Navid A1, on 21 June 2021 - 02:13 PM, said:
Nice touch on the agility table section Matt/Daeron
Daeron Katz, on 21 June 2021 - 02:15 PM, said:
Totally agree! 100% the work of Jamie and Mark.
dario03, on 21 June 2021 - 02:45 PM, said:
Good job. Easy to read and find mechs.
Lockheed_, on 21 June 2021 - 03:33 PM, said:
that table is such a nice touch!
can't wait for the patch to go live!
justcallme A S H, on 21 June 2021 - 03:44 PM, said:
Echoing Navid's words. They have killed it.
The table is dead set amazing.
People... it's funny... it happens that I also like the concept of having a table to quickly see these changes with. Those who did it have my appreciation and thanks, regardless of anything else which I may say on the matter...
However, I do happen to have two criticisms/comments/suggestions/<
whatever-the-heck-ya-wanna-call-it> worth taking the time to state for consideration by Daeron/Matt/Mark/Jamie/etc. on this one and in the future. Here they are...
Linking for reference, both from the 1.4.242.0 Patch and in the future
It's extremely good & appreciated to be able to reference these easily, but I notice that the link is not set up with a Date attached. Instead of only keeping the current state available for reference with a single URL like this...
-->> https://mwomercs.com/mech-mobility-changes
...it would be more helpful if this were made possible to have several iterations, each attached to their matching Patch Notes as of the time of the change, similar to this one for 'June 2021' in format...
-->>
https://mwomercs.com...anges-2021-june
(
this link is not currently valid at the time of my posting, but may become valid in the future if somebody is willing to do some magic on PGI's backend system)
...so that people would then have the ability to compare changes back and forth, enabling constructive discussion of why a change might be better or not. Also, if for some reason a change along the way should happen to cause something to seem unreasonable and/or broken in a bad way, then a particular version of that change can be pointed at quickly as a possible way to break out of a bad spot. I really hope that this date-related idea for the tables will therefore get implemented, even if for no more reason than to see how things change over time. It would even be funny if someone put it all into a giant line graph over time for some visual perspective on the effects of various changes.
Table Layout, and its' Default Sort
So... I get this is a first iteration, and I much appreciate even having it at all. I'm not gonna nitpick on saying the current one would have to be altered to match what I'm going to suggest here. It can stay as it's currently constructed for historical purposes, as well as not stressing out those who put this together. I'll simply hope that any changes in format are implemented with the following changes' tables and what's contained on them.
That said, having things in a bit of a jumble makes it really hard to find & compare things within a single Weight Class section, and makes it several times harder when trying to compare across multiple Weight Class sections. Therefore, it happens that I would like to ask for similar arrangement of the displayed changes to how the Mech Select and/or the In-Game Store's display does it. Basically, please list it so that the Weight Classes are all in their proper order, and the Mechs for a given Weight Class are then arranged within by alphabetic order. This would hopefully improve everyone's capability to quickly reference information from these tables on the fly without having to jump up and down the list an extra bunch of times. Who really wants to stress their eyes & hands out with tons of extra scrolling anyway? I don't think any of us do!
Katrina Steiner, on 21 June 2021 - 02:28 PM, said:
Thank you for adjusting the spawn points in Tourmaline!
Agreed, provided that nobody ever spawn again in that E4 spot. Over-exposing a full lance of one Team upon initial drop really threw the game's balancing out the window on the Tourmaline Desert map, and generally ruined the experience for too many people. I think we can agree silly & frustrating trouble like that is something which we never want to see again in any map!
Daeron Katz, on 21 June 2021 - 02:15 PM, said:
<<<no content for this part, quote used to ping>>>
Hi there, Daeron... I noticed that it took a fair while for the Patch File Download Link to become available on the previous Monthly Patch Notes information page. Is there any chance that it could
please become available more quickly once the servers come back to "Online" status after the patching is done? It would be extremely appreciated, and something I would personally be rather thankful for, as not everyone can rely directly upon their internet connection in relation to the MWO Portal program. Just for a rough mental visual, I personally have to pull the file with my web browser just to ensure that I will explicitly not get a download that is messed up in some silly way, because my ISP seems to be bent on causing trouble with how certain types of downloads are done. I also know that some other people just don't have the internet provisions needed to try and put up with directly downloading, and they have to go get the file at a different spot and bring it back home in order to not waste their available internet usage each month. It basically boils down that the quicker an available Patch File Download Link shows up governs how quickly some players are then able to get their MWO Game Client patched, and subsequently the speed at which it's put back into proper readiness for jumping in once again to resume playing. I think we can agree that maximizing how quickly the greatest total number of players which want to do an MWO Patch are then able to actually do so would be in everyone's best interests, right?
~D. V. "
just giving their overload of thoughts with the 1.4.242.0 Patch and its' elements" Devnull