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June 2024 Patch Leaks Discussion


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#41 torsie

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Posted 06 June 2024 - 05:00 AM

I have some AC5 on my Hellbringer from last month event, it is only (or one from few) clan weapon that does not shoot 65749 projectiles, so I can sometime hit something with it.

Edited by torsie, 06 June 2024 - 05:01 AM.


#42 D V Devnull

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Posted 06 June 2024 - 06:12 AM

View PostKursedVixen, on 04 June 2024 - 04:17 PM, said:

No word on events? or june free mech?

View PostMoadebe, on 04 June 2024 - 04:19 PM, said:

So far nothing like that. These are just patch notes after all.

Perhaps the folks at PGI are setting up to do another "Big Beach Party" variety of Loot Bag Event once again? It would explain the delay, and certainly will be downright awesome if it's happening again!!! :D

~D. V. "thinking there must be an excellent reason June's Free Mech Event is not up already" Devnull



[Minor Formatting Edit by the Post Author...]

Edited by D V Devnull, 06 June 2024 - 06:13 AM.


#43 Gasboy

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Posted 06 June 2024 - 06:27 AM

View PostBud Crue, on 06 June 2024 - 04:39 AM, said:

The comment above just made me think, who cares if there is a weapon that competes with the C-AC5, as no one uses them anyway?


There are a few decent builds with AC/5 for the Vapor Eagle, Night Gyr, Dire Wolf and Mad Cat MKII. Usually paired with PPCs.

#44 ScrapIron Prime

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Posted 06 June 2024 - 06:42 AM

I like the velocity boosts on the autocannons, good adjustment.

How much work would it be to allow the Light AC/2 and Light AC/5 to benefit from AC/2 and AC/5 quirks?

For example... the ever-so-often-used Wolverine 6R... it has a 25% ballistic cooldown, and an extra 15% for AC/5's. That extra 15% does not apply to light AC/5's. And a rarely played mech like that could use another quirk pass.

#45 Quicksilver Aberration

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Posted 06 June 2024 - 07:10 AM

View PostBud Crue, on 06 June 2024 - 04:39 AM, said:

No care or concern over the debate above, but one thing it did make me wonder about: does anyone have any builds where they run C-AC5s over UACs? The comment above just made me think, who cares if there is a weapon that competes with the C-AC5, as no one uses them anyway?

AC5/AC10 with Plasma/ERPPCs are actually pretty common builds on some of the assaults, problem was always just velocity kinda sucks on dakka overall which limits their flexibility compared to Beams/X-Pulse.

I've run some of the old UAC5/AC10 builds before but the velocity + burst has always made it more for farming rather than being more effective.

View PostScrapIron Prime, on 06 June 2024 - 06:42 AM, said:

How much work would it be to allow the Light AC/2 and Light AC/5 to benefit from AC/2 and AC/5 quirks?

For example... the ever-so-often-used Wolverine 6R... it has a 25% ballistic cooldown, and an extra 15% for AC/5's. That extra 15% does not apply to light AC/5's. And a rarely played mech like that could use another quirk pass.

WVR-6R is probably a bad example since it really gains nothing from trying to mount the LAC2/LAC5s.

Edited by Quicksilver Aberration, 06 June 2024 - 07:15 AM.


#46 ScrapIron Prime

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Posted 06 June 2024 - 07:34 AM

View PostQuicksilver Aberration, on 06 June 2024 - 07:10 AM, said:

WVR-6R is probably a bad example since it really gains nothing from trying to mount the LAC2/LAC5s.


Fair, but then mechs with AC/2 and AC/5 specific quirks aren't typically top of the heap rides.

#47 martian

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Posted 06 June 2024 - 09:59 AM

View PostKursedVixen, on 05 June 2024 - 05:26 PM, said:

if you put it exactly that way, yes.

(clans don't get ac5's)

View PostKursedVixen, on 05 June 2024 - 11:46 PM, said:

And it's not really an AC/5 either it's more of a solid slug LBX5

No matter how you try to turn it, Clan AC/5 is in the game:

Posted Image

The first line really says Clan AC/5.

#48 Void Angel

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Posted 06 June 2024 - 10:01 AM

View PostBud Crue, on 06 June 2024 - 04:39 AM, said:

No care or concern over the debate above, but one thing it did make me wonder about: does anyone have any builds where they run C-AC5s over UACs? The comment above just made me think, who cares if there is a weapon that competes with the C-AC5, as no one uses them anyway?


Stumbles does! The UAC5s are actually only a 0.4 DPS increase, and while they'll do more damage until they jam, they're also ammo hungry, and such a small part of the build's overall armament that it's really not worth it. Similarly, the AC/10s avoid heat scale penalties and can also make do with the ammo supplied.

View PostKursedVixen, on 05 June 2024 - 11:46 PM, said:

And it's not really an AC/5 either it's more of a solid slug LBX5


Moving the goalposts,
Moving the goalposts!
Won't you come moving the goalposts with me?

#49 Void Angel

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Posted 06 June 2024 - 10:05 AM

That "not really an AC/5" is nearly identical to the Inner Sphere's version, to include it's firing pattern - the only differences are 100m extra optimal range, and a stunningly hot 0.15-point greater heat cost.

#50 RockmachinE

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Posted 06 June 2024 - 10:07 AM

View PostVoid Angel, on 06 June 2024 - 10:01 AM, said:

Moving the goalposts!

Such an annoying expression, use normal words.

#51 martian

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Posted 06 June 2024 - 10:15 AM

View PostVoid Angel, on 06 June 2024 - 10:05 AM, said:

That "not really an AC/5" is nearly identical to the Inner Sphere's version, to include it's firing pattern - the only differences are 100m extra optimal range, and a stunningly hot 0.15-point greater heat cost.
Clan AC-5 is also 1 ton lighter than the Inner Sphere version.

Poor poor Clans ...

#52 KursedVixen

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Posted 06 June 2024 - 10:20 AM

View PostBud Crue, on 06 June 2024 - 04:39 AM, said:

No care or concern over the debate above, but one thing it did make me wonder about: does anyone have any builds where they run C-AC5s over UACs? The comment above just made me think, who cares if there is a weapon that competes with the C-AC5, as no one uses them anyway?

Hell, I've been trying to make a PAC-4 build (at least 3 and other weapons; preferably 2-3 PCs) on anything, but even with its weight benefits everything I've tried feels anemic; AC5s are even worse given the weight.
considering the C-ac5 fires one shell vs the C-uac5 fires 2 per trigger pull in certain cases where it fits i replace C-uac 5's with C-ac5's I've got a dire wolf with 6 of them, with only one shell compared to 2 it gives the target less chance to spread the damage. typically if i can fit it and the mech has no uac jam quirks i go with the C-ac version.

The downsides are that the C-AC is as big as an equivlent lbx and you lose the double tap, but it's colder than a Uac and has a faster fire rate.

Also Trial RiflemanIIc

Edited by KursedVixen, 06 June 2024 - 10:33 AM.


#53 Void Angel

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Posted 06 June 2024 - 10:26 AM

Average human response time to visual or aural stimulus is 190/150ms, respectively; an 110ms firing duration only matters if the target is already in motion.

#54 Quicksilver Aberration

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Posted 06 June 2024 - 10:59 AM

View PostVoid Angel, on 06 June 2024 - 10:26 AM, said:

Average human response time to visual or aural stimulus is 190/150ms, respectively; an 110ms firing duration only matters if the target is already in motion.

To be fair though, sometimes movement you need to adjust to is already set in motion, which means being able to predict/"read" movements. The longer a duration or slower the projectile, the better you have to be at doing that rather than just reacting.

This is part of the reason I think velocity for most weapons is honestly stupid slow and contributes to the "lights OP" sentiment of the lower tiers. Velocity doesn't make aiming more skillful because predicting micro movements is more like gambling, it's different than making reads on when and where someone will poke against you or things like that.

Edited by Quicksilver Aberration, 06 June 2024 - 11:05 AM.


#55 KursedVixen

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Posted 06 June 2024 - 11:31 AM

View PostQuicksilver Aberration, on 06 June 2024 - 10:59 AM, said:

To be fair though, sometimes movement you need to adjust to is already set in motion, which means being able to predict/"read" movements. The longer a duration or slower the projectile, the better you have to be at doing that rather than just reacting.

This is part of the reason I think velocity for most weapons is honestly stupid slow and contributes to the "lights OP" sentiment of the lower tiers. Velocity doesn't make aiming more skillful because predicting micro movements is more like gambling, it's different than making reads on when and where someone will poke against you or things like that.
It makes no sense that clan erppc is slower than Is erppc.. or other alternatives clan weapons should not have lower velocityt than their IS equivilent. Same with the other way around.

Edited by KursedVixen, 06 June 2024 - 11:32 AM.


#56 Quicksilver Aberration

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Posted 06 June 2024 - 12:07 PM

View PostKursedVixen, on 06 June 2024 - 11:31 AM, said:

It makes no sense that clan erppc is slower than Is erppc.. or other alternatives clan weapons should not have lower velocityt than their IS equivilent. Same with the other way around.

Of all the things to take away, this wasn't it, given the cERPPC is significantly better than the iERPPC in pretty much every way but velocity. I mean the cERPPC could get velocity buffed, but would probably have to make some sacrifice somewhere.

Edited by Quicksilver Aberration, 06 June 2024 - 12:07 PM.


#57 Gasboy

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Posted 06 June 2024 - 05:28 PM

View PostKursedVixen, on 06 June 2024 - 11:31 AM, said:

It makes no sense that clan erppc is slower than Is erppc.. or other alternatives clan weapons should not have lower velocityt than their IS equivilent. Same with the other way around.


Ah, you'd prefer the Clan ERPPC to be split into three 'shots' which splatter all over the place like the base ACs?

#58 Void Angel

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Posted 06 June 2024 - 06:48 PM

View PostQuicksilver Aberration, on 06 June 2024 - 10:59 AM, said:

To be fair though, sometimes movement you need to adjust to is already set in motion, which means being able to predict/"read" movements. The longer a duration or slower the projectile, the better you have to be at doing that rather than just reacting.

This is part of the reason I think velocity for most weapons is honestly stupid slow and contributes to the "lights OP" sentiment of the lower tiers. Velocity doesn't make aiming more skillful because predicting micro movements is more like gambling, it's different than making reads on when and where someone will poke against you or things like that.


I think projectiles are too slow as well, though I'm not sure by how much - I like that trend in the patch note leaks. To play devil's advocate, lower velocity does make long-range damage spreading easier, but it also makes it hard to hit things that it seems like you should be able to hit.

Edited by Void Angel, 06 June 2024 - 07:49 PM.


#59 Heat Skink

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Posted 07 June 2024 - 08:20 AM

Why is this a 'leak' why can't this information be public? (new player btw)

a 'leak' implies it's hidden why are such details hidden from the playerbase at large?

Edited by A Werewolf, 07 June 2024 - 08:24 AM.


#60 Gasboy

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Posted 07 June 2024 - 08:25 AM

View PostA Werewolf, on 07 June 2024 - 08:20 AM, said:

Why is this a 'leak' why can't this information be public? (new player btw)


It is public when released. Think of the leak as an unofficial release, it's someone who has taken screenshots of the tentative release info to post here. There is a Cauldron discord you can join to see such info before it hits the webpage or announcement forum.





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