Edited by torsie, 06 June 2024 - 05:01 AM.


June 2024 Patch Leaks Discussion
#41
Posted 06 June 2024 - 05:00 AM
#42
Posted 06 June 2024 - 06:12 AM
KursedVixen, on 04 June 2024 - 04:17 PM, said:
Moadebe, on 04 June 2024 - 04:19 PM, said:
Perhaps the folks at PGI are setting up to do another "Big Beach Party" variety of Loot Bag Event once again? It would explain the delay, and certainly will be downright awesome if it's happening again!!!

~D. V. "thinking there must be an excellent reason June's Free Mech Event is not up already" Devnull
[Minor Formatting Edit by the Post Author...]
Edited by D V Devnull, 06 June 2024 - 06:13 AM.
#43
Posted 06 June 2024 - 06:27 AM
Bud Crue, on 06 June 2024 - 04:39 AM, said:
There are a few decent builds with AC/5 for the Vapor Eagle, Night Gyr, Dire Wolf and Mad Cat MKII. Usually paired with PPCs.
#44
Posted 06 June 2024 - 06:42 AM
How much work would it be to allow the Light AC/2 and Light AC/5 to benefit from AC/2 and AC/5 quirks?
For example... the ever-so-often-used Wolverine 6R... it has a 25% ballistic cooldown, and an extra 15% for AC/5's. That extra 15% does not apply to light AC/5's. And a rarely played mech like that could use another quirk pass.
#45
Posted 06 June 2024 - 07:10 AM
Bud Crue, on 06 June 2024 - 04:39 AM, said:
AC5/AC10 with Plasma/ERPPCs are actually pretty common builds on some of the assaults, problem was always just velocity kinda sucks on dakka overall which limits their flexibility compared to Beams/X-Pulse.
I've run some of the old UAC5/AC10 builds before but the velocity + burst has always made it more for farming rather than being more effective.
ScrapIron Prime, on 06 June 2024 - 06:42 AM, said:
For example... the ever-so-often-used Wolverine 6R... it has a 25% ballistic cooldown, and an extra 15% for AC/5's. That extra 15% does not apply to light AC/5's. And a rarely played mech like that could use another quirk pass.
WVR-6R is probably a bad example since it really gains nothing from trying to mount the LAC2/LAC5s.
Edited by Quicksilver Aberration, 06 June 2024 - 07:15 AM.
#47
Posted 06 June 2024 - 09:59 AM
KursedVixen, on 05 June 2024 - 05:26 PM, said:
(clans don't get ac5's)
KursedVixen, on 05 June 2024 - 11:46 PM, said:
No matter how you try to turn it, Clan AC/5 is in the game:

The first line really says Clan AC/5.
#48
Posted 06 June 2024 - 10:01 AM
Bud Crue, on 06 June 2024 - 04:39 AM, said:
Stumbles does! The UAC5s are actually only a 0.4 DPS increase, and while they'll do more damage until they jam, they're also ammo hungry, and such a small part of the build's overall armament that it's really not worth it. Similarly, the AC/10s avoid heat scale penalties and can also make do with the ammo supplied.
KursedVixen, on 05 June 2024 - 11:46 PM, said:
Moving the goalposts,
Moving the goalposts!
Won't you come moving the goalposts with me?
#49
Posted 06 June 2024 - 10:05 AM
#51
Posted 06 June 2024 - 10:15 AM
Void Angel, on 06 June 2024 - 10:05 AM, said:
Poor poor Clans ...
#52
Posted 06 June 2024 - 10:20 AM
Bud Crue, on 06 June 2024 - 04:39 AM, said:
Hell, I've been trying to make a PAC-4 build (at least 3 and other weapons; preferably 2-3 PCs) on anything, but even with its weight benefits everything I've tried feels anemic; AC5s are even worse given the weight.
The downsides are that the C-AC is as big as an equivlent lbx and you lose the double tap, but it's colder than a Uac and has a faster fire rate.
Also Trial RiflemanIIc
Edited by KursedVixen, 06 June 2024 - 10:33 AM.
#54
Posted 06 June 2024 - 10:59 AM
Void Angel, on 06 June 2024 - 10:26 AM, said:
To be fair though, sometimes movement you need to adjust to is already set in motion, which means being able to predict/"read" movements. The longer a duration or slower the projectile, the better you have to be at doing that rather than just reacting.
This is part of the reason I think velocity for most weapons is honestly stupid slow and contributes to the "lights OP" sentiment of the lower tiers. Velocity doesn't make aiming more skillful because predicting micro movements is more like gambling, it's different than making reads on when and where someone will poke against you or things like that.
Edited by Quicksilver Aberration, 06 June 2024 - 11:05 AM.
#55
Posted 06 June 2024 - 11:31 AM
Quicksilver Aberration, on 06 June 2024 - 10:59 AM, said:
This is part of the reason I think velocity for most weapons is honestly stupid slow and contributes to the "lights OP" sentiment of the lower tiers. Velocity doesn't make aiming more skillful because predicting micro movements is more like gambling, it's different than making reads on when and where someone will poke against you or things like that.
Edited by KursedVixen, 06 June 2024 - 11:32 AM.
#56
Posted 06 June 2024 - 12:07 PM
KursedVixen, on 06 June 2024 - 11:31 AM, said:
Of all the things to take away, this wasn't it, given the cERPPC is significantly better than the iERPPC in pretty much every way but velocity. I mean the cERPPC could get velocity buffed, but would probably have to make some sacrifice somewhere.
Edited by Quicksilver Aberration, 06 June 2024 - 12:07 PM.
#57
Posted 06 June 2024 - 05:28 PM
KursedVixen, on 06 June 2024 - 11:31 AM, said:
Ah, you'd prefer the Clan ERPPC to be split into three 'shots' which splatter all over the place like the base ACs?
#58
Posted 06 June 2024 - 06:48 PM
Quicksilver Aberration, on 06 June 2024 - 10:59 AM, said:
This is part of the reason I think velocity for most weapons is honestly stupid slow and contributes to the "lights OP" sentiment of the lower tiers. Velocity doesn't make aiming more skillful because predicting micro movements is more like gambling, it's different than making reads on when and where someone will poke against you or things like that.
I think projectiles are too slow as well, though I'm not sure by how much - I like that trend in the patch note leaks. To play devil's advocate, lower velocity does make long-range damage spreading easier, but it also makes it hard to hit things that it seems like you should be able to hit.
Edited by Void Angel, 06 June 2024 - 07:49 PM.
#59
Posted 07 June 2024 - 08:20 AM
a 'leak' implies it's hidden why are such details hidden from the playerbase at large?
Edited by A Werewolf, 07 June 2024 - 08:24 AM.
#60
Posted 07 June 2024 - 08:25 AM
A Werewolf, on 07 June 2024 - 08:20 AM, said:
It is public when released. Think of the leak as an unofficial release, it's someone who has taken screenshots of the tentative release info to post here. There is a Cauldron discord you can join to see such info before it hits the webpage or announcement forum.
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