Ridiculous Battletech Facts
#801
Posted 27 April 2013 - 11:22 AM
#802
Posted 27 April 2013 - 11:44 AM
since ultimately in a war, the goal and purpose of each combatant is very specific... and failure to achieve it, usually means someone die.
case in point with the stuart armed with 57mm guns for example, they were done with a very specific reason in mind... not to be a jack of all trade, not to perform cavalry duty like the old stuart, and not exactly to recon like most stuart were delegated to either... because they in fact can't really do ANY of it well.
They did however offer a chassis mounting a weapon better than stuart and yet able to keep up the pace with stuart for the most part... but at a high cost, being open topped was a serious flaw to the crew safety overal. Thus they allowed a recon element composed of stuarts an extra firepower, which the other TD like wolverine can't really do that well since they are much bigger and not quite as swift, and for a recon element, being less than mobile means pretty much death sentence.
This doesn't mean that the 57mm armed stuart is a TD replacement however, nor is it a light tank... the best description for it essentially is a light TD... a TD still, but one specialized to fill in the shoe where neither the light tank and standard TD can fill in.
Similarly with halftracks, they were compromise indeed.... but a compromise with a very specific goal in mind:
it gives better offroad capability than standard truck, but unlike a fully tracked vehicle... it's much easier to control and in fact anyone who can drive a truck can pretty much be trained to drive one easily.
The intention there is not to be a jack of all trade at all... but rather to expedite the obvious thing....
we know tracked vehicle are superior for offroad performance, but on the other hand a fully tracked vehicle at the time does have a more difficult steering mechanism comparatively both to construct and to control, so halftracks were a compromise that allowed them to be manufactured quickly and operated with minimal training.
Edited by Melcyna, 27 April 2013 - 11:53 AM.
#803
Posted 27 April 2013 - 11:50 AM
#804
Posted 27 April 2013 - 11:56 AM
what they did essentially is adapting a truck into the M3 configuration, and the end result is not one that intends to do various things at all... but rather it was made as an improvement of the previous design (which wasn't very good hence why M3 came along), adapting a chassis for something... is not what jack of all trade is...
a jack of all trade intends to do all the roles in question in some capacity...
whereas adapting a chassis for something shift it's capacity in something, for something else instead or in some cases replacing it completely or otherwise improving it.
incidentally i just realized that rather than shopping something up, i can just use existing images
and i thought to myself, let's just use the easiest one that most mecha fans already know of:
Edited by Melcyna, 27 April 2013 - 11:59 AM.
#805
Posted 27 April 2013 - 04:46 PM
Grendel408, on 06 August 2012 - 05:55 PM, said:
Story authors are obsessed with hot redheaded women Which goes to say they all have great taste in women, problem is most redheads are frakkin crazy...
Totally true, and I still totally love them crazy red heads
#806
Posted 27 April 2013 - 06:02 PM
Melcyna, on 27 April 2013 - 11:56 AM, said:
what they did essentially is adapting a truck into the M3 configuration, and the end result is not one that intends to do various things at all... but rather it was made as an improvement of the previous design (which wasn't very good hence why M3 came along), adapting a chassis for something... is not what jack of all trade is...
a jack of all trade intends to do all the roles in question in some capacity...
whereas adapting a chassis for something shift it's capacity in something, for something else instead or in some cases replacing it completely or otherwise improving it.
incidentally i just realized that rather than shopping something up, i can just use existing images
and i thought to myself, let's just use the easiest one that most mecha fans already know of:
[spoiler]
wars has ever changing conditions, being a jack of all trades is VERY important in war, sure they have 1 mission to complete, but what they may face on that mission is unknown, and what Josh Kaufman once said, "[indent]
Specialization only works if things don’t change – and things always change. The more you focus on developing any single skill, the less time you have to develop other skills that can help you in the event things in your environment change unfavorably.
A person who only knows how to do one thing exceptionally well is on solid ground for as long as that skill is in high demand, but if the environment changes to make that skill unnecessary or undesirable, they’ll have more trouble adjusting to the new situation. The very best high-rise architect in the world is screwed if no one wants to build skyscrapers anymore." little bit different subject, but same idea[/indent]
where are you getting truck into m3?completely different discussion. the truck had the OPTION to attach tracks, it always had a front axle with a wheel, it was either it or another truck that could simply drive off of its tracks and use the wheels themselves as tires, having both the pros of tracks and wheels
XD lets just stop ruining this thread already
wtf is that thing on the left?
*********, on 27 April 2013 - 04:46 PM, said:
Totally true, and I still totally love them crazy red heads
There is a story that goes "if you zoom in a whole lot while looking at the cockpit of a heavy metal you shall see red flowing hair behind the glass." thankfully, you don't have to zoom in to hear the maniacal laugh
#807
Posted 27 April 2013 - 11:00 PM
and true, things always change... and that is why military are built with capacity over their opponent in either numerical or capability or in depth, so that when something do change, they have the buffer to absorb the unexpected and gives them time to adapt, this have been the case with every warfare known to man and how they adapt...
being a jack of all trade never worked and no one really ever do so in full scale war (but there are wars where it's useful especially in asymmetric warfare), since if something do change for example with enemies developing something new... the new development is almost certainly made in account of the existing asset's capability...
ie: it would not be something that a jack of all trade can handle to begin with since only a stupid enemy would introduce a new change that did not take into account a capability already existing on the enemy. And if they did, then their research or intelligence or both obviously failed.
And the mecha on the left? That's the spider tank from Ghost In The Shell, pretty much every mecha fans knows it since it appeared in the first GITS movie decades ago. GITS in general love spider tanks design of various shape and sizes, or rather the author really love spider designs and used the base form for many of his works.
note: incidentally i am curious which truck this is now...
since at first i thought this is M2 or M3 based halftracks both of which were based partially from M3 scout car designs... but i know both are not designed with such capability in mind... now i am curious which one is this since of the common military halftracks, none that i know of in usage extensively during WW2 have the capability.
Edited by Melcyna, 28 April 2013 - 12:18 AM.
#808
Posted 28 April 2013 - 04:58 AM
#809
Posted 28 April 2013 - 05:44 AM
GITS have been around for decades, the one above is from the original movie in 1995 or so and it's recent remastered version of it, which is the first theater movie made based on GITS setting, and the one that first gave exposure of GITS to mainstream anime fans in general because the movie was extremely popular in the western surprisingly.
the one you've seen is probably one of the GITS series made much later ie: GITS:Stand Alone Complex... that were made about a decade back around 2002 or so, while the manga itself been running even much older than the original movie.
Edited by Melcyna, 28 April 2013 - 05:49 AM.
#810
Posted 28 April 2013 - 08:17 AM
Melcyna, on 28 April 2013 - 05:44 AM, said:
GITS have been around for decades, the one above is from the original movie in 1995 or so and it's recent remastered version of it, which is the first theater movie made based on GITS setting, and the one that first gave exposure of GITS to mainstream anime fans in general because the movie was extremely popular in the western surprisingly.
the one you've seen is probably one of the GITS series made much later ie: GITS:Stand Alone Complex... that were made about a decade back around 2002 or so, while the manga itself been running even much older than the original movie.
are you saying we weren't getting just a LITTLE off of the topic of the thread??
looks like its time to pay a visit to netflix.... yeah i probably do only watch the newer ones
#811
Posted 28 April 2013 - 06:23 PM
the only thing is that the one we had was just a subset of it, ie: the bipedal part... previously we've debated through the entire spectrum, from bipedal, to quads, and more
a summary of it in short?: they all don't work, but the bipedal just happens to be extra silly by virtue of being bipedal at the size involved, bipedal at human size would be a different story.
#812
Posted 01 May 2013 - 03:21 PM
-Battlemechs are not slow and ponderous compared to modern armour. Very little terrain stops them, almost nothing. They don't need to refuel or fix worn out tracks either. Seriously, even in TT an Atlas going cross country is INCREDIBLY faster than a modern main battle tank that doesn't want to lose a shoe, get hung up, or wind up in an abandoned farmhouse's basement (that happens a LOT). Plus they smash right through forests, non-hardened buildings and go almost straight up mountains, they can climb too.
-War is Maneuver, and these things can outflank what they can't outfight.
-The weapons are short ranged because of said maneuverability. These things are FAST.
-The armour and structure is incredibly sophisticated and durable. At least in the basic, 2nd edition rulebook. Not battledroids.
-Recoil gear included with every weapon!
-I don't understand why they are so big! The Atlas should almost be lighter than air! An M1A1 is 8ft tall and almost 65 tons!
-Maybe multiply the weights and ranges by 10!
-I've had too much coffee!
#813
Posted 01 May 2013 - 03:55 PM
Skunk Wolf, on 01 May 2013 - 03:21 PM, said:
-Battlemechs are not slow and ponderous compared to modern armour. Very little terrain stops them, almost nothing. They don't need to refuel or fix worn out tracks either. Seriously, even in TT an Atlas going cross country is INCREDIBLY faster than a modern main battle tank that doesn't want to lose a shoe, get hung up, or wind up in an abandoned farmhouse's basement (that happens a LOT). Plus they smash right through forests, non-hardened buildings and go almost straight up mountains, they can climb too.
-War is Maneuver, and these things can outflank what they can't outfight.
-The weapons are short ranged because of said maneuverability. These things are FAST.
-The armour and structure is incredibly sophisticated and durable. At least in the basic, 2nd edition rulebook. Not battledroids.
-Recoil gear included with every weapon!
-I don't understand why they are so big! The Atlas should almost be lighter than air! An M1A1 is 8ft tall and almost 65 tons!
-Maybe multiply the weights and ranges by 10!
-I've had too much coffee!
lol of course, weighing as much as they SHOULD, they probably wouldn't have the best mobility on softer ground, hence tanks using tracks
lol a realistic atlas in the mud is like a dinosaur in a tar pit
#814
Posted 01 May 2013 - 03:58 PM
#815
Posted 01 May 2013 - 11:31 PM
Well, to be fair for them, most soft sci fi are the same... ie: absolutely crapola sense of scale since usually they craft the thing they want to show (read: sell in the future as merchandise) first, then they attach the information background to it later, by which point they kinda realized that things don't make sense.
Skunk Wolf, on 01 May 2013 - 03:21 PM, said:
-Battlemechs are not slow and ponderous compared to modern armour. Very little terrain stops them, almost nothing. They don't need to refuel or fix worn out tracks either. Seriously, even in TT an Atlas going cross country is INCREDIBLY faster than a modern main battle tank that doesn't want to lose a shoe, get hung up, or wind up in an abandoned farmhouse's basement (that happens a LOT). Plus they smash right through forests, non-hardened buildings and go almost straight up mountains, they can climb too.
-War is Maneuver, and these things can outflank what they can't outfight.
-The weapons are short ranged because of said maneuverability. These things are FAST.
-The armour and structure is incredibly sophisticated and durable. At least in the basic, 2nd edition rulebook. Not battledroids.
-Recoil gear included with every weapon!
Unfortunately in reality, climbing mountains and other steep incline terrains, do not favor bipedal AT ALL without specialized tools. (i wish they do)
"-War is Maneuver, and these things can outflank what they can't outfight."
"-The weapons are short ranged because of said maneuverability. These things are FAST."
"-The armour and structure is incredibly sophisticated and durable. At least in the basic, 2nd edition rulebook. Not battledroids."
"-Recoil gear included with every weapon!"
incidentally, if they can cram a battlemech filled with weapons, ammo for them, with a micro reactor...
what exactly stops them from putting the same micro reactor on the more space efficient ground vehicles?
well... nothing really, as long as it's scaled properly... (the scary part is that back in the cold war, there was in fact a plan for atomic tank, though thankfully it never left the drawing board as the design was deemed too costly and hazardous)
ie: since ground vehicles don't quite need as much power to move itself, it technically doesn't need as much output for a given mass to move them somewhere at a given speed as the mech do, so if they intend to cram a micro reactor inside one, then it doesn't need as much output/size.
Edited by Melcyna, 01 May 2013 - 11:55 PM.
#816
Posted 02 May 2013 - 01:38 PM
there you go again killing the thread......
and considering the size of their feet and the fact they are so light, if what they step on is roughly the size of their feet they have excellent ground pressure
of course its a different story if their weight was realistic
#817
Posted 02 May 2013 - 02:18 PM
So unfortunately he's completely mistaken about not needing long weapon range with their speed, most BT games are pretty much the exact opposite, the only difference being that the weapons have scale in sub 1km distance, but in both the game and the lore... they are pretty much dancing around these weapon range when attempting to clobber the other mechs, it's what all BT battlemech engagement stuff are all about in lore or games...
As for the ground pressure,
Edited by Melcyna, 02 May 2013 - 03:11 PM.
#818
Posted 02 May 2013 - 03:05 PM
still, on an atlas the contact surface of the feet is FAR greater then that of a tanks tracks, one foot is nearly
the size of the tanks itself, and there is 2 of them,, and they don't weigh much more, i dont see how it has higher ground pressure
what mech and tank did you use in the comparison?
and again, there we go killing the thread again....
#819
Posted 02 May 2013 - 03:09 PM
http://www.wired.com...t-biomechanics/
them fatlases could learn from them....
#820
Posted 02 May 2013 - 03:57 PM
Careful there with the elephants... just as a note, the gait ie: the sequence of the legs movement between bipedals and quadrupeds are not cross compatible to begin with (there's a reason why the gait of every single living being on earth even between the quadrupeds species or among bipedals species are unique), and for that matter... anything a leg does that mitigate something, comes at a cost of something else... hence why our runners have specific gait and a different one depending on the distance and speed required.
Let's take an Atlas ground pressure and estimate it with just rough work...
note: this is just a very quick rough work and estimation, but it gives an idea of the problem...
there are of course methods to technically mitigate part of this problem, but each of that has it's set of problem of it's own that it brings into the mix, most of which we've discussed before... but we can do so again as a recap.
Edited by Melcyna, 02 May 2013 - 04:39 PM.
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