" We have decided to tune this piece of equipment to be more focused on the sprint speed boost, rather than a global mobility boost, and provide a significant increase to the amount of time that players can leverage the equipment boost"
Um except this isn't what happened. There isn't more speed overall, you just get to hold shift longer, assuming your bar is totally empty, which won't happen as often.
The following are universal changes, affecting all MASC units:
- Gauge Fill Reduced to 0.045 (from 0.09)
- Gauge Drain Reduced to 0.0225 (from 0.045) ********* <<<<<<
You still only get to use the MASC 1/3 of the time, (1 second up, 2 seconds down) the overall up time is the exact same. For nascar, the change has done little or nothing, because the recharge rate is what matters. Now that it is nearly useless (or even harmful with the REDUCED turn rate) in brawls, the only thing it is good for is dodging between cover (takes 5~ seconds depending on the map) and helping get in position in the first place. The reduced deceleration and turn rate makes it much worse for finding cover as well, compared to the previous version.
I can't think of, nor have I found a single instance where the new MASK is better. The only thing it does as well is Nascar... ... yay? Everything else has been a hard nerf, not sure the MASK needed that.
It is now mostly a % speed boost, which you can do more simply by increasing your engine size on almost every IS mech, as any that can use the MASK can also have a huge engine. (Flea being the one exception off hand I can think of) The Clan mechs stuck with one... well sucks to suck since they are not usually able to modify their engine, like the ShadowCat, and with a clan XL increasing engine is almost always a better idea/more efficient.
For example my CTF-3L had a MASK IV, with a light 300, upgrading to the Light 325 is almost the same weight (4.5 instead of 4), and overall percent speed increase (9~%). The engine upgrade comes with an additional slot for a heatsink, and will never be an additional liability. The heavier the engine/Mech the lower return, so MASK does get more efficient eventually...
Oh and the fun factor, so not only did you remove almost any functional reason, you also got rid of the things that made the MASK fun. </p>