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#61 Mack1

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Posted 30 October 2012 - 03:37 PM

View PostAgent 0 Fortune, on 30 October 2012 - 03:16 PM, said:

So you convinced your friends to play, then intentionally chose not to use the free teamspeak server or use C3. Are you sure your friends just don't like being around you? I am giving you the benefit of the doubt, I would hate to think your imaginary friends abandoned you.


We all work and have had different commitments over the last 2 days and so have been unable to team up at all. They downloaded the client yesterday and have been playing at random times. So basically solo play for 2 days at different times, same as me.

I can understand their frustration as they are noobs so a lot of it will be learning curve but they all said premades were the root cause, one even said people were DC as soon as they realised it was a premade.

I generally reap havok every game so it does not bother me as I get paid win or lose :wacko: Am sure they will come back, I may buy them a Wang :D

#62 Lorcan Lladd

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Posted 30 October 2012 - 03:39 PM

And if they were to actually visit the forums, all the sooner would they leave...

#63 Almeras

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Posted 30 October 2012 - 03:39 PM

View PostGarth Erlam, on 30 October 2012 - 03:14 PM, said:

We are taking steps to fix this (Phase 1 will be soon, in fact) but a lot of this is player perception. I play outside of groups 99% of the time, and in the last two weeks I've played against a grand total of two premades. Today I played 20 matches just to see; got zero.


1st. - OMG why are you playing when you should be fixing the game /sarcasm

2nd - I play in a premade and like you we barely encounter any other 8 man premades which for us is disappointing. I think when we do get 8vs8 its going to be a sharp shock compared to pug stomping.

#64 Vapor Trail

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Posted 30 October 2012 - 03:40 PM

View PostGarth Erlam, on 30 October 2012 - 03:14 PM, said:

We are taking steps to fix this (Phase 1 will be soon, in fact) but a lot of this is player perception. I play outside of groups 99% of the time, and in the last two weeks I've played against a grand total of two premades. Today I played 20 matches just to see; got zero.

It can be frustrating to lose like that, sure, but what people often forget is they're losing because they literally do zero group work. No-one uses C3, no-one even uses text chat. Then they get picked apart one by one. I managed to get a random group of guys to talk and we beat an actual premade (one of those two I faced) because a lot of the guys there were great players, they just needed a good leader.


This. A thousand times this.

For the most part the difference between "premades" and PUGs is one thing, the "premades" communicate and use teamwork. The PUGs do not. A lot of that is the ease with which C3, Teamspeak, or your voicecomm of choice allows you to communicate. Push a button and yap, or just listen. You set it up right and all you have to do is yap and listen.
Both are necessary.

Team play starts as simple as asking "Can someone help me out here?" and having someone else shoot the guy who is shooting you. Or hearing someone else on your team ask the question, and being the guy who does the shooting.

And eventually you get to prioritizing targets, scouting assignments, focused LRM fire, focused direct fire, flanking maneuvers, coordinated strikes, and the whole laundry list of the tactical toolbox.

#65 Vlad Ward

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Posted 30 October 2012 - 03:40 PM

View PostMack1, on 30 October 2012 - 03:25 PM, said:


They said that it was no fun because of Premades v Pugs not that they did not like the game, they are not liars m8, they say the truth. If they did not like the game because of another reason they would have said so.


No offense, but your friends probably faced 1 total premade their entire playtime. They are not that common.

On the other hand, I played in a PUG match the other day where I had to get 5 kills from scratch with my Jenner because half my team walked into a wall of LRMs 30 seconds into the match.

The other team freaked out and called us a premade.

Nope. We just had 1 experienced player. In a Jenner. That was more than enough to wipe out their entire team.

#66 Desecrator

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Posted 30 October 2012 - 03:41 PM

View PostGarth Erlam, on 30 October 2012 - 03:36 PM, said:

Step one was our first part of C3 integration, step two is 'Phase 1' of matchmaking balance, and we will continue with full C3 integration, further phases, etc. We've also started releasing 'training videos' to teach new players the nuances of the game.


A dollar short and a day late

You got new people getting pugstomped left and right

They wont come back.

Being slow to fix things kills you in the online gaming market

#67 Sarevos

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Posted 30 October 2012 - 03:42 PM

new people need a chance to like the game before they group 5-10% of people use the forums so many new comers will install get stomped uninstall

oh and if you want to know how people know theyre against premades? one, many clans announce their presence by saying thank you for playing with X clan go to X.whatever to sign up with us and two, groups full of founders don't spontaneously spawn and I'm talking FULL groups of them most pugs have screenshots to prove it...

i have made my friends wait to play until everyone finishes getting their kicks stomping new players then hope to introduce them in like a week once the economy has evened out enough so pugs will be well enough equipped to fight on some kind of even ground so they have the ability to solo queue when were not all there

dont say why dont they just group? because sometimes you want to play when other people are out doing things... like life and whatnot and most people cant be asked to care enough to join a dedicated group from the START OF THE GAME thats stupid theyre called casual gamers for a reason... not lone wolf just dont want to be obliged to play with people they dont know everytime they want to have fun, and theyre the majority of gamers out there...

#68 Desecrator

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Posted 30 October 2012 - 03:43 PM

View PostTekerton, on 30 October 2012 - 03:37 PM, said:

if anyone leaves because they don't win immediately, then good riddance.

if anyone leaves because they can't solo in the most team oriented game since Project Reality, good riddance.

if anyone leaves because they think this is a game and not a beta program, good riddance.

if anyone leaves because they believe their opinion has doomed PGI to bankruptcy, good riddance

To those who are willing to join teams, communicate, lose until you get good enough to win, all in order to beta test this client into an even greater game...

WELCOME TO MWO






lol, you actually think the premade groups can support the entire game by themselves.

cute

#69 Pheydra Sagan

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Posted 30 October 2012 - 03:44 PM

http://mwomercs.com/...e-one-come-all/

#70 ZoomThruPoom

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Posted 30 October 2012 - 03:46 PM

So funny how now we are in OB.

And I see no mass influx of free players.

Yet to see a single match with all free players. Only free players.

Most free players I've seen in a match is 9. And only in a few matches.

Not saying it does not happen.

Just from my time playing so far in OB (like 60 matches), I've seen more Founder's then anything.

No knock on the Founder's here, but I thought PGI went open beta to bring more players to the game.

New ones.

So far it looks like OB has just made Founder's come out of the woodwork to chase off the few true newbies in the game.

#71 Sandpit

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Posted 30 October 2012 - 03:47 PM

View PostDesecrator, on 30 October 2012 - 03:43 PM, said:



lol, you actually think the premade groups can support the entire game by themselves.

cute

lol, you actually think premades are the problem that requires fixing

cute

Not such a funny retort when it's turned around on you. Peronal attacks (on BOTH sides of the argument) solve nothing nor do snarky remarks.

#72 ShastaBlasta

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Posted 30 October 2012 - 03:48 PM

Had a lot of really bad matches recently, as in 5-6 losses with final score 0-8, couldn't say they were premades i was playing against, but pretty sure some of them were. More specifically when some1 on the other team calls out what merc group they make up, pretty sure thats a premade.

What I have noticed though, I always look at the end game damage and see at least half of my team with under 50 dmg. Thats when i know i got placed with some new players. Best thing to do, remind ppl to stick together, remind them that certain weapons have a MIN rang and a MAX range, and to use R for targeting, and to focus fire. Usually just saying this seems to help a few out and the game rolls better regardless of whom you're playing against.

I feel your pain with scores of losses, it will get better.

#73 Sarevos

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Posted 30 October 2012 - 03:49 PM

Also please note that its almost exclusively people dedicated enough to actually join groups that care enough to use forums... why would someone with no investment in the game who is not having fun spend any more of their time on a game theyre already getting frustrated with?

#74 Tarl Cabot

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Posted 30 October 2012 - 03:49 PM

View PostGarth Erlam, on 30 October 2012 - 03:14 PM, said:

We are taking steps to fix this (Phase 1 will be soon, in fact) but a lot of this is player perception. I play outside of groups 99% of the time, and in the last two weeks I've played against a grand total of two premades. Today I played 20 matches just to see; got zero.

It can be frustrating to lose like that, sure, but what people often forget is they're losing because they literally do zero group work. No-one uses C3, no-one even uses text chat. Then they get picked apart one by one. I managed to get a random group of guys to talk and we beat an actual premade (one of those two I faced) because a lot of the guys there were great players, they just needed a good leader.

And no, I don't mean yelling at people who don't listen to you :ph34r:

hai, as mentioned perception is someone's reality though. I have been in PUG groups who rolled other pug groups, sometimes with lots of text chat (shudders, as one time it caused me to walk into a cross fire with lots of S and X on the screen). Then having to hit T (T SHOULD be default for Team, not Y for Yell at team :D ) to see what the faded text said. And the last few days I have encountered 3 vet teams (your pre-made :( ) and beat one out of the three. The other one we had 3 suicide runs and one apparent DC while the last match the entire team went in different directions, with a pair of "pre-made" off hiding behind some buildings.

C3, afaik, only works automatically if it has been setup, that option is clicked AND everyone is actually grouped before the drop. It does not group PUGs together automatically. If it does I have totally misread that thread.

As for in combat text, it needs lots of work. It should NOT fade out. There should be at least two "monitors", one showing actual game chat and the other one with all the xp/deaths/kills/etc, and again, it should NOT fade.

I agree though, people make too much out of the vet units. We are not ready for CW, at least faction and unit designation/drop selection, not with the selfish people who look for the loopholes that benefits only themselves and frak up their team mates.

I am actually running two accounts, one a founder and one non-founder. I enjoy piloting both the surplus mechs and the founder/purchased mechs. For me it has always been about the challenge with piloting different mech setups and how best to utilizing them that benefits both my team and myself.

#75 Dagger906

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Posted 30 October 2012 - 03:50 PM

View PostXeven, on 30 October 2012 - 03:36 PM, said:

It's a PvP game that is the problem. These people will cry to no end over this game unless you give them so dumb AI bots to fight.


Among pvp mmos that are based on gear/exp instead of purely player ability, matchmaking is restricted to people of similar exp. So no, the "noob-stomp tears" of MWO's magnitude doesn't exist among other pvp mmos that haven't gone under.

Tiered matchmaking system are a universal feature of successful f2p pvp game makers like NCsoft and Nexon. F2p games need to draw people in first, above anything thing else. It's the first thing to be implemented, everything else is secondary.

#76 White Bear 84

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Posted 30 October 2012 - 03:51 PM

View PostOverlord Klein, on 30 October 2012 - 03:20 PM, said:


Oh you think you're all cool because you can really actually tell when you're up against legitimate premade groups and we can't....

"oh look at me with all my facts and stuff"

Bah.


Back in the tin can grouch.

Pretty sure its not hard for one of teh devs to see who is premade and who is pug, you do realise they can record what goes on in a game from the back end lol..

#77 Salient

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Posted 30 October 2012 - 03:53 PM

Yeah, it was pretty dumb to go open beta with a terribad matchmaker. Its the easiest part of this mess to code up. I guess PGI is only good an making mech models/animations... should really hire a coder... maybe with that 5million dollars we game them.

#78 White Bear 84

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Posted 30 October 2012 - 03:54 PM

View PostZoomThruPoom, on 30 October 2012 - 03:46 PM, said:

Most free players I've seen in a match is 9. And only in a few matches.

Just from my time playing so far in OB (like 60 matches), I've seen more Founder's then anything.

So far it looks like OB has just made Founder's come out of the woodwork to chase off the few true newbies in the game.


Firstly, how many days have we been in open beta?

Secondly how many founders players do you think there are?

Thirdly if you consider chance; what are the chances you will get a full game of newbies?

Fourth.. ..since when did the founders come out of the woodwork, we have been here all along lol

#79 Tier up

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Posted 30 October 2012 - 03:56 PM

I love these dumb threads. I was in a unit my first day playing. Quit complaining because you're to lazy to do the footwork no not get owned.

#80 Solis Obscuri

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Posted 30 October 2012 - 03:56 PM

Sorry to hear your friends are a such wusses.





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