Jump to content

The Sniper Meta Is A Problem


259 replies to this topic

#181 Heavy Money

    Member

  • PipPipPipPipPipPipPipPip
  • The Marauder
  • 1,275 posts

Posted 13 May 2023 - 04:25 PM

View Postevil kerensky, on 13 May 2023 - 03:56 PM, said:


im just gonna ignore you. your either ignorant or choosing to act dumb, comparing alphas on spread weapons with alphas from ppfld and hitscan weapons, lol. and you think IM the guy who shouldnt be judging the cauldron because MY analysis is bad?

to you sir, i say lol. lmao even.

you cant even bring yourself to believe people run 5erll 2 gauss direwolfs, which youd know if you ever got in range and pressed "R". let alone your absolutely wrong take on firing macros. those things are definetly used, especially amongst the sweaty tryhard crowd. why use 3 buttons, with the side mouse button screwing your aim when you can macro the 5 erll to fire 3/2 and then use your other button to fire gauss? clearly you havent played with many high div comp teams.


Nice projection. You're the one who made invalid comparisons. And I pointed out how you are wrong even when not counting missiles. But of course you skipped responding to that part!

2Gauss + 5ERLL DWF is not the standard loadout in either QP or comp because it is less efficient than 2GR + 4ERLL. Which gets played plenty in comp, including when I played last year Posted Image Even if it does get used now and then, it is an outlier and largely irrelevant to the problem with clan Gauss and ERLL since that exists even on heavy mechs running only 2 ERLL.

You know there's other buttons than the side mouse button? There's also keyboard buttons. Managing more than 2 firing groups is trivial even without macros.

You have no idea what the game looks like at high skill levels which is why you're constantly spouting whacky conspiracy theories about tryhards and the Cauldron. Don't forget that your stats are public. You focus on irrelevant things because you don't actually know what's going on and can't believe that some players are actually just good, not cheating or exploiting balance loopholes. And when people try to tell you what is actually going on, you just get mad because it doesn't fit your narrative. Even when people are agreeing with you about a certain balance issue, you have to inflate it more. Its not enough for things to be acknowledged as just a bit too strong, because that doesn't explain why you struggle to keep a positive W:L or K:D ratio.

Now give us more hyperbole about how sniper loadouts are just like brawl loadouts but with 900m range Posted Image You know there's this thing called the MAD-4L that does true 50PPFLD, not even mixed PP and Hitscan? And it actually does brawl quite well.

#182 crazytimes

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,416 posts

Posted 13 May 2023 - 06:46 PM

Just had a game on Colosseum where both sides had snipers, and we traded, the and game took a long while, and it was actually pretty enjoyable.

I still don't feel 'snipers' is the problem, so much as "not having the right mech for the map". The total randomness does take some of the gloss out. For example, I queued up in a brawler assault and am now waiting to drop on Polar... so this match is definitely going to go a bit different for me.

Edit... yeah... this happened instead... which is a whole different topic of discussion. Brawler build payed off I suppose.
[color=#FFFFFF]Posted Image[/color]

Edited by crazytimes, 13 May 2023 - 06:55 PM.


#183 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,710 posts

Posted 13 May 2023 - 08:51 PM

the queue certainly has its moods. it might be caused by the players or the maps in rotation or what time it is, even day of the week seems to have an effect. some days its all brawl and some days its all camp. mech select would solve a lot of problems, but for now you can usually play a few games to see whats going on, and once you got it figured out, choose appropriate mechs.

of course some times the mechs i want to play are not what mechs should be played and i usually bleed psr as a result.

Edited by LordNothing, 13 May 2023 - 08:54 PM.


#184 Orion_

    Member

  • PipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 249 posts
  • LocationInner Sphere

Posted 13 May 2023 - 10:35 PM

View PostLordNothing, on 13 May 2023 - 08:51 PM, said:

the queue certainly has its moods.


After thinking this post was silly I spent most of yesterday suiciding in a brawler after +5 minutes of no one moving up and seeing nothing but LRMs and lasers. The gameplay really does seem to change drastically based on the day/time you play. Even the direction of rotation and where teams tend to go changes based on time/tier pretty drastically.

#185 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 14 May 2023 - 04:51 AM

View PostOrion_, on 13 May 2023 - 10:35 PM, said:


After thinking this post was silly I spent most of yesterday suiciding in a brawler after +5 minutes of no one moving up and seeing nothing but LRMs and lasers. The gameplay really does seem to change drastically based on the day/time you play. Even the direction of rotation and where teams tend to go changes based on time/tier pretty drastically.


I enter a game, and when I encounter a playstyle that I don't like, I don't play the game for 1 or 2 hours. That's how I found a solution. There's nothing else I can do. I don't enjoy games where light machines dominate the gameplay.

#186 Teenage Mutant Ninja Urbie

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,678 posts

Posted 14 May 2023 - 05:56 AM

View PostTAMTAMBABY, on 14 May 2023 - 04:51 AM, said:


I enter a game, and when I encounter a playstyle that I don't like, I don't play the game for 1 or 2 hours. That's how I found a solution. There's nothing else I can do. I don't enjoy games where light machines dominate the gameplay.


..and because lights "dominate" that much, you play them 6% of ALL time.
and no, you're not the only fattie-pilot who's telling himself that lie.

#187 AntiCitizenJuan

    Member

  • PipPipPipPipPipPipPipPip
  • 1,440 posts
  • LocationIn your base, killing your dudes

Posted 14 May 2023 - 09:18 AM

I've been playing this game on and off for 10 years and the last time it's been this bad is when we used to have Stalkers boating 4PPCs and Cataphract 3Ds and Victors jump sniping PPC Guass

Things need to be dialed back for long range pinpoint damage, particularly PPC boating, because its effecting the entire meta almost as bad as it was back then

There's a reason no one is playing Mediums, which typically sit around 15% percent of the queue when I'm playing. When your Mech can get cored out by a Heavy in 5 seconds its pretty discouraging. Theres a reason you dont see as many Brawlers, because ERPPC boats can brawl just as well as a SRM+A boat

Longer cooldowns for ERPPCs, maybe remove the ability to fire multiple Gauss, something like that, dial it back, slow it down

#188 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,014 posts
  • LocationAiming for the flat top (B. Murray)

Posted 14 May 2023 - 11:28 AM

View Postcrazytimes, on 13 May 2023 - 06:46 PM, said:

Just had a game on Colosseum where both sides had snipers, and we traded, the and game took a long while, and it was actually pretty enjoyable.

I still don't feel 'snipers' is the problem, so much as "not having the right mech for the map". The total randomness does take some of the gloss out. For example, I queued up in a brawler assault and am now waiting to drop on Polar... so this match is definitely going to go a bit different for me.

Edit... yeah... this happened instead... which is a whole different topic of discussion. Brawler build payed off I suppose.
[color=#FFFFFF]Posted Image[/color]


I have had 5 matches in a row which played like that: my team's assaults and heavies cluster in one point very tightly. A couple of mins shots are traded (whack-a-mole). The lights and some close/mid-range meds get bored and overextend and get some nasty hits and run back.

At one point one side rushes in - usually after they lead with 2 mechs or so. In most cases it is quickly over then.

The variation: my team's assaults and heavies literally hide. We get flanked and shot to pieces.



Yeah, totally entertaining. The enormous range, especially of laser hitscan, and the map designs are responsible that you can build-up an insande amount of supression fire.

Add to this, the risk vs reward factor is completely skewed. A brawler which usually gets return fire, needs to manage his heat carefully etc and needs to approach cautiously has not much reward considering a sniper can dish out signifcant damage from relative safety and across a huge range and if he overheats he will hunker down to cool.


Point is: the range of those weapons should simply lowered or the damage with range reduced quite a bit. Then the matches would be more dynamic again and close range builds would have it a little easier again

But hey, when one of the "pros" of the council is loudest "light mechs are op" whiner and when you see him in matches he is in a sniper assault...oh wait...no today I saw him with 4x10LBX and he got creamed royally . Maybe, juuuuuust maybe there is a causal connection ;)

Edited by Weeny Machine, 14 May 2023 - 11:45 AM.


#189 foamyesque

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 795 posts

Posted 14 May 2023 - 12:05 PM

View PostAntiCitizenJuan, on 14 May 2023 - 09:18 AM, said:

Theres a reason you dont see as many Brawlers, because ERPPC boats can brawl just as well as a SRM+A boat


I really don't think so.

The reason you don't see as many brawlers isn't because brawlers aren't still king in their range brackets, it's because they can't get there easily.

#190 AntiCitizenJuan

    Member

  • PipPipPipPipPipPipPipPip
  • 1,440 posts
  • LocationIn your base, killing your dudes

Posted 14 May 2023 - 12:14 PM

View Postfoamyesque, on 14 May 2023 - 12:05 PM, said:


I really don't think so.

The reason you don't see as many brawlers isn't because brawlers aren't still king in their range brackets, it's because they can't get there easily.


Part of that is the cycle time on PPCs and Gauss is too quick, part of what I'm getting at

I'm not saying they need to nerf them into the ground, but if they added another 0.5 seconds to the cooldown and see the results for a few weeks it might not be a bad experiment

I think with the Stone Rhino coming in the problem is going to be exacerbated and people aren't considering that, its probably not a bad time to address it

Edited by AntiCitizenJuan, 14 May 2023 - 01:06 PM.


#191 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 14 May 2023 - 01:10 PM

View PostTeenage Mutant Ninja Urbie, on 14 May 2023 - 05:56 AM, said:


..and because lights "dominate" that much, you play them 6% of ALL time.
and no, you're not the only fattie-pilot who's telling himself that lie.


Isn't there a ban or a warning for people who insult on this forum? Or should I also resort to insults like the person I'm facing?

HEYYYYYYYYYYYYYYYYYYYYY

What's happening?

Does everyone have to listen to such insults? Who are you?

Edited by TAMTAMBABY, 14 May 2023 - 01:15 PM.


#192 SafeScanner

    Member

  • PipPipPipPipPipPip
  • 365 posts
  • Locationuk

Posted 14 May 2023 - 02:15 PM

Objectively PPC's in my opinion needs reining in Looking at them why does the ER-PPC not have a minium range (90M) like the standard one (ignoring range because "ER" only real difference is 3 heat Gen oh and they fly faster 1900 from 1400) and light ppc's are in a okaaayish position
if i had a say id suggest
er-ppc minium distance be around 90-120m
Light increase Heat gen by .5 / 1
Snubs Increase Range by 100/150mm
Heavy ppc is fine?

#193 SafeScanner

    Member

  • PipPipPipPipPipPip
  • 365 posts
  • Locationuk

Posted 14 May 2023 - 02:37 PM

other than clan ppc yes

#194 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 14 May 2023 - 03:01 PM

Is it allowed to insult people here?

#195 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 14 May 2023 - 03:09 PM

View Postthe check engine light, on 14 May 2023 - 03:03 PM, said:

being accused of driving assaults is an insult, yes, a very nasty one



View PostTeenage Mutant Ninja Urbie, on 14 May 2023 - 05:56 AM, said:

fattie-pilot


I can provide the answer to that in a page-long response.

Did I manage to explain it properly?

You can't insult someone and act like nothing happened.

#196 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 14 May 2023 - 03:14 PM

View Postthe check engine light, on 14 May 2023 - 03:10 PM, said:

fattie=assault
pilot=one who operates a moving thing like an airplane, a car, a mech
fattie-pilot=one who drives an assault mech

I agree the insult is truly outrageous and will not stand



fattie=assault ?

Edited by TAMTAMBABY, 14 May 2023 - 03:17 PM.


#197 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 14 May 2023 - 03:18 PM

View Postthe check engine light, on 14 May 2023 - 03:17 PM, said:

it's been common parlance for a while


I haven't seen it before.

#198 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 14 May 2023 - 03:23 PM

View Postthe check engine light, on 14 May 2023 - 03:18 PM, said:

now you have


I still think you shouldn't use that term. It's rude. Nobody wants to be insulted here.

#199 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 14 May 2023 - 03:41 PM

Posted Image

I don't have any expectations from you, I'm just trying to understand. I can express the machines here in many ways. However, I find it appropriate to express them in a polite manner. Can you understand what I'm saying?

Posted Image

#200 Pixel Hunter

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 400 posts

Posted 14 May 2023 - 06:21 PM

View PostSafeScanner, on 14 May 2023 - 02:15 PM, said:

Objectively PPC's in my opinion needs reining in Looking at them why does the ER-PPC not have a minium range (90M) like the standard one (ignoring range because "ER" only real difference is 3 heat Gen oh and they fly faster 1900 from 1400) and light ppc's are in a okaaayish position
if i had a say id suggest
er-ppc minium distance be around 90-120m
Light increase Heat gen by .5 / 1
Snubs Increase Range by 100/150mm
Heavy ppc is fine?


Honestly I think ERPPC's should have a minimum range and normal PPC's have like a damage curve at shorter ranges (like 50-100) maybe with a sharper damage drop off. Snub Nose and Heavy PPC should have no minimum but heavy PPC having a shorter drop-off than now.
define them as a "sniper" "Middle of the road" and "brawlers". I don't really have too much of an opinion on light PPC's other than maybe a little more heat to make them harder to boat, but quirk some lighter mechs so they can still use them more effectively

Edited by Pixel Hunter, 14 May 2023 - 06:24 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users