Hibernal rift also needs TLC... especially on domination...so the ring around the rosie can end...very fixable...would like to see more bridges...would NOT go for the polar highlands solution.
Hellebore springs...TLC again...not enough areas for pass through on parts of the map...if you fall there is no easy way to get back up quickly...could use mech lifts or elevators maybe...parts of the map see little if any use sometimes too, partly because of spawns, but also lack of objectives in those areas....always after spawn you go up the winding ridge to the center...never down in the valley to move across the map...unless you are in a fast light mech with jump jets...but that's certainly not me.
Grim Plexus needs a complete do-over: changes in spawns, added cover across map, more usage and accessibility of bismuth towers... those are currently too close together, too steep...limiting usage to mechs with decent jump jets/campers...I want to see more options for climbing), Terra Therma feels like a lost cause...no matter how you change it, it seems it will remain bad...same with caustic valley.
River City gets a big thumbs down for too many sniper/camper spots that favor advanced zoom...absolutely HATE how easy it is for snipers to take pot shots at players crossing the river. Haze and lighting also obscures vision for those trying to hit back snipers. Lots of potential with changes to spawn locations, added cover for river crossing, more structural "bridges" or crossings going across the map.
Edited by 13Tradesman, 02 August 2023 - 08:13 PM.