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Patch Notes - 1.4.283.0 - 19-September-2023


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#41 w0qj

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Posted 16 September 2023 - 11:17 PM

Amazing patch!

1. Atlas with 2x ballistic LT/RT - thank you MWO for listening!
The new "small cockpit" with 2x critical slots is very intriguing also!

2. Urbanmech IIC for the Clan side!!

3. New Urbanmech variant for IS !

4. Please add AMS hardpoint back into all Legendary Mechs please!
If/When missiles (cough...Longbow?...cough) gets buffed up, Legendary mechs do not have AMS hardpoint for protection!!

Edited by w0qj, 16 September 2023 - 11:18 PM.


#42 Ukos

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Posted 16 September 2023 - 11:41 PM

As if the triple rac bushwhackers wasnt bad enough to have to deal with you go and make them harder to kill, why is the cauldron so keen to push Rotaries on everyone, id be far happier to see them reigned in and made an option rather than a neccessity

#43 martian

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Posted 16 September 2023 - 11:48 PM

View PostUkos, on 16 September 2023 - 11:41 PM, said:

As if the triple rac bushwhackers wasnt bad enough to have to deal with you go and make them harder to kill, why is the cauldron so keen to push Rotaries on everyone, id be far happier to see them reigned in and made an option rather than a neccessity

Rotary Autocannons are not especially good weapons.

#44 Samziel

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Posted 17 September 2023 - 12:00 AM

Might wanna add engine ratings to patch notes so people know what they get. Unless they're there and I'm blind.

From what I heard Urbies get max 180 (min 100) and Atlas max 360.

Edited by Samziel, 17 September 2023 - 12:02 AM.


#45 Hawok79

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Posted 17 September 2023 - 12:09 AM

View PostTiy0s, on 16 September 2023 - 01:09 PM, said:

For those asking about loyalty, we’ve already leaked info on a few mechs in there.

The Jagermech DE will have no Upper Arm Actuators and will be designed around Heavy Gauss or LBx20 in the arms.
The Ice Ferret J is a lore variant. You can look that up on Sarna.
The Wolfhound C is a lore accurate Grinner. Clan tech variant.
The Jenner A is a lore variant. But it will have 50% energy cooldown and 49.9% laser cooldown, allowing a continuous beam.
The Adder W is inspired by the Adder S, a lore variant. That can also be found on Sarna. It is far from a faithful recreation, though.

As for the Piranha and Urbanmech, we’ll just have to wait and see!


An Adder with 16 MG`s?!

#46 martian

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Posted 17 September 2023 - 12:49 AM

View PostSamziel, on 17 September 2023 - 12:00 AM, said:

Might wanna add engine ratings to patch notes so people know what they get. Unless they're there and I'm blind.

From what I heard Urbies get max 180 (min 100) and Atlas max 360.

I guess that the store web page will be up on Monday or Tuesday.

#47 SATAN 666

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Posted 17 September 2023 - 01:57 AM

You introduce crappy x pulse lasers and make them even crappier with the heat increase? Have you tested them yourselves PGI?
You want to make them usefull increase the the distance to at least x1.5 and only half the heat otherwise not interested at all.
And abort this binary heat change

#48 martian

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Posted 17 September 2023 - 02:15 AM

View PostSATAN 666, on 17 September 2023 - 01:57 AM, said:

And abort this binary heat change

Do you mean that Ghost heat limit?

#49 Ruediger Steiner

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Posted 17 September 2023 - 03:08 AM

Whenever i think you can´t make me buy another Legendary ... 2xHG Atlas shooting two lasers out of his right eye?

Posted Image

#50 Phaneron

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Posted 17 September 2023 - 03:15 AM

Quote

Viridian, Terra, and Hibernal rotation weights have been increased


Well time to sell my slow assaults, people really seem to enjoy nascar huh?

#51 Bud Crue

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Posted 17 September 2023 - 03:53 AM

STILL no official announcement regarding generic, at some point in the future, MC releases of the Legendary Mechs. Did I miss it?

#52 martian

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Posted 17 September 2023 - 04:39 AM

View PostBud Crue, on 17 September 2023 - 03:53 AM, said:

STILL no official announcement regarding generic, at some point in the future, MC releases of the Legendary Mechs. Did I miss it?

No, you did not.

#53 The Chancelor

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Posted 17 September 2023 - 04:54 AM

Why the hsl ons the binary laser? The clans can equip light mechs with heavy lasers. The IS has nothin comparable...

#54 Voice of Kerensky

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Posted 17 September 2023 - 05:02 AM

Binary lasers need more affection. Perhaps reduce their size by one slot. Make them heat up a little less. And their range is a little biger.
RIP HAGs.

When will you return streaks to the battlefield?

P.S. Where is the improvement in matchmaker? Where is the removal of groups from a solo quick play? Do you even know how bad the gameplay is now?
Did you really think that everyone would forget these promises?

Edited by Voice of Kerensky, 17 September 2023 - 05:09 AM.


#55 KursedVixen

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Posted 17 September 2023 - 05:15 AM

View PostSATAN 666, on 17 September 2023 - 01:57 AM, said:

You introduce crappy x pulse lasers and make them even crappier with the heat increase? Have you tested them yourselves PGI?
You want to make them usefull increase the the distance to at least x1.5 and only half the heat otherwise not interested at all.
And abort this binary heat change

View PostVoice of Kerensky, on 17 September 2023 - 05:02 AM, said:

Binary lasers need more affection. Perhaps reduce their size by one slot. Make them heat up a little less. And their range is a little biger.
RIP HAGs.

When will you return streaks to the battlefield?

P.S. Where is the improvement in matchmaker? Where is the removal of groups from a solo quick play? Do you even know how bad the gameplay is now?
Did you really think that everyone would forget these promises?
it was said long before that the GH limit was a typo.... Gh limit on Clan heavy large is the same..

Edited by KursedVixen, 17 September 2023 - 05:16 AM.


#56 Itsacon

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Posted 17 September 2023 - 05:20 AM

View PostInnerSphereNews, on 16 September 2023 - 12:18 PM, said:

Frozen City Classic Day has been removed


You removed the wrong Frozen City map. You were supposed to axe the crappy big one.



View PostInnerSphereNews, on 16 September 2023 - 12:18 PM, said:

Incursion has been removed


Seriously? Why does such a large part of the player base hate game-modes that reward tactics and teamwork?

#57 Bud Crue

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Posted 17 September 2023 - 05:33 AM

View PostVoice of Kerensky, on 17 September 2023 - 05:02 AM, said:

...Where is the removal of groups from a solo quick play?...
Did you really think that everyone would forget these promises?


When did they promise to remove groups from QP? Genuine question. I would be all for a return to 8v8 GQ if the population numbers have rebounded sufficiently to make that viable again.

#58 simon1812

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Posted 17 September 2023 - 06:31 AM

A miss and hit this one...

#59 SATAN 666

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Posted 17 September 2023 - 06:36 AM

View PostVoice of Kerensky, on 17 September 2023 - 05:02 AM, said:

Where is the removal of groups from a solo quick play?



they can leave 2x2 groups whats the problem here ? many people are playing with friends

#60 Mechsniper

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Posted 17 September 2023 - 06:53 AM

X-Pulse lasers were way to hot to start with. Additional increment of damage will not help and you INCREASED heat, now making any hope of a useful build folly.

Hag 40 - Almost a second on target to get full damage out. Now close to worthless.

Binary lasers. Some mechs could fire 3 and it barely made them useful. AWS 8Q main one that comes to mind. They are so heavy and hot, very few mechs could run them. Now other than an 100 ton builds such as the Atlas RS due to being able to put 2 in each arm, I don't see them being useful anywhere.

PS more P2W on the scaleshot? wow.





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