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MWO Mechbay Program


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#341 Quicksilver Aberration

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Posted 27 May 2013 - 03:51 PM

Ill have an update for the program later this week; updating for the Blackjack, adding Victor speculation, and fixing a few other minor issues.
Keep in mind, this will be my last update, at least for a while. Unfortunately Summer looks to be busy for me so I won't have time to keep this up-to-date. My apologies to those who still use this program.

#342 Mr 144

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Posted 27 May 2013 - 04:00 PM

As always...A big Thanx! :) I still dislike smurfy's and love yours! I really hope the orions turn out like you predicted.

Mr 144

#343 New Day

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Posted 28 May 2013 - 09:19 AM

Much better than smurfys. Especially for the fact that you have future mechs.

#344 Boogie Man

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Posted 30 May 2013 - 09:30 AM

Something you might want to consider is making all of the mech data in external text files that the mechlab reads in on start up. This way future revisions and additions could be made without a total recompile.

#345 John MatriX82

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Posted 02 June 2013 - 01:57 AM

Can't wait for some Victorish speculation :D

#346 Pikachar

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Posted 04 June 2013 - 09:53 AM

Apparently the Deaths Knell max engine goes too high. It's supposed to go to 210 and it goes up to 215.

#347 New Day

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Posted 04 June 2013 - 01:00 PM

You still here? Don't forget to add the Quickdraw.

#348 John MatriX82

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Posted 06 June 2013 - 02:20 AM

View PostNamesAreStupid, on 04 June 2013 - 01:00 PM, said:

You still here? Don't forget to add the Quickdraw.


Yep, we've been ninja'ed the Orion (that I was guessing for a LOOOOONG time thanks to this program).. Now I guess that for Majora the arrival of the Quickdraw may add too work since he's certainly looking after the Victor speculation. Fingers crossed :)

#349 Pikachar

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Posted 17 June 2013 - 08:03 AM

Always looking forward to another update; this program is almost as awesome as the mech. Hope you're able to get some time to work on this program, as well as some time for yourself :)

#350 Crashingmail

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Posted 20 June 2013 - 03:01 AM

Hello guys,

as some of u are asking for an updated release, i've spend some time to get the new mechs into majora's Mechbay.
https://docs.google....dit?usp=sharing

You can download the new release from my google drive, but please keep in mind that it may still have some bugs as i am not really good in Java/IDE.

At this point u should not use the Compact Mechbay version, as this is not working. I've added a small "MOD 1" behind the version 2.4.08 to show when i did an update.

MOD 1 - Modifications (20.06.3050)
- Added Jagermech - Firebrand
- Added Stalker - Misery
- Added Quickdraw Mechs (4G, 4H, 5K)

Please dont espect new feature, this should be done by majora when he is back and has more time.

Greetings
Crashingmail

P.S.: Sorry about my english, but its not my native language :(

Edited by Crashingmail, 20 June 2013 - 03:04 AM.


#351 KrazedOmega

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Posted 20 June 2013 - 07:40 PM

View PostCrashingmail, on 20 June 2013 - 03:01 AM, said:

Hello guys,

as some of u are asking for an updated release, i've spend some time to get the new mechs into majora's Mechbay.
https://docs.google....dit?usp=sharing

You can download the new release from my google drive, but please keep in mind that it may still have some bugs as i am not really good in Java/IDE.

At this point u should not use the Compact Mechbay version, as this is not working. I've added a small "MOD 1" behind the version 2.4.08 to show when i did an update.

MOD 1 - Modifications (20.06.3050)
- Added Jagermech - Firebrand
- Added Stalker - Misery
- Added Quickdraw Mechs (4G, 4H, 5K)

Please dont espect new feature, this should be done by majora when he is back and has more time.

Greetings
Crashingmail

P.S.: Sorry about my english, but its not my native language :D


Thanks for the update.

The Quickdraw 4H seems to be missing one of its left torso missile launcher hardpoints.

#352 Crashingmail

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Posted 21 June 2013 - 01:45 AM

Update 2.4.08 MOD 2 (21.06.3050)
- Corrected Dragon-5N
- Corrected Quickdraw-4G
- Added missing pictures for several mechs
- Added missing C-Bill costs to several mechs
- Corrected wrong module values
- Added some "victorish" speculations :D

Guys, have fun with the new update of majora's Mechbay. Hope u like it.
https://docs.google....dit?usp=sharing

#353 Pikachar

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Posted 21 June 2013 - 07:15 AM

View PostCrashingmail, on 21 June 2013 - 01:45 AM, said:

Update 2.4.08 MOD 2 (21.06.3050)
- Corrected Dragon-5N
- Corrected Quickdraw-4G
- Added missing pictures for several mechs
- Added missing C-Bill costs to several mechs
- Corrected wrong module values
- Added some "victorish" speculations :D

Guys, have fun with the new update of majora's Mechbay. Hope u like it.
https://docs.google....dit?usp=sharing


Kinda broke Quickdraw with this one. If you select them you have to close the program to get it working again. It appears to break on variant selection.

#354 Crashingmail

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Posted 21 June 2013 - 02:00 PM

View PostPikachar, on 21 June 2013 - 07:15 AM, said:


Kinda broke Quickdraw with this one. If you select them you have to close the program to get it working again. It appears to break on variant selection.


Thx, is updated. Forgot to add the pictures for this Quickdraw :rolleyes:

#355 New Day

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Posted 22 June 2013 - 04:24 AM

View PostCrashingmail, on 21 June 2013 - 01:45 AM, said:

Update 2.4.08 MOD 2 (21.06.3050)
- Corrected Dragon-5N
- Corrected Quickdraw-4G
- Added missing pictures for several mechs
- Added missing C-Bill costs to several mechs
- Corrected wrong module values
- Added some "victorish" speculations :D

Guys, have fun with the new update of majora's Mechbay. Hope u like it.
https://docs.google....dit?usp=sharing

Are you taking over majora's work?

#356 Crashingmail

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Posted 22 June 2013 - 08:38 AM

Not completely, i only try to keep the Mechs up2date and will also check the weapon values in the meantime.
I hope majora has enough free time in the future to get some further updates into the nice little tool.

I like programming, but mostly PHP, MySQL and not Java/IDE, looking at the code first time drove me crazy :D

#357 Baltazar

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Posted 24 June 2013 - 04:24 AM

And you can also add here the main OmniMech?

on this list: http://www.sarna.net...l_Readout:_3050

It would be interesting to configure them.

#358 Crashingmail

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Posted 24 June 2013 - 07:42 AM

I dont know if there is already a function for non specific slots implemented. As far i found out i can use only energy, missle, ballistic slots and ams.

Sorry about that, but the code is very complex and my knowledge is not the very best here. Hopefully majora get back very soon to implement new features.

Until then i try to keep the mechs up2date and also weapon values.

#359 Crashingmail

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Posted 25 June 2013 - 12:58 AM

Hi folks.

2.4.08 MOD 3 is online with corrected weapon values (hopefully i didnt miss one).
https://docs.google....dit?usp=sharing

Regarding OMNI, i've checked the code and found that there is a placeholder for OMNI slots, but i need to play around a bit. But as nothing is clear so far regarding first Mechs to be released and i also need to add new weapons to the list, i think i will wait for more informations from PGI first.

#360 Baltazar

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Posted 25 June 2013 - 06:18 AM

Clear.
Thanks for the reply.

Let us all wait for what they release.





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