Highlighter, on 26 April 2012 - 06:27 PM, said:
I put the Cyclops in the "support" lance because Kurt is running a custom set up with multiple AC/2s, unless he's changed that since posting his bio.
Not to be a stickler, but the Cyclops posted is loaded out with weapons that won't exist in the universe for almost 20 more years before they're even in the prototype stage of development.
I'd definitely put the Marauder 3D in the "battle" category. I also switched some things up with Tibbitz's 'Mech -- I figured someone with a background in procurement would have better equipment then everyone else, which has been the case I've seen in the Army; for some reason, supply sergeants have all the coolest stuff stockpiled but they never give it out to us who actually leave the wire!
I'll describe it better and provide some backstory in it in character after I've had my morning coffee fix.
JagerMech JM6-TIBBITZ
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D
Production Year: 3036
Cost: 5,503,025 C-Bills
Battle Value: 1,158
Chassis: Kallon Type XII Standard
Power Plant: Magna 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Royalstar Standard Armor
Armament:
2 Parti-Kill Heavy Cannon PPCs
2 Magna Mk II Medium Lasers
2 Mydron Class-D Autocannon/2s
Manufacturer: Kallon Industries
Primary Factory: Talon
Communications System: Garret T-11a
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Fusion Engine 260 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 12 2.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 128 8.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 22
Center Torso (rear) 5
L/R Torso 15 18
L/R Torso (rear) 3
L/R Arm 10 11
L/R Leg 15 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
PPC RA 10 3 7.00
Autocannon/2 RA 1 1 6.00
PPC LA 10 3 7.00
Autocannon/2 LA 1 1 6.00
@AC/2 (45) CT - 1 1.00
Free Critical Slots: 38
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
4 2 2 2 0 3 2 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA
Edited by DocBach, 27 April 2012 - 09:52 AM.