Khobai, on 29 June 2021 - 07:18 AM, said:
Again a lot of maps dont have cover that brawlers can conveniently leapfrog between to close the distance. Some of the maps are just designed so you have to cross a wide open area in order to get into brawling range.
Every map has open space. If you think you have to wade across it your team isn't supporting you, or the enemy team is in a location that won't let you force a favourable engagement. Brawling is a specialist playstyle, its only effective in certain situations.
Khobai, on 29 June 2021 - 07:18 AM, said:
The center of Terra therma is a good example of that. Being a brawler on terra therma sucks. You basically have to hide until enough enemy mechs are dead that you can close the distance. But by then the game has almost always been decided one way or another anyway.
The center of Terra Therma is a nasty killbox for everyone. Brawlers are not uniquely punished here. If you are receiving support from your team, you'll get some good close range trades. If your team just wants to poke or nascar you'll probably have a bad time, and that's just how matches play sometimes. Without real objectives or respawns, specialists sometimes just
don't find the situation they need to perform. This is not a grounds to buff them, or nerf their counterplays, at least, not in a vacuum, and your readiness to carry out those measures demonstrates a lack of understanding of the finer points of the balance process.
Khobai, on 29 June 2021 - 07:18 AM, said:
Thats one of the biggest reasons sniping/poking are stronger playstyles because you can affect the game immediately from the onset. You dont need to wait for specific circumstances or a timing window to close the distance in order to reach peak effectiveness.
You seem to conflate medium ranged skirmishers with snipers. The center of Terra Therma is altogether too small for snipers, who usually perform best at ranges outside of 700 meters, where said skirmishers can't really reach them. You'll never see the ER Large Laser direwolf microwaving people inside of the caldera on that map because engagements are usually in the 400-600 meter range and the direwolf doesn't really handle return fire well.
But, without meaning to, you pretty much hit the nail on the head there. Skirmishers are very flexible. That IS their competitive advantage. They also rarely pack 100+ point alphas and enough armor to roll several alphas of a similar size because they arent specialized for face to face combat at sub-200 meter ranges with no options for escape or cover. Skirmishing is a generalist role. As others have said here, about 60% effective, 90% of the time. Brawling promises much higher damage efficiency and kill potential
if you can force people to engage on your terms, an endeavour that requires not just personal discipline and skill, but also cooperation from your team, and a good bit of luck. Do you know what that means? It means its harder to play. It's supposed to be. Just because
you have trouble playing it doesn't mean it's underpowered, or that sniping/skirmishing is overpowered, and you are consistently failing to engage in any degree of introspection regarding this.
Edited by pbiggz, 29 June 2021 - 08:05 AM.