Dangit... Why am I always late to a new Patch Notes discussion? ARGH!!!
At least Streak SRMs and Clan ATMs appear to be getting a small measure of kindness... I can think of someone I know who will not be wrenching my head off so much after the 2022 February v1.4.251.0 Patch...
Buenaventura, on 18 February 2022 - 05:05 PM, said:
Would be better if you removed this piece of **** and it's stupid clone from the rotation again. I really, really hate this map.
EXCUSE ME... Unfortunately for you, some of us actually like having Classic Maps return, given how the game's design has changed over time! I definitely want Forest Colony Classic to stick around for some time to come.
Scout Derek, on 18 February 2022 - 08:27 PM, said:
GIVE ME THE GOD MECHS NOW.
I DEMAND
HAND
HOLDING
We do
NOT need things to reach the point of over-abuse, so...
NO.
As it is, I suspect someone in the Top Tiers was over-abusing Clan ER Large Lasers during this last month or two. That's the only thing which can explain a sudden major full point jump in the Ghost Heat Penalty Multiplier happening. Sadly, I wish that when those adjustments are made, they would be done slightly more incrementally as it affects people much more significantly (
as in, extremely) down in Tier 3 through Tier 5 areas.
Navid A1, on 18 February 2022 - 08:34 PM, said:
We can follow up on lower arm and hand actuators for that next month.
Agreed that it will for sure need those.
Definitely include the Hand Actuators please! Poor little Kit Fox just does not look right without them.
Hawk819, on 18 February 2022 - 08:48 PM, said:
What?! No views on the forthcoming map inspired by Emerald Taiga??
That one is entirely up to Francois to choose whether or not to operate as
Mark Nicholson has been doing. But right now, nobody knows if Francois even has a Forum ID to operate with. This prevents anyone from having an idea as to whether or not we could even have such a Map Design discussion. Frankly (
no pun intended), I do wish Francois would engage the Community here in the Forums so that we could all co-exist better.
katoult, on 19 February 2022 - 06:31 AM, said:
So who came up with that overheat trap of a trialmech?
(ARC-2R(C) of course, though the HMN-Prime isn't far behind in being unusable in that build without heat nodes or coolshots)
Krasnopesky, on 19 February 2022 - 08:26 AM, said:
I did.
The 5 SL by themselves are completely heat neutral with 13 DHS on the hottest map while moving at top speed.
The 3x LRM15 loadout has 10 sustained DPS and it takes 13.1 staggered alphas of the LRM15s to overheat on a heat neutral map while stationary. That's 585 damage potential before overheat from the LRM alphas and you can always defend your self against Mechs that manage to close within the LRM minimum range.
Of course if someone just continually alpha strikes all the weapons all the time it will be hot, but a very important aspect of this game is managing heat and understanding when to shoot weapons (i.e. don't shoot SL outside of maximum range, don't shoot LRMs inside of minimum range).
While it isn't the coldest build it is definitely usable from my playtesting.
Hello there,
Krasnopesky... You almost have a perfectly nice build for the ARC-2R(C) going on there. The choice of Small Lasers appears to be a refreshing idea. Unfortunately, it is missing one
EXTREMELY important thing in the Loadout. There should be a Beagle Active Probe loaded somewhere in there, and the Arms should be better armored than they currently are set to be. While you personally (
Note: These thoughts are NOT a personal attack, only a comparative.) might be able to always position and twist-shield perfectly, other people who would start out with using this Mech's design likely will not have anywhere near that level of knowledge or luck. They'll also likely find the amount of LRM Ammo to be a death trap which constantly undermines them, because not everyone can always avoid an Enemy ECM going on from another fight nearby, and the TAG is rendered basically inoperable when an Enemy ECM gets too close to its' user. This therefore makes having the BAP in the Loadout rather mandatory, lest the Mech be rendered worthless at ranges longer than the 200 Meter zone. I think we can agree that ARC-2R(C) Loadout could therefore use a tweak by the time of the March 2022 Patch happening, right?
And with my thoughts on the upcoming Patch v1.4.251.0 posted, I'll get moving now. Hopefully this next month of MWO gameplay will end up being reasonably fun, regardless of any hiccups which might be bubbling around right now.
~D. V. "
dropping their hot take on the 2022-02 Patch v1.4.251.0 here" Devnull