ALL JOYSTICK USERS
#221
Posted 17 February 2014 - 03:40 PM
I reverted to the workaround of mouse for torso twist and joystick for turning and weapons control.
Dissapointing that joysticks for torso-twist wasn't even considered an important priority when PGI was designing a MechWarrior game.
This is the first MechWarrior game I've ever played that basically didn't implement joystick control and I've been playing MechWarrior since 1998.
#222
Posted 18 February 2014 - 08:19 PM
What ever they did today joystick control is working better than yesterday, so thanks PGI
#223
Posted 24 February 2014 - 07:07 PM
HeroForHire, on 17 February 2014 - 03:40 PM, said:
my best using a Joystick and the Nostromo so let me put you at ease about your kb/mouse setup. You're just used to kb/mouse and I'm used to JS and the Nostromo. Come see me in a match sometime and I'll give you a spanking with my HBK-4G(F):
Edited by Gremlich Johns, 24 February 2014 - 07:07 PM.
#224
Posted 25 February 2014 - 12:24 AM
Gremlich Johns, on 24 February 2014 - 07:07 PM, said:
Nice of you to make assumptions on people you never gamed with
I've been using joysticks for MechWarrior games since 98 -- joysticks only.
When I started playing MWO last month I started with a joystick only -- the same MS sidewinder force feedback pro I used to use back in MW3 -- and the TT control was absolutely unacceptable. I changed to using a mouse for TT control (joystick for turning and weapons) and it was incredibly more accurate.
I actually opened a trouble ticket right after that initial joystick trial run to register a complaint for lack of joystick support and was assured it would be addressed "sometime after UI2.0 released."
Immediately after release I again gave TT control with the joystick a test (this time a Logitech 3D Pro) and, unfortunately, it was still completely awful. It's "somewhat acceptable" if arm lock is checked, but that isn't acceptable in MWO unless you're using armless mechs.
And speaking of spankings ... a "Duel" mode really needs to be released so we can all put our words to the test. Hell, I'm willing to bet beers
BTW, impressive screenshot. You should FRAPS another 7 kill performance and put it up on YouTube. I'd definitely give it THUMBS UP
#225
Posted 26 February 2014 - 02:09 PM
HeroForHire, on 25 February 2014 - 12:24 AM, said:
And speaking of spankings ... a "Duel" mode really needs to be released so we can all put our words to the test. Hell, I'm willing to bet beers
BTW, impressive screenshot. You should FRAPS another 7 kill performance and put it up on YouTube. I'd definitely give it THUMBS UP
A gentle poke, mate, nothing more. I just rankle at the fact that most people really think joysticks are not worth the trouble in a mech game.
And a Duel-mode would indeed be grand. I'd put up beers, too, micro-brew at that. Hell, I'd give up beers win or lose.
Thanx for the nod on the score. In the 8v8 days, I got 800 points of damage with 1 kill and 2 assists. I was on the losing side.
Edited by Gremlich Johns, 26 February 2014 - 02:09 PM.
#226
Posted 26 February 2014 - 07:55 PM
Gremlich Johns, on 26 February 2014 - 02:09 PM, said:
I hear you and agree 100%. Unfortunately for me JS isn't working out in MWO -- and I've tried three different joysticks. :/ It's just not as accurate.
Quote
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Lately my damage scores are around the 500 (usually only 1, maybe 2 kills tho) and my top ever was 600+ which isn't stellar but is better for me than before.
I tried posting an image but Steam Community image extensions aren't allowed on this community.
I do love HBK, AS7's third arm
#227
Posted 26 February 2014 - 08:02 PM
Razer Nostromo or Orbweaver (this one has adjustable bits to make it fit your hand) I use the d-pad for my throttle.
#228
Posted 27 February 2014 - 04:07 PM
So far Microsoft Sidewinder FF Pro, Logitech 3D extreme, and MadCatz FLY5 (Saitek Cyborg) have failed me for accurate torso-twist+arms control.
#229
Posted 27 February 2014 - 06:07 PM
HeroForHire, on 27 February 2014 - 04:07 PM, said:
So far Microsoft Sidewinder FF Pro, Logitech 3D extreme, and MadCatz FLY5 (Saitek Cyborg) have failed me for accurate torso-twist+arms control.
Logitech Extreme 3D pro
sensitivity at 1/3, smooth just a little bit more, and acceleration just a tad more (like a step down going right)
Torso twist -- Joy 1 Rot Z
Make sure you calibrate the Logitech JS in its property window.
In the axis properties found in the profiler: sensitivity at 50%, dead zone 0% and Range 100%
Edited by Gremlich Johns, 27 February 2014 - 06:09 PM.
#230
Posted 27 February 2014 - 11:21 PM
Gremlich Johns, on 27 February 2014 - 06:07 PM, said:
sensitivity at 1/3, smooth just a little bit more, and acceleration just a tad more (like a step down going right)
Torso twist -- Joy 1 Rot Z
Make sure you calibrate the Logitech JS in its property window.
In the axis properties found in the profiler: sensitivity at 50%, dead zone 0% and Range 100%
I see -- same JS I'm currently using. Thanks for posting your settings.
I messed with the settings a bit trying to get a comfortable, accurate control with a JS after release of UI2.0 but since I was unable to get the sensitivity to my standards I'm using X axis for turning, and a 800dpi mouse on the left of the desk for TT. Not optimal but I live until the end of many matches and it's a distinct change of before damage sround 100 to currently in the 500 range.
OK, but before I get too far off track again a major difference in your control setup compared to me is that I was trying to use the X axis for left/right TT and the Y axis for up/down.
I have to ask though: you use the Y axis for TT up/down? How is it?
#231
Posted 27 February 2014 - 11:54 PM
Edited by Edward Mattlov, 27 February 2014 - 11:54 PM.
#232
Posted 28 February 2014 - 12:22 AM
#233
Posted 08 March 2014 - 10:21 AM
that means it is THE most important interface device for the mechwarrior, yet its treated like its unimportant.
that is wrong, shortsighted, and needs to be fixed!
That means top priority, not when we get around to it!
#234
Posted 27 March 2014 - 02:30 PM
#235
Posted 09 April 2014 - 12:58 PM
I think it can't be done but maybe someone has had luck setting up something similar.
Edited by GTV Zeratul, 09 April 2014 - 12:59 PM.
#236
Posted 09 April 2014 - 01:32 PM
GTV Zeratul, on 09 April 2014 - 12:58 PM, said:
I think it can't be done but maybe someone has had luck setting up something similar.
Yes it is possible to do, and this is how I run the pedals in my mechpit as well, by operating the separate L/R toebrakes on my Combat pedals. The trick is using UJR to merge the axes into a single output to bind in MWO's controls menu. evilC has made one available... here's a link: UJR Universal Joystick Remapper
#237
Posted 10 April 2014 - 08:11 AM
#238
Posted 16 April 2014 - 09:17 AM
Thanks
#239
Posted 16 April 2014 - 04:49 PM
Matthew Craig, on 16 April 2014 - 09:17 AM, said:
Thanks
Yes!
>option for absolute inputs< (currently have to use 3rd party absolute mouse emulation for this)
Sensitivity sliders
deadzone sliders (must be able to go down to zero)
ability to bind analog Left/Right turning to discrete axes (currently need 3rd party software for axis merging)
edit: axis merging
Edited by Loc Nar, 16 April 2014 - 04:52 PM.
#240
Posted 17 April 2014 - 04:06 AM
Currently the only way to get passable joystick control is to use 3rd party software to emulate mouse with the joystick, and even then there are limitations with that arrangement. Not the least of which being that with the variable rate of torso traversal on the different mech chassis, it is a game of how far can I tweak such that after full joystick deflection left I get the most torso traversal I can while still allowing the mechs legs and torso to center back up when I center the stick.
I want to echo everything Loc Nar posted above.
Absolute Inputs (please read Loc Nar's Controls thread in my sig)
Sensitivity sliders on all axis
Deadzone sliders on all axis
Bind analog turning to discrete axis
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