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Patch Notes - 1.4.239.0 - 16-March-2021


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#321 chaosshade2638

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Posted 16 March 2021 - 07:18 AM

Okay, so, yes the patch is absolutely bad, but there's a tiny, little, silver lining to this.

Skills and Quirks will be more effective. They're based on a percentage and bigger numbers give a bigger percentage, so heat reduction and cooldown reduction nodes will be way more important.

I AM IN NO WAY DEFENDING THE PATCH, JUST STATING A FACT!

#322 KH Slaine

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Posted 16 March 2021 - 07:21 AM

Nothing like nerfing the Stryker pack after I bought it. (Amongst other things ... of course.)
Feels bad ....... man. Posted Image

#323 Vladimir Jorgensson

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Posted 16 March 2021 - 07:23 AM

PPCs are not meant to be sniper weapons anyway. It is just how PGI see them. PPCs are hard hitting energy weapons with lots of kinetic force behind each shot. That is what made Awesome a very popular assault in the lore, and further down the line it's successor - Lament. You do not want to be anywhere in their line of sight, or you turn in a pile of charred slug very fast.

#324 sinba1ew

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Posted 16 March 2021 - 07:24 AM

View PostMarsThunder, on 16 March 2021 - 05:08 AM, said:

> as well as promote different overall battlefield roles
btw... what do you think about REALLY ADDING ROLES to game mechanics?
A role should be selected for a mech in mechlab and grants positive and negative quirks and traits.


I might be late to the party, but that kinda would bully some builds... I'd rather not have to lock myself in one build option with the role.... like for example maybe You want a LBX's on Your brawler or rotory2's well that'd be a problem I guess.....

good spirit, but I dont't think locking weapons out would be good...I'd simply make it so, that You get few simple perks but no detrimental things

-brawler = +to armor (% increase based on current armor values<yes, that means brawl urbie would be tanky>)

-sniper = better zoom, better projectile speed & shorter-burning lasers

-scout = +to speed, + to objective cap & increased objective damage


But TBH...that would make it bit too wild for balance team as it is now....so I'll take revert on current patch & maybe I'd take heavy Gauss change as it is even... ((i honestly don't mind it as the heavy gauss was already that kind of all or nothing weapon))

#325 Moebius91

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Posted 16 March 2021 - 07:28 AM

View PostRickySpanish, on 15 March 2021 - 11:12 AM, said:

Aah MASC. Now truly useless for everything except the Flea. You guys do realise that for e.g. 3 tons, a raw speed increase could just be gotten with an engine upgrade, right? The advantage of MASC was the mobility gain NOT the speed, yes?

Bye-bye, Executioner.


Actually really lookin forward to that MASC Change ..... 3 tons and the same speed boost?? No way :D

MASC for me! is a " i can sit longer on that corner and can sprint away when pressed" or a "oh yeah quickly run between two cover spots and not get shot" i have nearly all MASC Mechs the gamer offers and i m so lookin forward to that longer sprint time!

#326 sinba1ew

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Posted 16 March 2021 - 07:46 AM

View Postletir, on 16 March 2021 - 06:30 AM, said:

It's not a buff in QP. With such long cooldown PPC boat will be devoured alive.


They wil.... just as they are in FW... unless team helps them.... so just as it always was teamplay is answer

But seriously...that mostly pressures players to not put 3HPPC's on assault, but instead put 1 or 2 on smaller mechs that can reposition..... I think it could maybe work.....except for LPPC....

[*] LPPC
We wil remember that weapon just as RIP LGauss

#327 w0qj

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Posted 16 March 2021 - 07:50 AM

I bought the Stryker Pack and look forward to playing with the TDR-10SE with JJ+MASC+ECM !!

But the concern is this:
a) When opponent presses JumpJet, you KNOW where they will land, and you leisurely shift your aim toward their eventual landing spot, and then Alpha shoot them upon landing (and they have almost zero speed upon landing), right?

b ) Same with MASC now after this patch--you basically go in a straight line during MASC, making it actually easier for opponents to hit you (shoot down your MASC path). That's my concern.


View PostMoebius91, on 16 March 2021 - 07:28 AM, said:

Actually really lookin forward to that MASC Change ..... 3 tons and the same speed boost?? No way Posted Image

MASC for me! is a " i can sit longer on that corner and can sprint away when pressed" or a "oh yeah quickly run between two cover spots and not get shot" i have nearly all MASC Mechs the gamer offers and i m so lookin forward to that longer sprint time!

Edited by w0qj, 16 March 2021 - 07:51 AM.


#328 letir

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Posted 16 March 2021 - 07:57 AM

View PostSirSmokes, on 16 March 2021 - 07:13 AM, said:

Yes they are they act like AC but also act like energy weapon. Right now you can get a way with sniping and brawling with them. Are they exactly like AC no but very close ammo free hot ACs. Are they the BEST brawling weapon NO but they can make do when they have too

Surprise of the week - AC10 and AC5 have comparable range ro PPC, much better CD and much better heat management. One can get away with some mild sniping, and they are MUCH more efficient in brawling.

PPC are too hot, too slow and too unreliable for brawling. Their main purpose is PPFLD.

#329 sinba1ew

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Posted 16 March 2021 - 08:04 AM

View PostPraetorGix, on 16 March 2021 - 07:17 AM, said:

And the nub nose PPC, jeez... look, I'm bad at this game, and I also have high ping so I don't use PPCs and Gauss, except for the Heavy Gauss and the Snub nose. Why? Because those two are the brawling version of the lineup, they let me get close and have better chance to hit my target. If you didn't touch the HGauss, why would you destroy the Snub Nose PPC like this? It was already too hot for comfort, now it is useless for brawling.


I'd like them to keep increased heat and just add a ton of splash on snub's (making them like 10damage + 10 splash...or even drive heat up & splash 20 all over the mech...make them the scary 1 eyed medusa that turns mechs into scrap while racking so much heat it's a monster even for the driver)

...this way You'd still have brawly weapon (albeit less pinpoint)
<<I really love idea of having crazy splash on snub's since their projectile seems less stable anyways... I'm not big on lore, but since it cant travel more than 700m I guess it would be fun to make it fun in the range it is effective....cause for now it was kinda a hot AC10....with shorter range & hotter....

slam some fun PGI...if You want to mess with the game make it at least entertaining & interesting

#330 sinba1ew

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Posted 16 March 2021 - 08:11 AM

View Postchaosshade2638, on 16 March 2021 - 07:18 AM, said:

Okay, so, yes the patch is absolutely bad, but there's a tiny, little, silver lining to this.

Skills and Quirks will be more effective. They're based on a percentage and bigger numbers give a bigger percentage, so heat reduction and cooldown reduction nodes will be way more important.

I AM IN NO WAY DEFENDING THE PATCH, JUST STATING A FACT!


I agree with silver lining...still though... I odn't mind the PPC heat & CDR... but L-PPC and _Gauss.... damn... PGI pls just let them fire at their former cooldown & keep damage & heat change on them.... maybe they wil find a spot...

<<I question the damage on CERPPC though concidering they do more damage than H-PPC generate less heat, & have range of ER PPC with no minimal range... they in particular seem kinda buffed actually in all of this.... I am verry worried about sniping with them in FW; i need to see it in game...but I have verry bad feeling about sniping balance IS vs Clan with this on....>>

#331 K4I 4LL4RD LI4O

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Posted 16 March 2021 - 08:19 AM

Hey Daeron.
As our Community Manager. Where are you. Over 300 posts and most of them with negative feedback to this upcoming disaster of a patch and no reaction on your side??? At least I could not find one. As long as we praise the team we get answers, if we are angry we are left alone. Why is that so? This is going exactly where we have been 3 years ago. We do not want to go back there. So pls start managing, espacially when it is hard and somethings not right. I mean a blind person needs one look at those changes and knows that **** is about to hit the fan.

#332 sinba1ew

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Posted 16 March 2021 - 08:19 AM

View PostMoebius91, on 16 March 2021 - 07:28 AM, said:


Actually really lookin forward to that MASC Change ..... 3 tons and the same speed boost?? No way Posted Image

MASC for me! is a " i can sit longer on that corner and can sprint away when pressed" or a "oh yeah quickly run between two cover spots and not get shot" i have nearly all MASC Mechs the gamer offers and i m so lookin forward to that longer sprint time!


Ye, for some mechs it might be ok...but a lot of mechs were using it for turn speed & acceleration mostly.... I had it on some mechs mostly to let me turn mech faster, so I can change direction....

I am not saying it wil be "worse" but the list of mechs that can utilize it now wil change a lot....

Also...I dislike that they advertize it as 100%longer active time while it is only 100% more max active time, but as recharge was halved You are actually still geting same amount of boost if You were constantly using it......
I like pre-patch MASC as it lets You actually do incredible runs on mechs while leting mech just run faster is not too much of a help for most mechs

at this point let's make it fun & commit to it boosting speed & increase the % speed boost as masc gets bigger, giving bigger % to bigger mechs... we could have some heavy *** mechs charging at100kph, that would be actually fun TBH...especially since turn speed gets shafted while they run, so it'd be glorious charge with no dodging...


in short... it becomes more of a reposition tool that is boring instead of skillfull quickswaping to do rapid turns & dance in light mech around enemy team....

#333 Lieutenant Hedgehog

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Posted 16 March 2021 - 08:22 AM

Hate to say it but longer cooldown and higher heat spike are the last things I want for PPCs.

I have a couple PPC boats and they all feel underpowered.
Being able to rapid fire is one of their saving graces, especially with Light PPCs.
And the biggest issue with PPCs is the heat spike pushing you into shutdown, so more heat up front concerns me.
Extra velocity and damage are welcome (of course) but not sure it's worth the trade off here. Hope there's a bit of a 'course correct' on this one!

#334 Canadian House Owl

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Posted 16 March 2021 - 08:23 AM

Well after reading and watching some videos on the patch, I don't like most of the changes to PPC, Gauss and MASC. I understand the "limited resources" you have on your dev team but the community did a lot of the work for you and it got past up for the most part. PLEASE release a PTR before pushing changes to the live game don't patch the game into the ground then try and save it. Making the game fun and accessible is important and the community has a lot of give-a-damn for MechWarrior, so please work with the members who put in a lot of effort to help you.

#335 Paladin IIC

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Posted 16 March 2021 - 08:34 AM

All of these tears about PPCs are delicious. Let the salt flow <3

Good looking patch PGI, thank you for bringing some changes.

Edited by Paladin IIC, 16 March 2021 - 08:35 AM.


#336 bad builds bob

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Posted 16 March 2021 - 08:41 AM

It's hilarious when low skilled users interpret considerable and valid criticism as a good thing pretty transparent they're just mad cuz bad and feel good because all the tryhard or whatever are justifiably concerned

#337 The pessimistic optimist

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Posted 16 March 2021 - 08:47 AM

View Postbad builds bob, on 16 March 2021 - 08:41 AM, said:

It's hilarious when low skilled users interpret considerable and valid criticism as a good thing pretty transparent they're just mad cuz bad and feel good because all the tryhard or whatever are justifiably concerned


My thing is they just so closed mind in nature they are not seeing great opportunity here for new ideas. Maybe try it first THEN freak out if its bad. They get called try hard because only thing really care about is winning and fun thing for them is winning. They always put in MAXIMUM effort at all times only use the META aka trying harder. Know for a fact those guy have alt accounts because my stats. You will see these random no unit accounts that a super super good players alts. *guys play your alts today come up with some new idea maybe*

Edited by SirSmokes, 16 March 2021 - 08:56 AM.


#338 Aidan Crenshaw

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Posted 16 March 2021 - 08:51 AM

View PostK4I 4LL4RD LI4O, on 16 March 2021 - 08:19 AM, said:

Hey Daeron.
As our Community Manager. Where are you. Over 300 posts and most of them with negative feedback to this upcoming disaster of a patch and no reaction on your side??? At least I could not find one. As long as we praise the team we get answers, if we are angry we are left alone. Why is that so? This is going exactly where we have been 3 years ago. We do not want to go back there. So pls start managing, espacially when it is hard and somethings not right. I mean a blind person needs one look at those changes and knows that **** is about to hit the fan.

View PostAnAnachronismAlive, on 16 March 2021 - 03:04 AM, said:

For those not been able to experience first hand already: Daeron commenting on the patch on NGNGtv (go 5hours 35minutes and past).

#MWOlifesmatter - even if in antechamber of pathology already


#339 Agyar30

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Posted 16 March 2021 - 08:59 AM

View PostPaladin IIC, on 16 March 2021 - 08:34 AM, said:

All of these tears about PPCs are delicious. Let the salt flow <3

Good looking patch PGI, thank you for bringing some changes.


Haha i want to see the face of this guy when he eats the new alpha of a cerppc poptart. You gonna eat that a lot so get used to it. Some people just do not understand anything about this "new" situation. This my friend will reward the mostly heat limited cerppc builds (lower heat/dmg) and punish mostly cooldown limited builds like my fun but already weak double ppc panther. Yes that mech was a monster it really deserved the nerfhammer lol. Guess which builds are heat limited currently yep those you are cheering against. So dumb.

#340 AnAnachronismAlive

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Posted 16 March 2021 - 10:21 AM

Despite all the shiet (rightfully) hitting the fan, it seems like Daeron and Matt are setting up a PTS as soon as possible and implement the Gulag-Proposals there to playtest 'em!

So I can only beg as many folks as possible to participate in the PTS once it is up, so we can add our perspective on how these changes work / feel for us

Furthermore: if not done so already, I can only iterate to watch the latest NGNGtv on Twitch and listen to what Daeron says there. Does not make this patch less tragic, but at least it shows they know, explain some circumstances and regret it.

Kudos to Daeron for showing up and takin' the hits there. Failure and admittance are a central step on the staircase to success. So you have my respect for showing up, where a lot of folks would just have tried to dodge stones thrown best they could.

Posted Image

Edited by AnAnachronismAlive, 16 March 2021 - 10:23 AM.






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