Yeah, but when you play the board game and your pristine unit goes on the first turn from a gauss slug to the head?
Player 1: THIS GAME SUCKS OMG IT WAS A ATLAS IT SHOULD BE HARD TO KILL!!!11
Player 2: THIS GAME ROCKS OMG HOLLANDER RULES!!!
And for another scenario, the Atlas wins:
Player 1: LOL NOOB IN A HOLLANDER I SHOT YOUR LEG OFF AND KILLED YOU!!!111
Player 2: OMG LIGHTS SUCK
This is how MechWarrior 4 works:
Player 1: LOL NOOB IN A HOLLANDER I SHOT YOUR LEG OFF AND KILLED YOU!!!111
Player 2: OMG LIGHTS SUCK
*respawn, maneuvers behind atlas and alphas a few times*
Player 1: ASSAULTS RULE OMG HE CAN'T KILL ME
Player 2: *yawn*
*Atlas legs light again*
Player 2: SCREW LIGHTS
It may suck when you're in that Atlas, but think of how it is for that n00b who made that lucky shot. Why is it that this game has always followed the bigger is better attitude? This kind of game play actually levels everything out, because no matter what kind of unit you choose, you're still vulnerable to the same core weaknesses (Cockpit shots, ammo explosions, weak back armor, slow speed, low armor, etc EDIT: No matter what 'Mech you choose).
EDIT: We all understand that Assaults are cool and carry a lot of guns, but in BattleTech, they suffer from the same vulnerabilities as any other chassis. They should not be as invulnerable as they are painted to be.
Edited by fearfactory, 22 March 2012 - 12:19 PM.