Quicksilver Kalasa, on 27 July 2022 - 04:16 PM, said:
Not saying it isn't possible just incredulous that they fix anything or really add anything. IMO, Yeonne was the one that suggested PPCs be effectively charge up lasers that have an incredibly short beam (0.3s or something short like that) and I still like that idea over just making PPCs+Capacitor just Gauss version of PPCs to match the normal PPCs which are just like Autocannons.
PPC Capacitor would be just like Artemised missiles, except now they deal bonus damage, do more heat, and uses gauss charge-up mechanic. Not really a hard thing to do.
I'm just highly opposed with the bonus damage on PPCs, seemed to me that it's just power-creeping, self-serving BS. This bonus damage is really like what PGI did before, that we all criticized, scorned, and laughed at them for thinking that PPC is just exclusively for sniping. The complaint about the LGR just sounds more like scapegoating, when they really just want a more powerful PPC to serve their purposes, on the meta-game they seem like pushing or denying on everyone else.
Having a capacitor variant would be something more excusable, and more understandable to what they are trying to accomplish -- it's high damage, it's hot, it's slow.
Navid A1, on 18 June 2022 - 08:48 PM, said:
I think why it encroaches on the HPPC is less about it's damage, but more about it's mechanic. Dedicated PPCs always had been about the shoot-and-scoot, that which it shares with the HPPC. You ought to be landing your shots carefully, so the cooldown difference isn't really much of a factor -- if anything, a hindrance because you build up heat faster.
Restricting PPCs to 20 damage a pop, while still sharing the same purposes as with HPPC, means that it'll lose even more -- as why do 20 damage a pop, when you can do 30 damage a pop, while doing the same things.
As in, if you want decent single or double PPC combos, it should probably do something different than the role of the double HPPC.
Navid A1, on 18 June 2022 - 08:48 PM, said:
LGR reasoning: Mainly viable in combination with ERPPC. goal is to make them viable on their own and in combination with other weapon systems as well.
I think the problem is a lot more because C-ERPPC, being a 6-ton weapon that deals 15 damage total, and the problem arises when you're trying to balance IS-ERPPC and LGR with that in mind. Of course you're going to hit a snag, trying to boost IS-ERPPC vs C-ERPPC, of course it cascades into the problem of the ERPPC-LGR mix.
Why not, instead, just nerf the C-ERPPC to something like 12 damage with 4s CD and 11.5 heat? You make it closer to IS ERPPC, without power-creeping ERPPC-LGR combo.
LGR is in a good place TBF, yeah sure it's a crutch, it's padding, but there's not really a lot you can do for it that doesn't encroach on the roles of other weapons.
LGR can either go DPS or alpha, problem is that it encroaches on the current weapons that already has those roles. Boost DPS, it encroaches on AC10 -- boost alpha, then it's just a weaker Gauss that you might as well upgrade to. Range? Velocity? These are incredibly niche advantages anyways, and if anything the max-range increase with the Gauss means that it's still adequate at those ranges anyways.
Edited by The6thMessenger, 27 July 2022 - 07:45 PM.