Jump to content

Patch Notes - 1.4.239.0 - 16-March-2021


801 replies to this topic

#361 Rizzi Kell

    Member

  • PipPipPipPipPip
  • Hero of Wolf
  • Hero of Wolf
  • 140 posts

Posted 16 March 2021 - 11:07 AM

Thx for patching out Factionplay....so game seams to be borring right now. Why do you ever forget that timer to start factionplay after patching and after 30 days?

#362 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 11:11 AM

View PostVlad Ward, on 16 March 2021 - 10:53 AM, said:

I like the PPC changes in general.

Snub Nose makes no sense to me at all, though. It's a PPCINO. The cooldown change desynced it from the AC/20 which kills its utility. It was a pretty weak weapon to begin with and could probably stand to keep the damage buff, revert its cooldown back to 4s, and play with the heat increase until it feels right.

I like that we touched on Autocannon velocities but I feel like the changes ought to be inverted in scale. The AC/2 is already one of the strongest ballistics in the game and didn't really need a velocity buff. It's the AC/20 that feels like it's flying through molasses. Buff the AC/2 by 50 m/s if you want to, but the AC/20 needs another 200 m/s at least.

Light Gauss cooldown nerfs seem like overkill.


So far LPPC are just better only tried them out so far

#363 Punk Oblivion

    Member

  • PipPipPipPipPipPip
  • The Scythe
  • The Scythe
  • 352 posts

Posted 16 March 2021 - 11:29 AM

View Postsinba1ew, on 16 March 2021 - 08:04 AM, said:

I'd like them to keep increased heat and just add a ton of splash on snub's (making them like 10damage + 10 splash...or even drive heat up & splash 20 all over the mech...make them the scary 1 eyed medusa that turns mechs into scrap while racking so much heat it's a monster even for the driver)

...this way You'd still have brawly weapon (albeit less pinpoint)
<<I really love idea of having crazy splash on snub's since their projectile seems less stable anyways... I'm not big on lore, but since it cant travel more than 700m I guess it would be fun to make it fun in the range it is effective....cause for now it was kinda a hot AC10....with shorter range & hotter....

slam some fun PGI...if You want to mess with the game make it at least entertaining & interesting


Ever since harebrained's battletech added the snub PPC as basically an "energy shotgun". I've REALLY wanted that in MWO. I would even agree to keep the heat/range as is post-patch, and just raise the damage to maybe 14/16 and spread it into 7/8 energy pellets. Puts it in a spot between LBX10 and LBX20, but with more heat, and no ammo requirement.

#364 Heavy Money

    Member

  • PipPipPipPipPipPipPipPip
  • The Marauder
  • 1,275 posts

Posted 16 March 2021 - 11:35 AM

I'm looking in game now, and the weapon changes are there.

#365 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 16 March 2021 - 11:36 AM

This is so hilarious I feel like I'll make a first post in ... I don't even know how long here.

Ehm ... Soooo ... Do show us on the paperdoll where did the bad PPCs touch you ... again.

And to my fellow players ... I mean, comeon guys. It's been 8 years of nothing but this, time after time, fail after fail. Did you honestly believe something would change?

#366 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,633 posts
  • LocationArea 52

Posted 16 March 2021 - 11:37 AM

Why do you continue to resist implementing the changes most of us want? Do you have any business sense at all?

#367 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 11:38 AM

View PostHeavy Money, on 16 March 2021 - 11:35 AM, said:

I'm looking in game now, and the weapon changes are there.


Try 3xLPPC on a light now with stealth now. Its like a slow firing long range AC 20 now it's great. Pretty much ever enemy mech has a hole in it back armor at end now if we lose


View PostDAEDALOS513, on 16 March 2021 - 11:37 AM, said:

Why do you continue to resist implementing the changes most of us want? Do you have any business sense at all?


Try it this is not bad at all

Edited by SirSmokes, 16 March 2021 - 11:40 AM.


#368 Heavy Money

    Member

  • PipPipPipPipPipPipPipPip
  • The Marauder
  • 1,275 posts

Posted 16 March 2021 - 11:40 AM

View PostSirSmokes, on 16 March 2021 - 11:38 AM, said:


Try 3xLPPC on a light now with stealth now. Its like a slow firing long range AC 20 now it's great. Pretty much ever enemy mech has a hole in it back armor at end now if we lose


Hold on I gotta try out my light gauss rifleman first :P (once I get off work)

#369 Staude Coston

    Member

  • PipPipPipPipPipPip
  • Hero of Diamond Shark
  • Hero of Diamond Shark
  • 290 posts

Posted 16 March 2021 - 11:41 AM

Nice Patch for Balance IS vs Clan Posted Image

#370 Alex Morgaine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,049 posts

Posted 16 March 2021 - 11:52 AM

View PostHeavy Money, on 16 March 2021 - 11:35 AM, said:

I'm looking in game now, and the weapon changes are there.



Grrrrrreat... I wonder if I have to repatch...

#371 MechTech Dragoon

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 308 posts

Posted 16 March 2021 - 11:56 AM

Gna be difficult to get a real read on the changes until everyone and their mom isnt testing it out, but all in all seems good.
Getting poptarted by ppcs in QP/FP was very frustrating and common, it seems less frustrating now.

PPC hits are properly weighty, and I like the counter-play aspect. Shouldn't get out-brawled by a sniper mech.

#372 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 11:59 AM

View PostMechTech Dragoon, on 16 March 2021 - 11:56 AM, said:

Gna be difficult to get a real read on the changes until everyone and their mom isnt testing it out, but all in all seems good.
Getting poptarted by ppcs in QP/FP was very frustrating and common, it seems less frustrating now.

PPC hits are properly weighty, and I like the counter-play aspect. Shouldn't get out-brawled by a sniper mech.


So far LPPC feel much much better on lights they have some real punch now

Edited by SirSmokes, 16 March 2021 - 11:59 AM.


#373 Vladimir Jorgensson

    Member

  • Pip
  • The Tyrant
  • The Tyrant
  • 14 posts

Posted 16 March 2021 - 12:00 PM

View PostMechTech Dragoon, on 16 March 2021 - 11:56 AM, said:

Getting poptarted by ppcs in QP/FP was very frustrating and common, it seems less frustrating now.

You see, these changes actually reinforce poptarting instead, and kill every other possible way to effectively use PPCs, like PPC assaults boats for example.
I still can't understand how people can't see that increasing frontloaded damage is a boon for poptarts, who do not rely on shorter CD anyway.

Edited by Vladimir Jorgensson, 16 March 2021 - 12:03 PM.


#374 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 12:01 PM

View PostVladimir Jorgensson, on 16 March 2021 - 12:00 PM, said:

You see, this changes actually reinforce poptarting instead, and kill every other possible way to effectively use PPCs, like PPC assaults boats for example.
I still can't understand how people can't see that increasing frontloaded damage is a boon for poptarts, who do not rely on shorter CD anyway.


That why I was confused about the they nerfed PPC talk. That always bin PPC problem is acts like AC with front load but energy weapon with no ammo. SO it always bin in the place for being a great jack of all trades

Edited by SirSmokes, 16 March 2021 - 12:03 PM.


#375 Vladimir Jorgensson

    Member

  • Pip
  • The Tyrant
  • The Tyrant
  • 14 posts

Posted 16 March 2021 - 12:06 PM

Reinforcing poptarts is not a good things though. They were already a plague. Especially those veagle groups in QP who are beyond annoying.
And no, PPCs are nothing like ACs. No one here supports your claim.

#376 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 12:11 PM

View PostVladimir Jorgensson, on 16 March 2021 - 12:06 PM, said:

Reinforcing poptarts is not a good things though. They were already a plague. Especially those veagle groups in QP who are beyond annoying.
And no, PPCs are nothing like ACs. No one here supports your claim.


Right now averaging 600-500 damage match in my 3xLPPC Wolfhound right now. Helps more then poptarts

Edited by SirSmokes, 16 March 2021 - 12:12 PM.


#377 The Paleo King

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 41 posts
  • LocationWherever the C-bills flow

Posted 16 March 2021 - 12:13 PM

View PostQContinuum, on 16 March 2021 - 11:00 AM, said:

After a 3 year Hiatus I returned to MWO at the end of Dec. Here are my thoughts on the game and PGI since I came back.

They talk of limited resources to make changes because they are broke. They say they listen to the community but from responses it's overwhelmingly obvious that they don't.

PGI own match making is broken beyond repair, their own results show this. Their Idea to fix the match making is to nerf the weapons and mechs. First one of two reason they are hoping that you will buy the new mechs and weapons systems, and two that they will give the new players a fighting chance. Neither will happen from this. The good players will just figure out new configs and definitely won't be spending and new players will be fed to the grinder that is the match maker with typical unchanged results.

The fact that they can say this is all at the request of the community with a straight face just goes to show how out of touch with everyone and the game they truly are.


All good points! Since going all in on the founders pack back in 2012, some things have markedly improved (controls, maps, responsiveness) but for the past 3 or 4 years, it's all been downhill; this appears to be the PGI business model:

*There is never enough money to make changes.
*There is always enough money to spike heat and nerf DPS (supposedly to encourage buy-in).
*Yet there is never enough money to make better weapons available in-store (no real incentive to buy).

*There is never enough money to take a community poll and see what people want (hint: it's free).
*There is always enough money to make changes most players would NEVER want (hurts PGI's bottom line).

*There is never enough money to just leave well enough alone.
*There is always enough money to reward your founding client base with a slap in the face as everything they bought is gradually made useless. ER PPC is basically a bolt-on for most mechs now.

Even as a pay-to-play or pay-to-win model, it's a half-baked attempt at best. No better gear on offer for pay.
If PPCs and other big shiny weapons are too much hassle to use, with no better pay-tier versions on offer, new players can't win either way, after a while they simply stop playing OR paying, while veteran players will switch to whatever has less heat gen, mainly med laser and machine gun builds. Which defeats the point of heavy weapons in the first place.

Of course, if all this is wrong and that ISN'T the PGI business model then that would be great.
Many of us truly want to be wrong on this. But so far the model looks like it's bogged down in a hybrid of three half-baked ideas.

1) The stagnant content parameters of a '90s FASA fixed MW release, without the story mode content.
2) The constant stats changes of a community MMO moving to a pay-to-win model, without any sandbox or improved gear on offer for pay, and with no real decision making from the community.
3) The limited gameplay modes of an arcade FPS, where most of the advertised content (faction, solaris, etc.) is off limits anyway due to opaque rules and restrictions on tonnage, IS v. Clan tech, weapons type, etc.


PGI needs to make a decision. There are two main ways this can go. The longer this decision is delayed, the more nails in MWO's coffin.
(A.) Is this going to be a top-down fixed product like MW2 through MW4, a one-time purchase release with no community input? In that case take 2 years to roll back the nerf patches and move the game to mechanics to canon stats (no more getting people's hopes up for a "maybe" that never turns out as promised), and then wrap up the project's QA and cease patching (or just switch to building expansion packs/sequels like for MW2/MW4).
(B.) Is this going to be a true community-based MMO? In that case, shelve the top-down approach and actually listen to the community when designing the patches.

There's a third "C" option, license it to a community of fan developers like Microsoft did for Mektek with MW4 Mercs, which was basically an admission on Microsoft's part that they had no clue how to make money with the Battletech franchise without burning their loyal customers (e.g. the IS and Clan Mech Packs debacle).

This won't be a popular choice from a corporate perspective as it was basically handing off the baton to a nonprofit project (though with MWO this model could be configured into a sustainable residual-profit one if the fan-developer community has some autonomy), but the community got 111 unique mechs and several new weapons out of that deal, for free, which arguably kept interest in Mechwarrior alive just long enough for PGI (along with Smith & Tinker) to get our hopes up with the "3015 Planet Deshler" trailer for a proposed for-profit MW5 in 2011... which plenty of people were ready to pay for, but didn't materialize for nearly a decade. Sure, the Mektek stuff wasn't canon, but at least it wasn't constantly being nerfed, and every weapon was more or less usable within reason. Clan weapons were actually better than IS weapons, like they were always supposed to be. The excess heat gen for clan tech was there BUT it was at least manageable and stayed the same in the (thankfully few) later patches. Of course if PGI can get either of the previous two options right, it can make money and not have to go this route at all.

Still playing because of my longtime love for the Mechwarrior games as a whole, and how MWO used to be. Graphics-wise, it's a fine game. Functionality/mechanics is another story, and one that I'm not likely to pay any more into if the Devs keep ignoring the community. For the last 3 years, every patch has gotten worse. Mechs don't explode. Heat spikes are insane. Heat sinks are torpid. Slot space is measly even on some Assault mechs. The physics are a joke. Light mechs get hit by an AC20 and keep moving as if nothing happened. Fleas kill Atlases at close range with LMGs and take no damage from PPCs. How long until we get the my little pony Mauler and the care bear Kodiak with ACs that fire marshmallows at 0.00001 damage and 50 heat gen that has 50% jam chance and 5 minute jam time Posted Image

Edited by The Paleo King, 16 March 2021 - 02:33 PM.


#378 Ruediger Steiner

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 521 posts

Posted 16 March 2021 - 12:21 PM

I said it before and i´ll say it again.
Stop locking a statistics. Play your own game!
SPPC, LPPC and LGauss where already dead weapons and you killed them.
Except for the 6xLPPC Rifleman. Which now has an alpha of 42 damage, while 2 HPPC only do 34. Math is complicated, i know.
And i don´t know why i even have to mention it. Clan tech is superior to IS tech.
The ERPPCs on my Annihilator 1E now have a velocity of 3.355 m/sec. Again, i know, math is complicated and quirks, skills and targeting computers are magic that nobody understands.
Battlemaster Hellslinger? 3.000 m/sec without even using a TC.
Warhawk Prime with a TC MK V? 2.400 m/sec. Pathetic.

1.500 m/sec for Clan ERPPCs and 2.200 m/sec for IS ERPPCs is a joke.

#379 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 12:26 PM

View PostWishmast3r, on 16 March 2021 - 12:21 PM, said:

I said it before and i´ll say it again.
Stop locking a statistics. Play your own game!
SPPC, LPPC and LGauss where already dead weapons and you killed them.
Except for the 6xLPPC Rifleman. Which now has an alpha of 42 damage, while 2 HPPC only do 34. Math is complicated, i know.
And i don´t know why i even have to mention it. Clan tech is superior to IS tech.
The ERPPCs on my Annihilator 1E now have a velocity of 3.355 m/sec. Again, i know, math is complicated and quirks, skills and targeting computers are magic that nobody understands.
Battlemaster Hellslinger? 3.000 m/sec without even using a TC.
Warhawk Prime with a TC MK V? 2.400 m/sec. Pathetic.

1.500 m/sec for Clan ERPPCs and 2.200 m/sec for IS ERPPCs is a joke.


Disagree going to do more testing

#380 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,261 posts
  • LocationCalifornia Central Coast

Posted 16 March 2021 - 12:29 PM

Constructive Feedback:

Still open about most PPCs but the cooldown feels "unfunly" and frustratingly long.


Gauss (Clan and IS) cooldown is too long, its not a strong weapon.
LGauss doesn't do enough DPS.

MASC: If anything, this is something that has felt underpowered and underused. I like being able to hold it for a long time, but I don't like how long its cooldown is. I think we should revert all the negative changes and just keep the slower fill rate and try like that.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users