For any newcomers to the BT universe, THIS thread is what typical BT fans are like. That's a compliment BTW. See, there ain't no making an omelette without breaking a few eggs. Nerdrage and trolling (as distasteful as they can be) on BT forums are typical and a sign of an active community.
As Emperor Palpatine once said, 'GOOD, GOOD!'
The reason for this complex disagreement is rather simple. The battletech fanbase is very fractured and spreadout. One point to remember about hands/no hands, and gundam versus realistic . . . Battletech is almost 30 years old (started in '84). Since then, there have been several waves of 'art' that were layered in as the game progressed, declined, died, resurrected, died, resurrected, ad nauseum. I mean, you could write a college dissertation on the history of BT's TRO art alone (nevermind the novels, et al).
So blanket generalizations WILL create general disagreement as a matter of course. Battletech has pockets of fandom that jumped on at different times, through different products, for VERY different reasons. Example, there are still a handful of people who are fans of the old 90's cartoon and want to ignore the tabletop game completely. There are tabletop fans that want to ignore the cartoon like it was a bad dream. There are likely as more types of fans than there are World of Warcraft factions. That is the background problem ANY developer of ANY Battletech game is going to face on ANY project. It comes with the territory.
Piranha took the art quality of a TRO cover (technical readout manual, for you non-tabletop fans), put it on steroids, and plugged it into Mechwarrior. If you are going to do a quality revamp of Battletech, this was a great way to do it. I've said it before, I'll say it again. Even if this game disappoints or just plain fails (its happened before), the artwork alone will be a welcome addition to the universe. I hope it spreads over to the tabletop game and unifies both general sets of fans. More people might become interested in the table top game if there is a unified art style.
My 2 cents:
(FYI, if you want to see where some of the design ques for this Centurion MIGHT come from, go look at the Jihad TRO mechs for the Word of Blake. Especially the
Seraph and the
Malak. We may see more coming.)
(FYI, I like the WoB mechs visual design, too. They seem to be inspired by
Front Mission, which are akin to Japan's version of Battletech stompy mechs. Front Mission is well known in Japan, but VERY hard to find in the states, much like Robotech/Macross back in the day. Out of 11 titles, a grand total of 3 were made for the US, including a 4th nintendo DS title. These mechs also veer toward more 'realism' than far out Gundam designs. Which is ironic, since Gundam is considered the originator of the 'Real' robot genre [Gundam, Votoms, Macross], instead of being considered Super Robots (Sūpā Robotto) [Great Mazinger, Gigantor, etc). Battletech has far more in common with Gundam than you might think at first glance.
TL:DR - Making art that Battletech fans will agree on (let alone like) is like herding cats. The new art should help unify all these different fan groups to some degree, due to the quality, if nothing else.