Toning down muzzle flash would be soooo nice. Being blinded by enemies and forced into using thermal vision is also annoying. But at a bare minimum I'd think hyper advanced tech would have some kind of automatic filter in the cockpit.
I've mentioned it before but the problem with direct firing lrms is that you're at a massive disadvantage to other weapon systems. If you dumb fire you get a slow, super spread, weirdly arcing weapon that's just going to splash all over the enemy. If you wait for a lock, you have to wait until it sets and then keep it there. Meanwhile your opponent can twist whenever they want and then alpha your specific components. If the ballistic characteristics weren't so weird, and if you weren't punished by the extra half second or whatever that it takes to reacquire a lock and hold it every time you had to twist so your components weren't drilled out, it might be viable. The times when lrms are oppressive are when groups use them with team coordination. Which isn't much different from Scaleshot drops or Piranha drops or Crusader drops etc. Almost no one uses narcs unless they're already in a group. You can't solo drop and expect one to be there.
Personally I think wire guided missiles would make direct firing a lot more effective and different from mrms, but when I suggested it to the Cauldron I was told it wasn't possible with the engine or host state rewind or something.
Some different ammo types would be cool too.
Or just make the arc to maintain a lock a lot wider in lrm mechs so you can at least twist in engagements without immediately losing a lock. The locks appear to be radar based anyway (tag is the laser designated), so why are you required to have direct focus?
What I really want is for flamers to get an overhaul. Please, they're so irrelevant. Make them a napalm style DOT weapon if you don't want to mess with the implications of the heat system. Or just an energy based mg.
Edited by Ilostmycactus, 11 December 2023 - 08:47 PM.