I fully agree with Tiy0s / MWO, as a regular QP solo player T3/T4, and as a paying (real money) customer 2020-2024 (all of which qualified for ultimate loyalty rewards).
Perhaps folks have shorter memories, but in 2020 it did look like MWO was in trouble and with no new MWO development in sight.
It was solely due to Cauldron's input that rejuvenated MWO. Otherwise, we would literally have nothing right now (as in "no" MWO).
I fully agree with Tiy0s / MWO, especially with regards to recent decisions on mech/weapon quirk adjustments in patches.
Tiy0s, on 07 December 2024 - 10:45 AM, said:
SR-1 was because people would run AC10 + Plasma which was very strong. Make the plasma a little hotter, slight tweak. The ERLL-Gauss or HAGvom is better on the SR-2.
These changes aren’t misguided, I think after reading your build breakdown you may not just have a full understanding of what builds were most problematic on mechs. 4 Standard AC10 + 3 Plasma on the SR-1 was the most offensive build.
As for the others:
WHM-IIC-M is 2 HAG40 with a mega cooldown quirk. We chose not to nerf it at the moment, but still might. It’s mostly just a damage farmer, not a big killer.
BSK-6: 2 UAC10 2 UAC5 all in the high mounts. 5 UAC5s occasionally. This mech is getting nerfed.
EXE-B-C: The high scoring build on this mech is LB5 spam + a PPC. Like the Maul, this mech is a damage farmer and not a very big killer.
MAD-IIC-D: ECM godbox plus HAG ERLL with really good quirks. Got nerfed.
Aksum: Mega UACs. Got nerfed. Got nerfed again.
NSR-10P: 2 UAC5 2 UAC2 ECM has been a top tier farmer for years. Only relatively recently has it been deposed from first place.
Sleipnir: This mech actually suffered for a long time, cyclopses in general. Only after the Arges did we start buffing them and I am pleasantly surprised to see it’s doing well. It has a decent balance between firepower, mobility, and fragility that strikes me as well balanced.
Gausszilla: Mega HAG farm. Honestly this mech is fine in my opinion.
Mako: This one I feel like you’re the most far off the mark here. The build, like the SR-1, is 4 AC10 and 3 Plasma. UAC+ERLL isn’t really a viable archetype on any mech tbh. But this mech also got nerfed.
Longbow 7V: This is not surprising if you know the builds for it. 4 BLC 5 ERML is a very, very, strong vomit build.
Fafnir 5: This mech performs incredibly well in the lower tiers and gets worse the higher you go. Lower tier players, especially in lights, are much more likely to stand still. Against a trial mech with 2 heavy gauss, that’s instant death.
This is another reason why, in order to be in cauldron, you have to be a very knowledgeable player of the game. Most cauldron players are very high level competitive players with an extreme depth of understanding. You can’t effectively decide which mechs get buffs or nerfs if you don’t understand how well they perform with their most optimal builds.
Tiy0s, on 07 December 2024 - 09:06 AM, said:
On the cauldron feedback and cauldron private servers, I provide data on how mechs perform in quickplay in roughly 3 month intervals. In the last capture, which was Aug 21 2024 to Nov 14 2024, the top performing mechs in quickplay were:
- Warhammer IIC Maul
- Bullshark 6
- Executioner B-C(Sovereign)
- Marauder IIC D
- Stone Rhino Aksum
- Nightstar 10P
- Cyclops Sleipnir
- Annihilator Clan Gausszilla
- Bullshark Clan Mako
- Longbow 7V
- Fafnir 5(this is also a trial mech, stats are included. That trial mech performs anomalously well compared to others)
One thing I will note is that this is not a sign we need to buff lighter mechs. Light mechs have much higher variance, some players score 10 damage and die in them while some run circles around entire enemy teams. The average landed them right in the middle, but at their peak they are just as strong(sometimes stronger) than their heavier counterparts.
However, out of those 11 mechs I posted, 6 of them are clan. Which is a pretty healthy spread in my opinion.
Also, while they are not listed in the top mechs due to the average spread I gave above, there are some mechs that should be on that list for strongest. Shadow Cat is problematic in how powerful it is. FLE-19 was problematic as well, but the nerf/buff combo it had should reduce its variance and equalize it a bit. A few charger variants, nerfed this patch, were also far too strong.
Stone Rhino was still a little too strong on a few variants, with this they should be good. Scaleshot will still be good post patch. A single Bane got nerfed but 3 of them got turbo buffed and I think we might buff another.
A final note before I go back to what was supposed to be my vacation weekend lol. I know people are unhappy with mechs getting nerfed after they come out. Scaleshot, Stone Rhino, Bullshark, Scattershot, Aksum, there’s a lot of examples. I get that, and I try to avoid it. We’ve had a bit of a problem with that in cauldron and I’m honestly the biggest one to blame for it. I’ve been pushing hard for mechs to be “memorable” on release and that sometimes means accidentally over cooking with them. With the Bane, we tried a more moderate approach with room to buff later rather than going full throttle. As a result, we had to nerf one variant and buffed a bunch of others. I know there were a few others who felt the mech was DOA, but overall we’ve been pretty pleased with how the Bane has performed in this more moderate approach. I hope we can keep that mindset for future mech packs, boosters, legends, etc.
Cauldron doesn’t have access to a public test server, hell I don’t even have one of those. So we do our best to get things working on paper, but what comes in the patch is what comes in the patch. Balance is a live updating thing and if something is broken we’ll just have to fix it. So stick with us, things will always be made right eventually.
Edited by w0qj, 08 December 2024 - 12:24 AM.