter-burning lasers
-scout = +to speed, + to objective cap & increased objective damage
But TBH...that would make it bit too wild for balance team as it is now....so I'll take revert on current patch & maybe I'd take heavy Gauss change as it is even... ((i honestly don't mind it as the heavy gauss was already that kind of all or nothing weapon))
#325
Posted 16 March 2021 - 07:28 AM
RickySpanish, on 15 March 2021 - 11:12 AM, said:
Bye-bye, Executioner.
Actually really lookin forward to that MASC Change ..... 3 tons and the same speed boost?? No way
MASC for me! is a " i can sit longer on that corner and can sprint away when pressed" or a "oh yeah quickly run between two cover spots and not get shot" i have nearly all MASC Mechs the gamer offers and i m so lookin forward to that longer sprint time!
#326
Posted 16 March 2021 - 07:46 AM
letir, on 16 March 2021 - 06:30 AM, said:
They wil.... just as they are in FW... unless team helps them.... so just as it always was teamplay is answer
But seriously...that mostly pressures players to not put 3HPPC's on assault, but instead put 1 or 2 on smaller mechs that can reposition..... I think it could maybe work.....except for LPPC....
[*] LPPC
We wil remember that weapon just as RIP LGauss
#327
Posted 16 March 2021 - 07:50 AM
But the concern is this:
a) When opponent presses JumpJet, you KNOW where they will land, and you leisurely shift your aim toward their eventual landing spot, and then Alpha shoot them upon landing (and they have almost zero speed upon landing), right?
b ) Same with MASC now after this patch--you basically go in a straight line during MASC, making it actually easier for opponents to hit you (shoot down your MASC path). That's my concern.
Moebius91, on 16 March 2021 - 07:28 AM, said:
MASC for me! is a " i can sit longer on that corner and can sprint away when pressed" or a "oh yeah quickly run between two cover spots and not get shot" i have nearly all MASC Mechs the gamer offers and i m so lookin forward to that longer sprint time!
Edited by w0qj, 16 March 2021 - 07:51 AM.
#328
Posted 16 March 2021 - 07:57 AM
SirSmokes, on 16 March 2021 - 07:13 AM, said:
Surprise of the week - AC10 and AC5 have comparable range ro PPC, much better CD and much better heat management. One can get away with some mild sniping, and they are MUCH more efficient in brawling.
PPC are too hot, too slow and too unreliable for brawling. Their main purpose is PPFLD.
#329
Posted 16 March 2021 - 08:04 AM
PraetorGix, on 16 March 2021 - 07:17 AM, said:
I'd like them to keep increased heat and just add a ton of splash on snub's (making them like 10damage + 10 splash...or even drive heat up & splash 20 all over the mech...make them the scary 1 eyed medusa that turns mechs into scrap while racking so much heat it's a monster even for the driver)
...this way You'd still have brawly weapon (albeit less pinpoint)
<<I really love idea of having crazy splash on snub's since their projectile seems less stable anyways... I'm not big on lore, but since it cant travel more than 700m I guess it would be fun to make it fun in the range it is effective....cause for now it was kinda a hot AC10....with shorter range & hotter....
slam some fun PGI...if You want to mess with the game make it at least entertaining & interesting
#330
Posted 16 March 2021 - 08:11 AM
chaosshade2638, on 16 March 2021 - 07:18 AM, said:
Skills and Quirks will be more effective. They're based on a percentage and bigger numbers give a bigger percentage, so heat reduction and cooldown reduction nodes will be way more important.
I AM IN NO WAY DEFENDING THE PATCH, JUST STATING A FACT!
I agree with silver lining...still though... I odn't mind the PPC heat & CDR... but L-PPC and _Gauss.... damn... PGI pls just let them fire at their former cooldown & keep damage & heat change on them.... maybe they wil find a spot...
<<I question the damage on CERPPC though concidering they do more damage than H-PPC generate less heat, & have range of ER PPC with no minimal range... they in particular seem kinda buffed actually in all of this.... I am verry worried about sniping with them in FW; i need to see it in game...but I have verry bad feeling about sniping balance IS vs Clan with this on....>>
#331
Posted 16 March 2021 - 08:19 AM
As our Community Manager. Where are you. Over 300 posts and most of them with negative feedback to this upcoming disaster of a patch and no reaction on your side??? At least I could not find one. As long as we praise the team we get answers, if we are angry we are left alone. Why is that so? This is going exactly where we have been 3 years ago. We do not want to go back there. So pls start managing, espacially when it is hard and somethings not right. I mean a blind person needs one look at those changes and knows that **** is about to hit the fan.
#332
Posted 16 March 2021 - 08:19 AM
Moebius91, on 16 March 2021 - 07:28 AM, said:
Actually really lookin forward to that MASC Change ..... 3 tons and the same speed boost?? No way
MASC for me! is a " i can sit longer on that corner and can sprint away when pressed" or a "oh yeah quickly run between two cover spots and not get shot" i have nearly all MASC Mechs the gamer offers and i m so lookin forward to that longer sprint time!
Ye, for some mechs it might be ok...but a lot of mechs were using it for turn speed & acceleration mostly.... I had it on some mechs mostly to let me turn mech faster, so I can change direction....
I am not saying it wil be "worse" but the list of mechs that can utilize it now wil change a lot....
Also...I dislike that they advertize it as 100%longer active time while it is only 100% more max active time, but as recharge was halved You are actually still geting same amount of boost if You were constantly using it......
I like pre-patch MASC as it lets You actually do incredible runs on mechs while leting mech just run faster is not too much of a help for most mechs
at this point let's make it fun & commit to it boosting speed & increase the % speed boost as masc gets bigger, giving bigger % to bigger mechs... we could have some heavy *** mechs charging at100kph, that would be actually fun TBH...especially since turn speed gets shafted while they run, so it'd be glorious charge with no dodging...
in short... it becomes more of a reposition tool that is boring instead of skillfull quickswaping to do rapid turns & dance in light mech around enemy team....
#333
Posted 16 March 2021 - 08:22 AM
I have a couple PPC boats and they all feel underpowered.
Being able to rapid fire is one of their saving graces, especially with Light PPCs.
And the biggest issue with PPCs is the heat spike pushing you into shutdown, so more heat up front concerns me.
Extra velocity and damage are welcome (of course) but not sure it's worth the trade off here. Hope there's a bit of a 'course correct' on this one!
#334
Posted 16 March 2021 - 08:23 AM
#335
Posted 16 March 2021 - 08:34 AM
Good looking patch PGI, thank you for bringing some changes.
Edited by Paladin IIC, 16 March 2021 - 08:35 AM.
#336
Posted 16 March 2021 - 08:41 AM
#337
Posted 16 March 2021 - 08:47 AM
bad builds bob, on 16 March 2021 - 08:41 AM, said:
My thing is they just so closed mind in nature they are not seeing great opportunity here for new ideas. Maybe try it first THEN freak out if its bad. They get called try hard because only thing really care about is winning and fun thing for them is winning. They always put in MAXIMUM effort at all times only use the META aka trying harder. Know for a fact those guy have alt accounts because my stats. You will see these random no unit accounts that a super super good players alts. *guys play your alts today come up with some new idea maybe*
Edited by SirSmokes, 16 March 2021 - 08:56 AM.
#338
Posted 16 March 2021 - 08:51 AM
K4I 4LL4RD LI4O, on 16 March 2021 - 08:19 AM, said:
As our Community Manager. Where are you. Over 300 posts and most of them with negative feedback to this upcoming disaster of a patch and no reaction on your side??? At least I could not find one. As long as we praise the team we get answers, if we are angry we are left alone. Why is that so? This is going exactly where we have been 3 years ago. We do not want to go back there. So pls start managing, espacially when it is hard and somethings not right. I mean a blind person needs one look at those changes and knows that **** is about to hit the fan.
AnAnachronismAlive, on 16 March 2021 - 03:04 AM, said:
#MWOlifesmatter - even if in antechamber of pathology already
#339
Posted 16 March 2021 - 08:59 AM
Paladin IIC, on 16 March 2021 - 08:34 AM, said:
Good looking patch PGI, thank you for bringing some changes.
Haha i want to see the face of this guy when he eats the new alpha of a cerppc poptart. You gonna eat that a lot so get used to it. Some people just do not understand anything about this "new" situation. This my friend will reward the mostly heat limited cerppc builds (lower heat/dmg) and punish mostly cooldown limited builds like my fun but already weak double ppc panther. Yes that mech was a monster it really deserved the nerfhammer lol. Guess which builds are heat limited currently yep those you are cheering against. So dumb.
#340
Posted 16 March 2021 - 10:21 AM
So I can only beg as many folks as possible to participate in the PTS once it is up, so we can add our perspective on how these changes work / feel for us
Furthermore: if not done so already, I can only iterate to watch the latest NGNGtv on Twitch and listen to what Daeron says there. Does not make this patch less tragic, but at least it shows they know, explain some circumstances and regret it.
Kudos to Daeron for showing up and takin' the hits there. Failure and admittance are a central step on the staircase to success. So you have my respect for showing up, where a lot of folks would just have tried to dodge stones thrown best they could.
Edited by AnAnachronismAlive, 16 March 2021 - 10:23 AM.
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