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PUT COLLISIONS BACK IN


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#121 Mr Mantis

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Posted 19 November 2012 - 08:38 PM

Wish i was there when they fell down if they hit a stick or another mech. The videos make it look like it was a tactic to be abused for anyone 2 vs 1 though.

#122 Trev Firestorm

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Posted 19 November 2012 - 08:43 PM

View PostQuxudica, on 30 October 2012 - 08:25 PM, said:

Use streaks, you don't even need to aim. Seriously though collisions were awful and rewarded bad players with a crutch. I had no problem killing moving lights pre-patch and I don't have any problem now.


They didn't reward bad players, they punished bad players that don't watch where they're going or plan their attacks well.

#123 wintersborn

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Posted 19 November 2012 - 09:12 PM

I agree, all I see is light mech circle jerks.
Without some sort of real physics the game is kinda broken with the lag etc.

#124 Jaded Jasper

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Posted 19 November 2012 - 09:35 PM

Yeah, the light mechs are annoying now, but that's mostly due to netcode that means you need to lead them even with lasers -- which is clearly a higher priority to fix.

Tackling as implemented was terrible:
- Mechs standing up blinked around like crazy.
- If they fixed the rubberbanding, then it'd be too easy to game for headshots.
- Mechs took too long to stand up.
- Knockdown happened too easily and reliably, for even relatively mild collisions.
- Led to far too many knockdowns by teammates, and friendly fire.
- In any even temporary close range 2 on 1 engagement tackling was always the best tactic.

Edited by Jaded Jasper, 19 November 2012 - 09:35 PM.


#125 Corvus Antaka

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Posted 22 November 2012 - 09:07 AM

dont forget DFA ;)

#126 Bagheera

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Posted 22 November 2012 - 09:10 AM

View PostPaul Inouye, on 30 October 2012 - 08:57 PM, said:

NO!


So, tell us, have you fixed netcode then?

#127 Garth Erlam

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Posted 22 November 2012 - 09:10 AM

View PostTrev Firestorm, on 19 November 2012 - 08:43 PM, said:

They didn't reward bad players, they punished bad players that don't watch where they're going or plan their attacks well.


I found, more often than not, they rewarded the opposing team for your friendly Atlas' bowling you over.

#128 Undead Bane

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Posted 22 November 2012 - 09:14 AM

View PostGarth Erlam, on 22 November 2012 - 09:10 AM, said:

I found, more often than not, they rewarded the opposing team for your friendly Atlas' bowling you over.

Conclusion?

Don't run under Atlas legs, you'll get stomped. Our ppl know this all too well.

#129 Mu

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Posted 22 November 2012 - 09:25 AM

View PostMr Mantis, on 19 November 2012 - 08:38 PM, said:

Wish i was there when they fell down if they hit a stick or another mech. The videos make it look like it was a tactic to be abused for anyone 2 vs 1 though.


Collisions resulted in some really weird behavior related to mechs teleporting around as they stood up, so it wasn't that reliable to just run people over and hope your team shot them. But it did happen pretty often anyways. The annoying thing is this is still pretty much happening when people walk through you.

Avoiding friendly collisions is a skill that light pilots had to learn because if they didn't they would be dead. I looked at my radar very often to ensure that some allied Commando wasn't going to slam into me from the side, but sometimes collisions were unavoidable. I don't miss being essentially teamkilled by those who can't drive but I do think that collisions are an essential part of the game. Many of the people who use lights right now are going to have to relearn how they play this game, especially the really lame ones that abuse the 'walk through people and start lagporting' nonsense I listed above like it's a real strategy or something.

#130 CutterWolf

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Posted 22 November 2012 - 09:31 AM

View PostPaul Inouye, on 31 October 2012 - 10:31 AM, said:

Actually, that vid had nothing to do with the decision to pull knockdowns. They were pulled because they were horrifically broken. The disjointed popping around, the 3rd person view clipping through the world, etc etc etc.

What you truely want fixed is hit detection which has taken a big step back in the right direction. The fix is in testing right now and will be ready within the next two patch releases. Not sure if it's next week, might be the week after but it's coming and is MUCH more preferable than the broken knockdowns. As I've said before, knockdowns themselves WILL be coming back once the feature is properly implemented with the Charge mechanic.


Actually Paul, I rather you just make mechs solid objects as they should be then get knockdowns back at this time. Just making them solid would cut out everything people have issue with. Mechs of any size should not be able to pass threw other mechs at all period. When you fix that one issue it will correct several others.

Edited by CutterWolf, 22 November 2012 - 09:32 AM.


#131 Oy of MidWorld

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Posted 22 November 2012 - 09:43 AM

View PostCutterWolf, on 22 November 2012 - 09:31 AM, said:


Actually Paul, I rather you just make mechs solid objects as they should be then get knockdowns back at this time. Just making them solid would cut out everything people have issue with. Mechs of any size should not be able to pass threw other mechs at all period. When you fix that one issue it will correct several others.


This is good, as it would make people seriously want to avoid the knife fight ranges, that usually lead to some ridiculous situations. Beeing stuck in front of that Awesome (not magically passing through) would be a dreadful situation for any mech and lights would have to plan their harassment tactics more carefully.

Furthermore I think collisions must be back in the game.

#132 Nehroku

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Posted 22 November 2012 - 10:00 AM

View PostRandodan, on 31 October 2012 - 06:16 AM, said:

Collisions done right can be fun, especially when the horrible rubber-banding is fixed, and it stays in first person.

Also, please add some metal on metal screeching sounds a la Hollywood to make it more immersive. And, please work on a more elaborate getting-back-up sequence, considering a machine that ways that weighs x amount of tons. Should take a bit longer, should involve different animations, and horrible sounds of hydraulics and metal groans. ;)



Yes this please! also I know I am just one voice in a crowd of many, but I have decided that I wont be playing seriously or spending any MC until collision knockdown is back in the game. Annd totally a long shot to hope for this, but a hit from a AC/20 should have a chance to knockdown light mechs. :D

#133 Vila deVere

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Posted 22 November 2012 - 10:04 AM

View PostGarth Erlam, on 22 November 2012 - 09:10 AM, said:


I found, more often than not, they rewarded the opposing team for your friendly Atlas' bowling you over.


I get that, but instead, we now have Jenners who just run straight at enemy 'Mechs, getting as close a possible to assaults, sinc ether know they are safe... They can't be tripped, and they can't be shot by the assault. It encourages lights to be MUCH more brawlery than they should be.

#134 Frisk

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Posted 22 November 2012 - 10:28 AM

View PostSkullnxbones, on 30 October 2012 - 08:21 PM, said:

WOW AM I frustrated with so many light mechs running around in circles with impunity.

Posted Image

#135 TGWabba

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Posted 22 November 2012 - 10:44 AM

Maybe instead of knocking them down it should stun them, forcing them to stop in place and reaccelerate.
I mean the mechs have some high tech gyro systems to keep them standing up going 100kph shouldn't they also have something to keep them from simply bobbling over after hitting something?

#136 MoonUnitBeta

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Posted 22 November 2012 - 10:45 AM

View PostPaul Inouye, on 30 October 2012 - 08:57 PM, said:

NO!

rofl

Edited by MoonUnitBeta, 22 November 2012 - 10:48 AM.


#137 Boris The Spider

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Posted 22 November 2012 - 10:54 AM

The warping is pretty annoying for all pilots regardless of mech size and could really use a bandaid while you work out where you are going with the whole knockdown mechanic. I Got jammed up in an Atlas today in my HBK while defending tunnel, we had already exchanged a few shots, but when we got stuck together I lost sight of him all together and couldn’t find a way to orientate my legs to get away from him..... So I fired, mostly out of frustration, next thing I see, big explosion and my HBK is standing on top of a dead Atlas. Sorry, whoever that was.

#138 Onyx Rain

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Posted 24 November 2012 - 01:12 AM

View PostGarth Erlam, on 22 November 2012 - 09:10 AM, said:

I found, more often than not, they rewarded the opposing team for your friendly Atlas' bowling you over.


That is why I think collisions should be against enemy players only. Maybe make a slight bit of damage when friendlies collide to discourage it, but other wise knockdowns/higher dmg collisions should only occur when 2 people on opposing teams collide.

Sure it doesn't exactly replicate real world physics but the spirit is there, and it save the gameplay....gameplay is king.

Collisions are fun....but can get annoying when you are smaller and they happen all the time even when friendlies bump you. Sometimes they are just unavoidable.

#139 Nuck Fewton

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Posted 24 November 2012 - 09:57 AM

Paul is just buttmad from that goon game where they tripped him for like 10 min.

#140 Fajther

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Posted 24 November 2012 - 05:31 PM

bump





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