FupDup, on 18 September 2021 - 02:05 PM, said:
Straight from Sarna:
It's canon.
There could be a valid argument made for the crit-seeking part of MGs being annoying and crappy design (should just be an anti-armor weapon like everything else, screw crits), but at the end of the day MGs are supposed to pose a threat to mechs. They always did the same damage to mech armor as an AC/2 in Tabletop and they existed in the board game before infantry were even added.
It's especially telling when you compare them to Mech Rifles, which are meant to be analogous to modern-day tank cannons. Mech Rifles suffer a penalty against mech armor (the 3-ton Light Rifle's shots literally bounce off mech armor harmlessly) while MGs do not, because MGs are just that badass.
No its not cannon, not the way it operates in this game. And that one sentence is not an all inclusive right for Piranhas to take on any mech in battletech and be a threat. You don't seriously expect me to believe you think a Pir should be able to eviscerate any mech in this game just cause one sentence on Sarna site (which can be edited by anyone anytime) embellished the hell out of this mechs capabilities. This mech was primarily used for culling infantry. Here's some of what you omitted:
They are most deadly, however, to unarmored infantry, capable of wiping out an entire company in seconds. For work against hardened targets, the Piranha mounts a pair of Mk. 3 ER Medium Lasers and a single Series 1 ER Small Laser. Since the design only uses ten single heat sinks, the MechWarrior must still manage heat levels. The ammunition dependency of the Machine Guns ensure that Piranhas must stay close to supply lines, so most have been relegated to solahma or garrison roles
What i see here is their primary role and the fact they are supposed to be dealing with heat issues using the lasers and they should be short of ammo as it clearly states they must stay near supply lines. Well our piranhas don't have any of those challenges and correct me if i am wrong but aren't they handing out negative heat and free ammo bonuses, armor bonuses, structure bonuses like candy to some of these chassis not to mention even more mobility? That is not consistent with what i am reading on Sarna. Also i want to point out that it says they are most deadly against unarmored infantry - implying they have more issue with armored targets. How much more armor does a Mech have as opposed to an armored infantry soldier?
Machine guns,i do not feel, are supposed to be the threat you think they should be. They are merely backup weapons. Always have been.The ac2 mgun thing from tabletop is a prime example of why you dont try to convert TT to video game exactly with no compromise. The Mech Rifle Mgun thing you describe is nothing more than poor forethought in the beginning. Just as your example of mguns in the game before infantry.
Real mech titles that came before MWO never accounted for your percieved rightful power of the mighty Mgun. Nor did they allow light mechs to get away with the grief style gameplay that is toxic to this community and to this game like MWO does either. How do you explain any of that?
You see, there was already an established formula for this gameplay type. Never should have deviated from it.
























