Torrix, on 18 March 2012 - 03:07 AM, said:
I'm straight out hoping that there is no friendly fire in this game. Seriously, 99.9% of gamers on the internet do not have the discipline to not shoot their own guys in the back even on accident, never mind the jackasses that will actively TRY to do this to people. They need to get rid of any concept of this and focus on building the battletech universe and working on the game, why have unneeded stress amongst players and then waste dev breath on trying to respond or justify having it? It's not worth it in any sense of the word.
By the way, anyone who's ever actually been infantry knows there is no such thing as friendly fire.
Agreed only because the moment it hits you it's no longer friendly, but that's beside the point...
Wyzak, on 18 March 2012 - 03:01 AM, said:
turning off friendly fire cannot work in Battletech, I am afraid. It works in TF2 because of the suspended disbelief there. When the game tactics call for you to light your allies on fire to make sure they are not spies, turning off friendly fire is a must. Here, turning it off entirely detracts from the realism.
Without intentionally becoming overbearing or pushy, I still think a system which deals all damage back to the attacker is the best one, because it doesn't require any additional economic coding, community involvement, or moderator involvement.
If you accidentally tag someone and damage yourself, the responsibility to improve your aim lies solely with you. If you intentionally damage another mech to the point of full destruction, those slagged armor points will come back to your mech, so your teammates can not become unhappy with you, but good luck finishing the match with a full mechs worth of armor missing. And obviously if you attempt to damage two team members to the point of full destruction most mechs will not have enough armor to sustain that and your own mech will be destroyed.
Now, if you consistently engage in this behavior, your teammates will notice you are not contributing to their success and then the community should become involved, but immediately absorbing the consequences of your own mistakes cuts down on a lot of unnecessary and potentially heated emotions, improving general teamwork.
Talking about suspended disbelief here, regardless of the gameplay merit of your idea (and I do feel there is some there), it'll require an even greater suspension of disbelief to damage myself when I shoot you. No damage whatsoever we can explain away by saying the laser wasn't focused at that point, the missile warhead wasn't armed yet... etc...
But to shoot you with a AC/20 in the back and have the back armour of my 'Mech affected... that's seriously some Melody-level magic (Fairy Tail reference here). There can be no conceivable way of explaining how my myomers burn when I hit you with weapons-fire.
Therefore, you probably need a better reason to object to the "friendly fire off" option than suspension of disbelief.