Aegis Kleais™, on 22 February 2012 - 04:37 PM, said:
If you don't think both those mechs LOOK LIKE HUMANS, then you need to get your eyes AND your ears checked. LOOK LIKE HUMANS. LOOK LIKE HUMANS. Drive that phrase home, cause that's the issue I have here. Both the Commando and the Centurion look like humans. Their proportions and silhouettes are similar to a human. A Catapault is not. A Timber Wolf is not. That is the only point I'm trying to make here.
Ravens, Mad Dogs, Longbows, these Mechs look unique to one another; they are the types of chassis I was hoping for.
Look like chickens. Look like chickens. Look like chickens.
Same deal.
Aegis Kleais™, on 22 February 2012 - 02:42 PM, said:
TF2 silhouettes allow you to quickly determine the opponent (aka a "human chassis") quickly and from a long range. When too many silhouettes are similar, it requires the player to get dangerously closer to the Mech to determine the class, which is, IMO, a failure from a design standpoint.
I beg your pardon? I didn't say anything about "scale alone"? There are many distinguishing factors at work here, most notably same one that makes TF2 classes clearly stand out from one another:
Alex Wolfe, on 22 February 2012 - 02:09 PM, said:
Although most of them stand tall, the head and shoulder shape is nothing alike. Don't worry, it'll be fine.
Aegis Kleais™, on 22 February 2012 - 02:42 PM, said:
You say that my fears are unfounded based simply on scale alone. But that's not my primary concern in and of itself. Be the Mech a 100T assault or a 25T ultra-light, the problem is that the Mech resembles an uninspiring human-esque look to them. Sure, I could look at a Centurion and Commando from afar and say "Well, it's too tall to be a commando", but scale isn't the issue; it's that they share too common a similar silhouette with one another.
Same as TF2 - not only height, but head and shoulders - the first place a person looks when perceiving a silhouette, to say nothing about hugely differing head/arm/leg/torso proportions. Most classes in said game (save Heavy) are roughly the same height, as well (not enough to aid identification at range, but the profile is unmistakable). Look at the basic head and shoulder shape on every single humanoid. Centy's shoulder guards are jutting up higher than its head and a crest, as well as unmistakable elongated arms, Commando has a huge bulky dome of a head, Atlas has the general profile of a gorilla linebacker, Hunchback... no comment. Dragon's torso/head section makes it look like a WWII-era fighter plane with grasshopper antennae.
Please don't make me break out the MS Paint and draw a huge red contour of each chassis... you've got to see it too, no? It's all a matter of proportions (which, incidentally, you seem to be blowing this matter out of, a bit).
Personally I've never had problems visually identifying any mech in games at range, even in Mercenaries boasting dozens of mechs, a good number of them humanoid. I've never heard anyone complaining about that, either. It should work out just fine.
Edited by Alex Wolfe, 22 February 2012 - 05:03 PM.