Dihm, on 05 April 2012 - 11:05 AM, said:
This is where I think you'll see advantage given to ballistics in the 'rock' they cause to an enemy mech when hit, spoiling their aim. That can be a pretty big advantage.
Also, a balanced heat scale will help too, since we know you can't just dump in unlimited numbers of heat sinks (if you have the tons) like you can in MW4. Heat sinks taking up limited critical slots will limit laser boating somewhat.
There is a balancing already, a slower mech, 1 less heat-sink, or a ton less armor.
Then add 1 ton of ammo.
I don't normally rules lawyer but when additional concessions are requested for concessions that already exist, I have to go with the rules lawyers.
The cost of a laser is lots of heat, for a light weight compact weapon that does medium damage. PPC's are the same. What we don't spend in ammo is spent in Heat-sinks, plus some just to stay cool. That's the balance.
Edited by Vexgrave Lars, 05 April 2012 - 01:40 PM.





















