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Been Awhile


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#1 krash27

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Posted 30 November 2024 - 10:08 AM

Been many years since I have really played.
I see a lot of changes. Any good sites where a guy can read up on how skills work now, best builds etc?

Edited by krash27, Yesterday, 09:59 AM.


#2 crazytimes

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Posted 30 November 2024 - 11:11 AM

Builds- https://grimmechs.is...im.org/Database

Most skills work the same, just the skill tree got shuffled a bit years back.

#3 w0qj

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Posted 30 November 2024 - 05:33 PM

A warm welcome back to MWO!

New mech chassis (Stone Rhino, Urban Mech IIC, etc.)!
New Weapons!
New maps!
Revamped Skill Tree!

Grimmechs:
http://grimmechs.ise...ts?list=general
http://grimmechs.isengrim.org/Database
http://grimmechs.isengrim.org
(Unfortunately smurfy.de is now long gone)


MechDB 2.0
http://mwo.nav-alpha.com/mechs
http://mwo.nav-alpha.com/equipment
http://mwo.nav-alpha...uipment/weapons
http://mwo.nav-alpha...pment/ghostheat


Monthly Free Mech Guide (newcomer/returning player-friendly!)
http://mwomercs.com/...kill-trees-more

- - - - - - - - - -
Update HSL Quirk List:
http://mwomercs.com/...-hsl-quirk-list

MWO/Cauldron Patch History since April 2021:
http://mwomercs.com/...auldron-changes
http://mwomercs.com/game/patch-notes

- - - - - - - - - -
All of below resources are "optional" for you to refer to as needed:
There are good YouTube videos from MWO streamers who take the time to explain:

Baradul** (suggest 2018 to 2020 videos**)
TTB
JGx D A T A

Note: ** - Baradul used to explain in detail how your mech playstyle fits with your Skill Tree from 2018-2020. Recent 2021 and onwards Baradul videos use more cookie cutter Skill Trees with less explanation.

- - - - - - - - - -
Good Skill Tree Video (2 Parts)

Sean Lang's 2022 Skill Tree Guide

https://mwomercs.com...ew-player-guide

DATA's 2022 Skill Tree Guide
https://mwomercs.com...l-tree-tutorial



===================================================================
2023/2024 New Weapon behavior changes: ('Jihad?' era new weapons, Part 1, Part 2):
===================================================================
IS: BL (Binary Laser Canon): decreased to firing 2x weapons at once without ghost heat penalty
IS: SXPL / MXPL / LXPL (X-Pulse Laser)
IS & Clan: ASP (Advanced Sensor Package--replaces the Command Console). Also gives TAG +20% range
Clan: HAG20 / HAG30 / HAG40 (Hyper Assault Gauss Rifle)
~~HAG20: 4x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
~~HAG30: 6x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
~~HAG40: 8x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
New Weapon: IS: LAC2/LAC5 (Light Autocanon)
New Weapon: IS: TBM5/TBM10/TBM15/TBM20 (Thunderbolt Missile), minimum range 150m. (Half damage below minimum.)
New Weapon: IS: SB Gauss (Silver Bullet Gauss Rifle): 3x projectile shells per shot
New Weapon: IS: Magshot (Magshot Gauss Rifle): No critical hit chance bonus over base values.
New Equipment: IS: Light TAG (Light TAG)
New Weapon: Clan: PAC2/PAC4/PAC8 (Protomech Autocanon)
New Weapon: Clan: AP Gauss (AP Gauss Rifle). No critical hit chance bonus over base values.
New Weapon: Clan: Beam Laser (Beam Laser)
New Weapon: Clan: Plasma PPC (Plasma Canon), damage+splash profile 1 / 5 / 1, plus minor heat damage 0.5
~~>New Fixed Equipment: IS & Clan: Supercharger: Catapult Ferroblast, Warhawk Kasai hero mechs
~~>New Fixed Equipment: Clan: Modified Ballistic Loader: BANE-L hero mech (turns HAG40 into Silver Bullet)
~~>Number of projectile shells per shot (ie: per trigger pull): another source here.
===========================
Major weapon behavior changes: (Civil War era weapons):
===========================
IS: STD Large Lasers: increased to firing 4x weapons at once without ghost heat penalty.
IS: STD PPC: increased to firing 3x weapons at once without ghost heat penalty.
IS: STD PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (somewhat similar to Clan LRM).
IS: Heavy PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (somewhat similar to Clan LRM).
IS: Light-PPC: no minimum range anymore.
IS: Snub-Nose-PPC: decreased back down to firing 2x at once without ghost heat penalty (June-2022 patch)
IS: Snub-Nose-PPC: does splash damage (similar to Clan ER-PPC), damage+splash profile 2.5 / 10 / 2.5
IS: Light-Gauss: [Maintenance_HSL]: changed to "no" ghost heat penalty (can only charge/fire 2x at once though).
IS: Light-Gauss: no longer part of ghost heat linked penalty group of IS Gauss Family & IS PPC Family.
IS: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
IS: LRM5: Now in its own separate ghost heat linked penalty group.
IS: 2xLRM20 + 6xLRM5 with no Ghost Heat ! 2xLRM15 + 6xLRM5 with no Ghost Heat !
IS: STD SRM4: increased to firing 5x STD SRM4 weapons at once without ghost heat penalty.
IS: Rocket Launcher: does slight (exponential decay) damage below minimum range (similar to Clan LRM). 'Zero' damage at zero meter range.
IS: CASE: now 0 tons, still consume 1x critical slot. Equippable in Arm, Leg, Left/Right Torso.
IS: BAP: now 1 ton, and consume 1x critical slot.
IS & Clan: LRM: firing arc reinstated back to its original 2023 value (now 150m, up from 100m).
IS & Clan: LRM velocity reduced on patch dates: Jan-2024 <-- Aug-2023 <-- Summer-2023.
IS & Clan: LRM (indirect) velocity: 160 m/s (down from 160 m/s <-- 190 m/s <-- 210 m/s).
IS & Clan: LRM (direct) velocity: 224 m/s (down from 224 m/s <-- 266? m/s <-- 294? m/s).
IS & Clan: artemis-LRM (indirect) velocity: 190 m/s (down from 190 m/s <-- 226? m/s <-- 250? m/s).
IS & Clan: artemis-LRM (direct) velocity: 266 m/s (down from 266 m/s <-- 316? m/s <-- 350? m/s).
IS & Clan: Streak SRM2: increased to firing 6x Streak SRM2 weapons at once without ghost heat penalty.
IS & Clan: Streak SRM4: increased to firing 4x Streak SRM4 weapons at once without ghost heat penalty.
IS & Clan: ECM range decreased to 90m (down from 120m). ie: -55% protection surface area!
IS & Clan: ECM missile lock time decreased to only 2x times longer (down from 4x longer). ie: shorter lock times
IS & Clan: Radar Depriviation decreased to 80% max (ie: 80% = 16% x 5 skill nodes).
IS & Clan: AMS ammo does not explode upon crit.
IS & Clan: MASC lasts longer (fill rate decreased). MASC redline threshold increased to 85% (up from 75%).
Clan: ER-Micro-Laser: changed to "no" ghost heat penalty (fire as many as you want at once!).
Clan: Micro-Pulse-Laser: increased to firing 12x weapons at once without ghost heat penalty.
Clan: Micro-Pulse-Laser: no longer part of ghost heat linked penalty group of Clan ER-Micro-Laser.
Clan: AC5: increased to firing 4x AC5 weapons at once without ghost heat penalty.
Clan: AC5: decreased to 1x projectile shell per shot (down from 2x).
Clan: AC10: increased to firing 4x AC10 weapons at once without ghost heat penalty.
Clan: AC10: decreased to 2x projectile shells per shot (down from 3x).
Clan: AC20: increased to firing 2x AC20 weapons at once without ghost heat penalty.
Clan: AC20: decreased to 3x projectile shells per shot (down from 4x).
~~>Number of projectile shells per shot (ie: per trigger pull): another source here.
Clan: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
Clan: ATM3: increased to firing 6x ATM3 weapons at once without ghost heat penalty.
Clan: LRM5 & ATM3: Both are now in its own separate ghost heat linked penalty group together.
Clan: 2xLRM20 + 6xLRM5 with no Ghost Heat ! 2xLRM20 + 6xATM3 with no Ghost Heat !
Clan: 2xATM12 + 6xATM3 with no Ghost Heat ! 2xATM12 + 6xLRM5 with no Ghost Heat !
Clan: ATM Family: new minimum range of 60m (down from 120m). 'Zero' damage below minimum range.
Clan: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node)
Note: IS only: max 100% ECM jamming (ie: max 100% = 20% skill node + 20% skill node + 60% base value)
Note: IS only: 2x ECM Skill Nodes max out at 40% ECM Target Range Reduction (ie: 20% per ECM Skill Node), on top of base value of IS base 60% ECM.
Note: Clan only: max 93% ECM jamming (ie: max 93% = 16.5% skill node + 16.5% skill node + 60% base value)
Note: Clan only: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node), on top of base value of Clan base 60% ECM.
Note: ## = Major mech chassis quirk adjustment
Note: [Maintenance_HSL] = Strictly to overcome the PPC/Gauss linked Ghost Heat penalty group; there are no additional weapon hardpoints to accommodate additional ERPPC weapons. eg: KGC-001, MAD-4L

Edited by w0qj, 30 November 2024 - 06:03 PM.


#4 krash27

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Posted Yesterday, 10:04 AM

Thanks for all the info and links!
Looks like there are some not so insignificant changes to weapons etc.

Nothing like taking a few years off and playing like an absolute nub when you return.

Apologies in advance to any pug group I drop with for the first while lol.





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