buttmonkey, on 04 September 2012 - 01:05 AM, said:
ok if you follow this link and scroll down to something called vision mode 4 it clearly states that, that vision mode will allow you to see metal through solid objects, i know it also says these are subject to change but if this is what is on the table then correct me if i'm wrong, but isn't a hill a solid object and isn't a mech made of metal?
this information is from the dev blogs themselves, well that is what it states at the top of the page. interesting that the devs have done a complete 180 on this, perhaps is is because of all the FOV fans constant ******** about it being unfair.
i'l say again so i don't get people up my arse about it, this is not my info so it may not be correct! correct it if it is wrong.
And this is related to 3PV how? You are comparing apples and oranges here.
buttmonkey, on 04 September 2012 - 01:05 AM, said:
and to typhus888 im not 100% sure on the rules but in the board games (i was more into building and painting the mechs) im sure that there isn't a big screen in the middle stopping you from seeing your opponents mechs, if you were playing the board game and somebody sent a mech after your missile boats would you scream unfair and demand that that player forget that he saw the mech. you can see where the mechs are on the board from the start.
There are "double blind" rules for the tabletop. The only reason they are not used often, is that they need 3 identical game tables and a gamemaster. In MWO we have a server that takes care of the gamemaster part and a real time environment that takes care of the game tables.
"Double blind" represents the actual sensor capacities of battlemechs.
buttmonkey, on 04 September 2012 - 01:05 AM, said:
Unrelated topic deserves no answer!