MWO Mechbay Program
#341
Posted 27 May 2013 - 03:51 PM
Keep in mind, this will be my last update, at least for a while. Unfortunately Summer looks to be busy for me so I won't have time to keep this up-to-date. My apologies to those who still use this program.
#342
Posted 27 May 2013 - 04:00 PM
Mr 144
#343
Posted 28 May 2013 - 09:19 AM
#344
Posted 30 May 2013 - 09:30 AM
#345
Posted 02 June 2013 - 01:57 AM
#346
Posted 04 June 2013 - 09:53 AM
#347
Posted 04 June 2013 - 01:00 PM
#348
Posted 06 June 2013 - 02:20 AM
NamesAreStupid, on 04 June 2013 - 01:00 PM, said:
Yep, we've been ninja'ed the Orion (that I was guessing for a LOOOOONG time thanks to this program).. Now I guess that for Majora the arrival of the Quickdraw may add too work since he's certainly looking after the Victor speculation. Fingers crossed
#349
Posted 17 June 2013 - 08:03 AM
#350
Posted 20 June 2013 - 03:01 AM
as some of u are asking for an updated release, i've spend some time to get the new mechs into majora's Mechbay.
https://docs.google....dit?usp=sharing
You can download the new release from my google drive, but please keep in mind that it may still have some bugs as i am not really good in Java/IDE.
At this point u should not use the Compact Mechbay version, as this is not working. I've added a small "MOD 1" behind the version 2.4.08 to show when i did an update.
MOD 1 - Modifications (20.06.3050)
- Added Jagermech - Firebrand
- Added Stalker - Misery
- Added Quickdraw Mechs (4G, 4H, 5K)
Please dont espect new feature, this should be done by majora when he is back and has more time.
Greetings
Crashingmail
P.S.: Sorry about my english, but its not my native language
Edited by Crashingmail, 20 June 2013 - 03:04 AM.
#351
Posted 20 June 2013 - 07:40 PM
Crashingmail, on 20 June 2013 - 03:01 AM, said:
as some of u are asking for an updated release, i've spend some time to get the new mechs into majora's Mechbay.
https://docs.google....dit?usp=sharing
You can download the new release from my google drive, but please keep in mind that it may still have some bugs as i am not really good in Java/IDE.
At this point u should not use the Compact Mechbay version, as this is not working. I've added a small "MOD 1" behind the version 2.4.08 to show when i did an update.
MOD 1 - Modifications (20.06.3050)
- Added Jagermech - Firebrand
- Added Stalker - Misery
- Added Quickdraw Mechs (4G, 4H, 5K)
Please dont espect new feature, this should be done by majora when he is back and has more time.
Greetings
Crashingmail
P.S.: Sorry about my english, but its not my native language
Thanks for the update.
The Quickdraw 4H seems to be missing one of its left torso missile launcher hardpoints.
#352
Posted 21 June 2013 - 01:45 AM
- Corrected Dragon-5N
- Corrected Quickdraw-4G
- Added missing pictures for several mechs
- Added missing C-Bill costs to several mechs
- Corrected wrong module values
- Added some "victorish" speculations
Guys, have fun with the new update of majora's Mechbay. Hope u like it.
https://docs.google....dit?usp=sharing
#353
Posted 21 June 2013 - 07:15 AM
Crashingmail, on 21 June 2013 - 01:45 AM, said:
- Corrected Dragon-5N
- Corrected Quickdraw-4G
- Added missing pictures for several mechs
- Added missing C-Bill costs to several mechs
- Corrected wrong module values
- Added some "victorish" speculations
Guys, have fun with the new update of majora's Mechbay. Hope u like it.
https://docs.google....dit?usp=sharing
Kinda broke Quickdraw with this one. If you select them you have to close the program to get it working again. It appears to break on variant selection.
#355
Posted 22 June 2013 - 04:24 AM
Crashingmail, on 21 June 2013 - 01:45 AM, said:
- Corrected Dragon-5N
- Corrected Quickdraw-4G
- Added missing pictures for several mechs
- Added missing C-Bill costs to several mechs
- Corrected wrong module values
- Added some "victorish" speculations
Guys, have fun with the new update of majora's Mechbay. Hope u like it.
https://docs.google....dit?usp=sharing
Are you taking over majora's work?
#356
Posted 22 June 2013 - 08:38 AM
I hope majora has enough free time in the future to get some further updates into the nice little tool.
I like programming, but mostly PHP, MySQL and not Java/IDE, looking at the code first time drove me crazy
#357
Posted 24 June 2013 - 04:24 AM
on this list: http://www.sarna.net...l_Readout:_3050
It would be interesting to configure them.
#358
Posted 24 June 2013 - 07:42 AM
Sorry about that, but the code is very complex and my knowledge is not the very best here. Hopefully majora get back very soon to implement new features.
Until then i try to keep the mechs up2date and also weapon values.
#359
Posted 25 June 2013 - 12:58 AM
2.4.08 MOD 3 is online with corrected weapon values (hopefully i didnt miss one).
https://docs.google....dit?usp=sharing
Regarding OMNI, i've checked the code and found that there is a placeholder for OMNI slots, but i need to play around a bit. But as nothing is clear so far regarding first Mechs to be released and i also need to add new weapons to the list, i think i will wait for more informations from PGI first.
#360
Posted 25 June 2013 - 06:18 AM
Thanks for the reply.
Let us all wait for what they release.
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