Mechcommander 3
#41
Posted 02 August 2012 - 05:11 AM
The Federated Commonwealth (Davion side) lost their Victor production factory to a Kuritan advance in the War of 3039.
The Victor's produced after that had a samurai like head instead of the "standard" Victor head.
#42
Posted 03 August 2012 - 01:44 PM
DeathDealer 6, on 02 August 2012 - 05:11 AM, said:
The Federated Commonwealth (Davion side) lost their Victor production factory to a Kuritan advance in the War of 3039.
The Victor's produced after that had a samurai like head instead of the "standard" Victor head.
Oh, thanks for the information.
Edited by Will9761, 03 August 2012 - 01:44 PM.
#43
Posted 07 August 2012 - 03:50 PM
zorgoth, on 27 July 2012 - 07:56 PM, said:
there actually was a fps/rts that did exactly that, only with the commander actually able to build things too. don't remember the name. nuclear somethin'. when i played it on the free weekend there was SOME teamwork, so this might actually be possible
also there are games now like starhawks that let you drop in turrets, bases, bunkers ect. there is also chrome hounds which has a command mech that lets you command ai units in the battle and send them to different grids to attack, capture and such
#44
Posted 05 December 2012 - 10:31 AM
For the mercenary player they should be a system to where you can take your own contracts with different factions. Basically it would be an elimination system until you're blacklisted with other factions, except the last employer.
Edited by Will9761, 05 December 2012 - 10:36 AM.
#45
Posted 05 December 2012 - 01:15 PM
#46
Posted 06 December 2012 - 06:23 AM
Edited by Will9761, 06 December 2012 - 06:26 AM.
#47
Posted 07 December 2012 - 07:32 AM
Maybe an Sphere domination mode for online, like in Mech Assault 2...
@Willi9761:
Yeah 3063 would be good. And i want live action cast again. Campain for every House and Merc maybe for addon
i was verry pleased with MC2 but i hated, that i couldnt play it under win XP.. havent tryed it yet with win 7.
Edited by Ragnar Yager, 07 December 2012 - 07:33 AM.
#48
Posted 07 December 2012 - 05:29 PM
for example:
George Takei as Theodore Kurita
Freddie Prinze Jr. as Victor Steiner-Davion
Malcolm Mcdowell as the false Thomas Marik(a.k.a. Thomas Halas)
Besides imagine the humor you could get while playing as the DC, constantly failing missions until Theodore insults you by saying, "You are made of stupid!"
As a Mercenary Commander, if you ever got blacklisted by House Kurita, Theodore would say this:
"Mercenary you are a douchebag, that's right a douchebag."
Edited by Will9761, 07 December 2012 - 05:42 PM.
#49
Posted 26 December 2012 - 01:47 PM
Plus I think the visuals would be simply beautiful with the graphics today.
Ragnar Yager, on 07 December 2012 - 07:32 AM, said:
Maybe an Sphere domination mode for online, like in Mech Assault 2...
I hated the guts out of MechAssault 2 but that does sound interesting, if you take the idea and subtract mechassault from it.
#50
Posted 26 December 2012 - 08:37 PM
what's NOT fine with the AI is the competence of the rest of their capability.
in mechcommander 1 (and thus by definition mechcommander gold as well), their ability to move in groups was horrendous, the mech often bee lining towards the target in a single path finding route which are then congested by the slowest mech in the group. The pathfinding was also equally bad at some situations, which can be exploited as well against the enemy AI (which used the same pathfinding naturally).
the mech also can't be set to basic behavior, such as automatically engaging targets in range we choose of, or to keep their distance etc except by ordering it to engage a target at specific distance.... ie: mechcommander lacked the basic AI routines that one expect from a real time tactical game.
Mechcommander 1 (and 2 as well) both basically requires you to micromanage EVERYTHING because the AI was incapable of doing pretty much ANYTHING, and this you have to do for all the assets under your control.
#51
Posted 27 December 2012 - 08:43 AM
#52
Posted 27 December 2012 - 08:06 PM
#54
Posted 09 January 2013 - 07:20 AM
#55
Posted 15 February 2013 - 12:43 PM
#56
Posted 15 February 2013 - 04:41 PM
Proof: http://www.moddb.com...mander-omnitech
Warning: in development currently, so expect bugs and the like.
Edited by Raven IIC, 15 February 2013 - 04:43 PM.
#57
Posted 13 March 2013 - 12:17 PM
Otto Cannon, on 27 July 2012 - 07:19 PM, said:
Actually there is a game called Urban assault that was an RTS and FPS at once. You could tell your units to move then jump into a tank and start killing it was amazing.
http://en.wikipedia....i/Urban_Assault
#58
Posted 19 April 2013 - 09:50 PM
there was a solid collection of updated art assets to replace the existing ones you'd be in good shape. (perhaps the art from mechwarrior 4 Free? )
--James
#60
Posted 20 April 2013 - 01:12 AM
Otto Cannon, on 27 July 2012 - 07:19 PM, said:
Savage 1 and 2, Natural Selection 1 and 2, etc.
It is certainly possible, but unless the commander gets something he can do without the support of the "stupid players", noone would want to play as him.
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